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Dromble published a fantastic interview with Dan Adelman today. Adelman worked at Nintendo of America for several years and ended up leading the company’s indie efforts, though he departed last year.

Dromble’s interview touches on several topics – third-parties, culture at Nintendo, demos, eShop quality control, and the Virtual Console. You can find excerpts below, and the full discussion here.

Woah Dave! came to the 3DS eShop a few months ago. Sometime in the future, the game could end up launching on another – albeit much older – Nintendo system.

Speaking with Tiny Cartridge, Choice Provisions’ Jason Cirillo said that the company is interested in making a NES version.

Cirillo stated:

“Yes, we are very keen on doing a cart-based version of Woah Dave! Our preferred platform would be NES because the NES is rad. I think we can all agree on that.”

“I imagine we might have to tone down the gameplay just slightly to keep people’s NES consoles from exploding, but it might be possible.”

“In fact, our own Adam Rippon who has so expertly ported Woah Dave! to various console, has an extensive knowledge on coding for legacy hardware such as Game Boy and the like.”

Source

Another interview with Monster Hunter 4 Ultimate executive producer Ryozo Tsujimoto and creative director Kaname Fujioka has appeared, this time coming from Nintendo Life. The two developers tackled various topics such as the lack of a Wii U version, collaborations in the game, support received from Nintendo, and more. Check out some excerpts from the new interview below.

Monster Hunter 4 Ultimate is for 3DS – and only 3DS. Unlike Monster Hunter 3 Ultimate, there is no console version to speak of.

In an interview with USgamer, Monster Hunter 4 Ultimate director Kaname Fujioka spoke about the decision to create the title for Nintendo’s portable. Here’s what was shared:

So, for this title in particular, we focused on producing one SKU so everyone could play together. The 3DS was basically the best bet because, that way, you can play online or take your 3DS with you and play locally. You’re not chained to one TV or anything like that. For what we wanted to do with this game—basically, let people play together however they want—[portable] was really the best choice.

Source

When Shigeru Miyamoto is interviewed, he generally talks about games. That definitely makes sense given how he’s one of the most important people at Nintendo.

This month’s issue of Japanese magazine Nintendo Dream did something interesting though. A good portion of the discussion focused on the more personal-side of things. Nintendo Dream asked about Miyamoto about food, animals, and more.

Check out our translation below:

Most games these days tend to offer some form of downloadable content. But in the case of The Legend of Legacy, there are no such plans.

Director Masataka Matsuura told Inside Games (as translated by Siliconera):

“There won’t be a single piece of DLC. That’s pretty rare nowadays. I didn’t want to allocate any of our development budget to that. We’re going with the philosophy of simply focusing on the game as a whole.”

Elsewhere in the interview, Inside Games asked if The Legend of Legacy will have something like a New Game+ mode, where enemies get tougher after beating the game. Matsuura said in response:

The Legend of Zelda: Majora’s Mask 3D will feature a revamped Bomber’s Notebook, series producer Eiji Aonuma has revealed.

For those who haven’t experienced the original, the book can be used to keep track of different quests. Players can obtain it fairly early on.

Aonuma shared the news about improving the Bomber’s Notebook in this month’s issue of GamesMaster. As it turns out, it was Shigeru Miyamoto who suggested that the book be redone so that players would be more aware of the “hidden events” included in the game.

Aonuma stated:

We were told by Mr. Miyamoto that he felt there were a lot of users who finished the original without even noticing all the hidden events scattered around the town. He said that he wanted us to make sure users were more aware of them this time around.

GungHo Online Entertainment made a surprising announcement this week: Puzzle & Dragons: Super Mario Bros. Edition for 3DS. Following the reveal, Japanese outlet 4Gamer caught up with a couple of the game’s developers for a brief interview.

First, Daisuke Yamamoto and Kazuki Morishita shared the following when asked when GungHo started planning a collaboration with Super Mario Bros.:

Morishita: We contacted Nintendo with New Year’s 2014 greetings as we reported that Puzzle & Dragons Z had sold one million copies. We said, “we’d like to do more Puzzle & Dragons spin-offs” to president Iwata and Mr. Miyamoto. From there on, we tried to create the Mario version in-house at GungHo as we thought, “wouldn’t it be better to show Nintendo?” Then discussions with Nintendo progressed again.

Yamamoto: We showed a prototype to Nintendo several months after contacting them for the first time.

Morishita: From there, we rebuilt the game anew by combining the action of Puzzle & Dragons and the world and stages of Super Mario Bros.

The Legend of Legacy features a unique mapping system known as “Cartegraph”. Interestingly, it was something planned by SaGa designer Kyoji Koizumi for several years.

Director Masataka Matsuura spoke about The Legend of Legacy’s mapping system in an interview with Inside Games, noting:

“This system is from a project called ‘Cartegrapher’ (tentative title) that Koizumi-san has been working on for several years, and we decided to introduce its structure [in this game]. Koizumi-san suggested it, then fleshed it out with adjustments like rendering and such, which became the Cartegraph feature.”

“It was originally something very simple, but after adding the stereoscopic 3D to it, it became what we have today. When you look at it in 3D, it’s almost like those picture books that pop out, and it’s really fun!”

“By making maps as you go, I believe that you get a ‘sense of adventure’ while exploring the unknown wild lands. I think there will also be a sense of value to the maps themselves,” says Matsuura, adding that walking around and checking out the map will be fun in its own way.

Source

Good news, Pikmin fans – Pikmin 3 will not be the final entry in the franchise. Shigeru Miyamoto stated in an interview with Smosh that he has more ideas for the series, and additional games will be made in the future.

His words in full:

“I still have a lot of ideas about what I want to do with Pikmin, but nothing is decided yet in terms of anything else, but of course we will continue to make Pikmin games.”


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