Nintendo put an end to crunch at Retro Studios after Metroid Prime 1
Posted on 3 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News | 0 comments
In a new episode of the Kiwi Talkz podcast, former Retro Studios developer Mike Wikan spoke about early crunch at the company, which Nintendo put an end to.
Wikan said that Retro Studios experienced significant crunch during the development of Metroid Prime 1. He even spoke about a instances in which he “was there 48 hours straight with one hour of sleep, and then a couple of 36-hour days.” But despite what may have been previously reported about Metroid Prime 2, there wasn’t much crunch on the game after Nintendo came in and put Michael Kelbaugh – who is currently the president and CEO of Retro – in the main leadership role.
Below is Wikan’s full words:
Why No More Heroes 3 returns to the open world concept
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
No More Heroes 3 returns to the open world concept introduced with the series’ first entry. In a recent interview, director Suda51 explained about why this feature has come back.
Fans may recall that No More Heroes 2 abandoned the free roaming sections entirely. For No More Heroes 3 though, players now have a sort of open world to explore once again. Suda51 told Gamereactor that he personally missed Santa Destroy, and it was a top request from fans.
Suda51’s full words:
More: Grasshopper Manufacture, interview, marvelous, Suda51, top
Cruis’n Blast Switch performance detailed, including frame rate and resolution
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo Everything recently had the opportunity to speak with Cruis’n creator Eugene Jarvis. As part of that, we received information regarding the technical performance of Cruis’n Blast on Switch, including frame rate and resolution.
Cruis’n Blast is confirmed to run at 60 frames per second in single-player when docked or playing in portable mode. As for multiplayer, Jarvis told us: “For two-, three- and four-player split-screen modes, the game runs at 60-30 FPS in both docked and portable modes.” We also can confirm that Cruis’n Blast always runs at 1080p when docked and 720p when in portable mode.
More: Cruis'n Blast, Eugene Jarvis, highlight, interview, Raw Thrills, top
Cruis’n creator considering original arcade trilogy for Switch
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Could the original Cruis’n arcade trilogy appear on Switch at some point in the future? Series creator Eugene Jarvis does at least seem interested in the idea.
Speaking with Nintendo Everything in a recent interview about the series’ future, Jarvis brought up the possibility of Switch ports that would support full HD. This would feature Cruis’n USA, Cruis’n World, and Cruis’n Exotica.
Jarvis’s full words:
More: Cruis'n Blast, Eugene Jarvis, highlight, interview, Raw Thrills, top
Mario Golf Aces was considered as a name for Mario Golf: Super Rush
Posted on 3 years ago by Jarop(@gamrah) in News, Switch | 0 comments
Nintendo Dream recently conducted an interview with some of the lead staff involved with the development of Mario Golf: Super Rush and shared some interesting news. Camelot’s Hiroyuki Takahashi (producer) and Shugo Takahashi (director), along with Nintendo’s Shinya Saito (producer) and Tomohiro Yamamura (director) gave readers a peak behind the development curtain by talking through their experiences making the game.
We know that the final subtitle ended up being “Super Rush”, but another name was considered during development. Following the success of Mario Tennis Aces, it turns out that “Mario Golf Aces” was also considered as a potential name for Mario Golf: Super Rush, according to news shared with the Japanese magazine.
Below is our translation of their thoughts on why it was considered and how they ultimately landed on Super Rush:
More: Camelot, interview, Mario Golf: Super Rush, top
Hyrule Warriors: Age of Calamity devs talk a bit about the game’s DLC
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In an interview with Dengeki Online, the developers of Hyrule Warriors: Age of Calamity commented on the game’s DLC.
According to co-producer Masaki Furusawa, the decision to make DLC was decided early on. He told the site:
Masahiro Sakurai on his health, Kid Icarus: Uprising origins, more
Posted on 3 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
The third portion of the Harada’s Bar interview series with Smash Bros. director Masahiro Sakurai continued today with topics such as his health and the 3DS game Kid Icarus: Uprising.
Regarding his health, Sakurai actually says he’s fine right now. He spoke about some problems with his shoulder that took quite some time to get better, but it looks like that has now cleared up.
Sakurai explained:
More: interview, Masahiro Sakurai, top
Suda51 delivers No More Heroes 3 message, shares scrapped subtitle
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Suda51 shared a new message with No More Heroes fans as No More Heroes 3 finally arrives on Switch.
It has a bit of a somber tone, as the game’s director is essentially saying goodbye to Travis Touchdown and the series as a whole – at least for now. We also learn that the full name Suda51 envisioned for No More Heroes 3 is technically “No More Heroes 3 Final Bout – All-Out Galactic War”, but the title was trimmed in the end.
Here’s the full message from Suda51:
Hyrule Warriors: Age of Calamity devs on recreating the world of Zelda: Breath of the Wild before it was destroyed
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Hyrule Warriors: Age of Calamity takes place 100 years before The Legend of Zelda: Breath of the Wild. Since it’s set well behind in the past, we’re able to see what the world was like before a good part of it was left in ruins.
This presented an interesting challenge to the Hyrule Warriors: Age of Calamity developers. The team had to go back to the drawing board and imagine what the world would have been originally like.
Producers Yosuke Hayashi and Masaki Furusawa, along with director Ryota Matsushita, noted the following about the design process while speaking with Japanese outlet Dengeki Online:
Smash Bros. director Masahiro Sakurai shares thoughts on retirement and more
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Bandai Namco’s Katsuhiro Harada recently caught up with Super Smash Bros. director Masahiro Sakurai for an interview in which the two developers discussed a bunch of different topics. The first part of the discussion was published last week, and the second portion just went up today.
Retirement is one notable topic brought up in today’s video. Here’s what Sakurai had to say on the subject: