Why monsters are called “monsties” in the Monster Hunter Stories series
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
If you’ve played the Monster Hunter Stories series, you’re probably familiar with the term called “monsties”. That’s because these games have a unique term for its creatures. Rather than going with something simple like “monsters”, a new “monsties” term was created.
So how did that term come to be in the first place? Speaking with Waypoint, English localization editor Joseph Detwiler explained:
Fatal Frame: Maiden of Black Water dev on remaster’s origins, photo mode, graphics, costumes, more
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Fatal Frame: Maiden of Black Water producer Keisuke Kikuchi has opened up about the game’s upcoming remaster, including how it came to be, the new photo mode, improved graphics, and fresh costumes. The news comes as part of a recent interview with Japanese magazine Famitsu.
Here’s our translation of the notable parts of the discussion:
PlatinumGames interested in a Star Fox Zero Switch port
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
If PlatinumGames had its way, Star Fox Zero would be on Switch. PlatinumGames boss Atsushi Inaba told VGC in a new interview this week when asked about a possible port that “if the chance came up it’s definitely something we’d like to think about.”
Inaba stated:
More: interview, PlatinumGames, Star Fox Zero, top
PlatinumGames wants to show Bayonetta 3, but not up to them “what to say and when to say it”
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Despite a lack of news surrounding Bayonetta 3, the game has most definitely not been cancelled, and PlatinumGames is again looking to assure fans that things are going well.
You may recall that the studio’s Hideki Kamiya indicated that we could see the game this year. VGC asked him about that in a recent interview, in which he stated:
More: Atsushi Inaba, Bayonetta 3, Hideki Kamiya, interview, PlatinumGames, top
Metroid Prime Trilogy largely done by four Retro staffers, half of the work was for scan log changes
Posted on 3 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
During the Kiwi Talkz podcast, Metroid Prime senior game designer Mike Wikan touched on Metroid Prime Trilogy, including the insane amount of work that went into the scan logs.
Wikan started out by revealing that it was just a team of four “doing the entire trilogy recompile.” While the controls were adjusted, there were other changes as well – including modifications for the “notoriously difficult” Spider Ball and Boost Ball Guardian bosses. Co-producer Kensuke Tanabe actually led to these battles being tougher than Retro wanted them to be “in the last three days before we went gold.” For Metroid Prime Trilogy, Wikan was able to go back and adjust the difficulty.
More: interview, Metroid Prime Trilogy, Mike Wikan, Retro Studios, top
Nintendo put an end to crunch at Retro Studios after Metroid Prime 1
Posted on 3 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News | 0 comments
In a new episode of the Kiwi Talkz podcast, former Retro Studios developer Mike Wikan spoke about early crunch at the company, which Nintendo put an end to.
Wikan said that Retro Studios experienced significant crunch during the development of Metroid Prime 1. He even spoke about a instances in which he “was there 48 hours straight with one hour of sleep, and then a couple of 36-hour days.” But despite what may have been previously reported about Metroid Prime 2, there wasn’t much crunch on the game after Nintendo came in and put Michael Kelbaugh – who is currently the president and CEO of Retro – in the main leadership role.
Below is Wikan’s full words:
Why No More Heroes 3 returns to the open world concept
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
No More Heroes 3 returns to the open world concept introduced with the series’ first entry. In a recent interview, director Suda51 explained about why this feature has come back.
Fans may recall that No More Heroes 2 abandoned the free roaming sections entirely. For No More Heroes 3 though, players now have a sort of open world to explore once again. Suda51 told Gamereactor that he personally missed Santa Destroy, and it was a top request from fans.
Suda51’s full words:
More: Grasshopper Manufacture, interview, marvelous, Suda51, top
Cruis’n Blast Switch performance detailed, including frame rate and resolution
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo Everything recently had the opportunity to speak with Cruis’n creator Eugene Jarvis. As part of that, we received information regarding the technical performance of Cruis’n Blast on Switch, including frame rate and resolution.
Cruis’n Blast is confirmed to run at 60 frames per second in single-player when docked or playing in portable mode. As for multiplayer, Jarvis told us: “For two-, three- and four-player split-screen modes, the game runs at 60-30 FPS in both docked and portable modes.” We also can confirm that Cruis’n Blast always runs at 1080p when docked and 720p when in portable mode.
More: Cruis'n Blast, Eugene Jarvis, highlight, interview, Raw Thrills, top
Cruis’n creator considering original arcade trilogy for Switch
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Could the original Cruis’n arcade trilogy appear on Switch at some point in the future? Series creator Eugene Jarvis does at least seem interested in the idea.
Speaking with Nintendo Everything in a recent interview about the series’ future, Jarvis brought up the possibility of Switch ports that would support full HD. This would feature Cruis’n USA, Cruis’n World, and Cruis’n Exotica.
Jarvis’s full words:
More: Cruis'n Blast, Eugene Jarvis, highlight, interview, Raw Thrills, top
Mario Golf Aces was considered as a name for Mario Golf: Super Rush
Posted on 3 years ago by Jarop(@gamrah) in News, Switch | 0 comments
Nintendo Dream recently conducted an interview with some of the lead staff involved with the development of Mario Golf: Super Rush and shared some interesting news. Camelot’s Hiroyuki Takahashi (producer) and Shugo Takahashi (director), along with Nintendo’s Shinya Saito (producer) and Tomohiro Yamamura (director) gave readers a peak behind the development curtain by talking through their experiences making the game.
We know that the final subtitle ended up being “Super Rush”, but another name was considered during development. Following the success of Mario Tennis Aces, it turns out that “Mario Golf Aces” was also considered as a potential name for Mario Golf: Super Rush, according to news shared with the Japanese magazine.
Below is our translation of their thoughts on why it was considered and how they ultimately landed on Super Rush: