Submit a news tip



interview

Like many Nintendo games these days, Star Fox Zero will have amiibo support. But the one thing players won’t have to worry about is content being locked away behind figures.

Shigeru Miyamoto told Kotaku at E3 2015 last week that amiibo usage in Star Fox Zero will be on the lighter side of things. Tying in significant content like abilities or a special mode isn’t planned. Instead, having amiibo will offer players “a little something extra” – perhaps “a different skin for the Arwing or something like that.”

Miyamoto said:

“In terms of being able to unlock content, I don’t really want to go down that path. For this game, I think of it more as, for people who have the Amiibo, they’re going to get a little something extra and that’s how I’m planning on it with this game. So rather than actual abilities or things like that changing in the game, it would be like getting a different skin for the Arwing or something like that.”

“So, I don’t really want to talk about Nintendo in general today, but in terms of what I’m doing with Star Fox, I’m really not thinking about there being locked content or there being a mode that you won’t be able to play if you don’t have one. Since we already have the existing Smash Bros. Amiibos I basically want to put in something so if you already have those Amiibos, I imagine people will try and tap them on Star Fox anyway, and I want to make sure there is something that gives them a nice charge when they do that.”

Source

During a recent interview with Yahoo, Shigeru Miyamoto once again weighed in on virtual reality. He explained that, currently, the technically isn’t “a good fit for Nintendo’s philosophy of trying to create entertainment that people can play together in the living room.”

Miyamoto said:

“The current types of virtual reality aren’t really a good fit for Nintendo’s philosophy of trying to create entertainment that people can play together in the living room. We’re constantly looking at different technology and experimenting with different elements of it, but we’re not feeling virtual reality is currently in a place where it’s ready to be released – as a product that fits with our philosophy of fitting in the living room.”

Elsewhere in the interview, Miyamoto focused on the present rather than the future. He said this is why Nintendo didn’t bring along “any samples of potential virtual reality type experiences.”

“We’re here at E3 this year to really focus on the games that are launching within the next year or so. We’re not showing off or showcasing anything that’s further down the road, and that’s why you don’t see us here with any samples of potential virtual reality type experiences.”

Source

Senran Kagura

The Senran Kagura games have typically focused on action. However, producer Kenichiro Takaki is “constantly thinking about different genres” that the series could be involved with as well.

Speaking with Kotaku, Takaki shared some of the ideas that he’s thought about in the past. He brought up a dodgeball game, a pinball game, and even a “water-shooting game”.

Below are Takai’s full comments:

Yeah, as the series goes along, there are a lot more unique characters within it, so I’m constantly thinking about different genres. I always wanted to do a dodgeball game where you hit them and it just rips everything off. A pinball game, or a water-shooting game where they get drenched. I always think of something different. I always want a challenge.

Source

Polygon has posted a new interview with Damon Baker, the man leading Nintendo’s indie efforts. Baker discussed how Nintendo is more open to approving content these days, the Humble Nindie Bundle, the importance of indies, and more.

Read on below for some excerpts from the interview. You can find the full article on Polygon here.

A new interview from USgamer has extensive comments from Koji Igarashi about Bloodstained and the game’s recent Kickstarter. You can find that here.

In one section of the interview, Igarashi reflected on some of his previous titles. What he said about Castlevania Judgement seemed particularly interesting. Here’s what was shared about making the nontraditional Castlevania title for Wii:

So there are games, and then there’s succeeding and/or not succeeding. Video games are a tough business, and a lot of games don’t succeed. The smart man will try to learn from his mistakes.

When it comes to Castlevania Judgment, the one thing I learned was from the production side – how to make the best game I possibly can with a variety of different limitations: budgetary, time, etc., thrown on you. Obviously, that wasn’t the best game ever, but it was the best game that I think anyone could have made within those limitations. And the game did get out the door.

Source

GamesIndustry published its own interview with Nintendo of America executive VP of sales and marketing Scott Moffitt. Metroid Prime: Federation Force, amiibo, shortages in general, and the Humble Nindie Bundle (not ruling out its own bundle) were among the topics discussed.

You can read up on what Moffitt had to say in this latest interview below. Be sure to check out GamesIndustry’s original article here as well.

Nintendo eShop

Damon Baker, who heads up Nintendo of America’s third-party relations and indie development, has told Polygon that the company is “certainly exploring options and capabilities” regarding an early access program.

He said:

“We don’t have anything to announce, but I can say that we’re certainly exploring options and capabilities. So anything is possible. I guess the important part of it is we’re very conscious of it and definitely looking at it.”

In terms of the benefits of what an early access program would program, Baker noted that it could act as a beta program of sorts.

“Working out some of the kinks, the server loads or what matching those expectations so that it’s a prime experience when it does, when the full version actually launches. So there could be some benefits there, but I think it’s a very sensitive topic, because you wouldn’t ever want to ask for money for something that doesn’t become fully-realized.”

Lastly, Baker also commented on the Nindies@Home initiative that was held during E3 week.

“We had to change policies over this, guidelines. I mean we basically created almost an early access-type of situation because some of this content isn’t even coming out until towards the end of the year. So to be able to give such early visibility to some of the developers and these builds, there was a lot of work that went into it.”

Source

Nintendo of America president Reggie Fils-Aime has once again weighed in on topics such as virtual reality, eSports, and the Nintendo World Championships. Below you’ll be able to get a look at his latest comments from an interview with Fortune.

“We have a long and deep history with VR with Virtual Boy, and we also have a history with augmented reality because there’s AR in Nintendo 3DS. We know the tech and we know how the tech has evolved. For Nintendo, we always go beyond the tech to make sure that the experiences we do are fun and they’re social, and I think those are the two key opportunities today on the VR/AR space. Are they both fun and social? I don’t think that’s there yet. So we’re going to continue to stay close to the technology. We’re going to continue to do our own internal experiments, but we don’t believe it’s ready for prime time yet.”

“We saw success last year with the Smash Bros. Invitational, and Smash Bros. has always been a game in the eSports community. What we’re really gratified to see is that the community has now embraced Super Smash Bros. for Wii U because it has the speed and customization they like. We’re also seeing them embrace Mario Kart 8, as well as Splatoon, in a competitive environment. We’ve always been close to the eSports space and will continue to be.”

“We’re fortunate that we’ve got the range of content to pull it off in the here and now, and we’re really gratified to see the reactions. All of that is going to go into the mix as we think about proper opportunities, future E3s as well as potentially taking the idea outside of E3. So it’s something we’re going to be looking at really hard.”

Source

Nintendo’s Yugo Hayashi is the director of Star Fox Zero. Prior to this, he was involved with level design on Zelda: Twilight Princess and directed Wii Fit.

Having developers work on a variety of different projects is part of an intentional plan from Shigeru Miyamoto. In an interview with Kotaku, he explained:

Miyamoto: In terms of trying to develop a developer I always try to get them to do lots and lots of different things. Mr. Aonuma is kind of always working on Zelda but for most other people I like to try to get them to try lots of different things. So someone who worked on the art direction for Zelda would then go on to Wii Fit U. That’s kind of how I like to do things. And now Mr. Hayashi is working with me pretty much every day.

Hayashi and Miyamoto went on to discuss something a bit random. Hayashi actually mentioned that he feels that him being the closest to Miyamoto in terms of seating helped him land the job for Star Fox Zero.

Shigeru Miyamoto

Shigeru Miyamoto has been responsible for some of Nintendo’s biggest gaming franchises. Without Miyamoto, the likes of Mario and Zelda wouldn’t exist today.

Nintendo games will always be the most important element for Miyamoto, but the company’s Shinya Takahashi feels that his creativity could be extended into other areas. Speaking with USA Today, Takahashi stated:

“For me, because it’s Mr. Miyamoto, I want him to continue making things as long as he wants to continue making things. I really think that Mr. Miyamoto will continue to be creative — and not just in the area of video games.”

Source


Manage Cookie Settings