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Monolith Soft put a lot of love into Xenoblade Chronicles: Definitive Edition. The game has an entirely new epilogue, lots of redone music, updated UI, and more. But undoubtedly one of the biggest draws concerns the visuals. Compared to the Wii original, the RPG was given a major facelift in the graphics department.

Xenoblade Chronicles: Definitive Edition director Tetsuya Takahashi spoke more about Monolith Soft’s approach to the visuals as part of an interview in this week’s issue of Famitsu. Here’s our translation of the excerpt:

Monolith Soft tends to have a lot of work on its hands. Of course, the studio is well-known for its Xenoblade series. It also goes out of its way to help Nintendo on certain projects like The Legend of Zelda: Breath of the Wild.

Monolith Soft definitely knows how to balance different games, and that experience certainly played a role over the past few years. Most recently, the developer completed Xenoblade Chronicles: Definitive Edition, which launches on May 29. Director Tetsuya Takahashi revealed in this week’s issue of Famitsu that planning started at the end of 2017. Further, since the studio was also making the Torna expansion for Xenoblade Chronicles 2 in addition to a new project, they were at one point “working on three different projects simultaneously and had to organize our 1st Production members between the three titles.”

Here’s the full excerpt from Famitsu, as translated by Nintendo Everything’s Oni_Dino:

Animal Crossing: New Horizons director Aya Kyogoku has weighed in one what defines the spirit of Animal Crossing.

During an interview with French outlet 20 Minutes, noted that each player would probably have their own thoughts and feelings. However, Nintendo does “seek to make Animal Crossing a sort of common language, a starting point for communication between a large variety of people.”

Kyogoku said:

Reggie Fils-Aime couldn’t have retired as Nintendo of America’s president at a better time. Following the tough times of the Wii U era, Switch has been incredibly successful. Essentially, he was able to go out on top.

Speaking with Washington Post, Reggie said it’s “gratifying to see” Switch doing so well, including the “tremendous momentum” the system currently has. He told the publication:

Animal Crossing: New Horizons

In a recent interview with French outlet 20 Minutes, Animal Crossing: New Horizons developer Aya Kyogoku discussed Nintendo’s approach to the Switch game. Kyogoku was asked if the team went about making an ultimate version of sorts rather than something entirely new.

In response, the Animal Crossing director said Nintendo always tries making the latest entry “the best game possible,” which was also the case with New Horizons. At the same time, Nintendo wants to preserve the “memories and affection” players have of previous titles like Animal Crossing: New Leaf.

Kyogoku’s full words:

LEGO Star Wars: The Skywalker Saga

LEGO Star Wars: The Skywalker Saga will have nearly 500 playable characters. That’s according to Craig Derrick, managing producer at Lucasfilm Games, who shared the news in a recent interview.

Derrick and TT Games’ Jonathan Smith discussed the process of choosing characters for the title, noting:

Ty the Tasmanian Tiger HD

Many years after it debuted on GameCube, the 3D platformer Ty the Tasmanian Tiger recently returned on Switch with a fresh coat of paint and in HD. But as fans know, the series has a few other games as well. Could we see more of those entries on Switch? The possibility is definitely there.

Speaking with Nintendo Everything, Ty the Tasmanian Tiger creator Steve Stamatiadis said that Krome Studios would “love” to bring Ty the Tasmanian Tiger 2 and 3 to Switch. The company has its hands full porting the first title over to other systems currently, but noted that the second and third titles “are ready to go, from an art perspective.”

Stamatiadis stated:

Capcom isn’t ruling out more Street Fighter games for Switch. In a recent interview with USgamer, series producer Yoshinori Ono said the company “would consider” Nintendo’s console if there’s “another opportunity that makes sense for us”. Ono also indicated that Ultra Street Fighter II and Street Fighter 30th Anniversary Collection were financially successful.

Ono also has a positive outlook when it comes to Switch overall. Capcom views the system “as an important platform for all types of games,” he said.

Ono shared the following when asked for his thoughts about Switch in terms of Street Fighter and fighting games in general:

Animal Crossing: New Horizons is introducing something we didn’t really see with previous games. The Switch title is receiving regular updates, which are primarily tied into seasonal events. Bunny Day kicked things off right around launch, and the game is continuing to go strong with Nature Day and more.

Animal Crossing: New Horizons director Aya Kyogoku spoke about the approach to future updates in an interview with CNET. Although Kyogoku wouldn’t dive into any specifics, she did mention that Nintendo is looking to continue surprising players “in two years or three years down the road”.

Kyogoku’s full words:

This week’s issue of Famitsu has a big feature on HAL Laboratory to celebrate the studio’s 40th anniversary. As part of that, the Japanese magazine spoke with a few key Kirby developers. Lead action programmer Katsuyoshi Sumitomo, general director Shinya Kumazaki, and design director Riki Fuhrmann participated in the discussion.

After talking about how Star Allies raised the bar for Kirby games, the developers discussed their future plans. Fuhrmann’s comments might be the most interesting, as he said he personally wants to create a non-action spin-off title. He also promised “a wide variety of Kirby coming out in the future.”

Below are the full comments from all three developers:


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