Former Rare devs on Perfect Dark – skipping GoldenEye 007 sequel, the name, requiring the Expansion Pak, more
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Perfect Dark, Rare’s classic N64 shooter, is officially 20 years old today. To celebrate the milestone, Eurogamer caught up with several of its key developers as well as then Nintendo of America producer Ken Lobb to learn more about the creation of the project. Several interesting topics were discussed in the feature, such as how Rare decided against making a sequel to GoldenEye 007, how the Perfect Dark name was chosen, using the memory Expansion Pak, and more.
We have a roundup featuring these notable points below. The full feature from Eurogamer can be found here.
More: GoldenEye 007, interview, Perfect Dark, Rare, top
PlatinumGames studio head feels Switch was “ground-breaking”, says it “opened up all these new possibilities”
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
PlatinumGames studio head Atsushi Inaba has a lot of love for Switch. While Inaba is embracing the next generation of gaming consoles in the form of the PlayStation 5 and Xbox Series X, they don’t carry an “extreme surprise or the unexpected quality”.
In contrast, Inaba feels “Switch was very ground-breaking in how it was able to just to take a home console and make it portable.” Also, much like the Game Boy and DS, he believes the system “opened up all these new possibilities.”
Inaba told VGC:
More: Atsushi Inaba, interview, PlatinumGames, top
PlatinumGames: Bayonetta 3 not cancelled, take any concerns you have and throw them out the window
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
PlatinumGames has been asked about Bayonetta 3 plenty of times over the past couple of years. The developer has given optimistic status updates, but we’ve still yet to see the game in action. Because of this, some fans seem to be holding on to the idea that the project has been cancelled. Fear not, however.
PlatinumGames’ Hideki Kamiya was again asked about Bayonetta 3 as part of an interview with VGC. Kamiya reiterated that it hasn’t been cancelled, and fans should “take any concerns you have like that and throw them out the window immediately”.
Kamiya said:
More: Bayonetta 3, Hideki Kamiya, interview, PlatinumGames, top
Monolith Soft discusses how much of Xenoblade’s graphics were redone for Definitive Edition
Posted on 4 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
Monolith Soft put a lot of love into Xenoblade Chronicles: Definitive Edition. The game has an entirely new epilogue, lots of redone music, updated UI, and more. But undoubtedly one of the biggest draws concerns the visuals. Compared to the Wii original, the RPG was given a major facelift in the graphics department.
Xenoblade Chronicles: Definitive Edition director Tetsuya Takahashi spoke more about Monolith Soft’s approach to the visuals as part of an interview in this week’s issue of Famitsu. Here’s our translation of the excerpt:
Xenoblade Chronicles: Definitive Edition planning started at the end of 2017, was in the works alongside Torna and new project
Posted on 4 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
Monolith Soft tends to have a lot of work on its hands. Of course, the studio is well-known for its Xenoblade series. It also goes out of its way to help Nintendo on certain projects like The Legend of Zelda: Breath of the Wild.
Monolith Soft definitely knows how to balance different games, and that experience certainly played a role over the past few years. Most recently, the developer completed Xenoblade Chronicles: Definitive Edition, which launches on May 29. Director Tetsuya Takahashi revealed in this week’s issue of Famitsu that planning started at the end of 2017. Further, since the studio was also making the Torna expansion for Xenoblade Chronicles 2 in addition to a new project, they were at one point “working on three different projects simultaneously and had to organize our 1st Production members between the three titles.”
Here’s the full excerpt from Famitsu, as translated by Nintendo Everything’s Oni_Dino:
Nintendo on the spirit of Animal Crossing, looks to make it “a sort of common language”
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Animal Crossing: New Horizons director Aya Kyogoku has weighed in one what defines the spirit of Animal Crossing.
During an interview with French outlet 20 Minutes, noted that each player would probably have their own thoughts and feelings. However, Nintendo does “seek to make Animal Crossing a sort of common language, a starting point for communication between a large variety of people.”
Kyogoku said:
Reggie says it’s “gratifying to see” Switch doing so well, will eventually show his Animal Crossing island
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Reggie Fils-Aime couldn’t have retired as Nintendo of America’s president at a better time. Following the tough times of the Wii U era, Switch has been incredibly successful. Essentially, he was able to go out on top.
Speaking with Washington Post, Reggie said it’s “gratifying to see” Switch doing so well, including the “tremendous momentum” the system currently has. He told the publication:
Nintendo says it wants to make each Animal Crossing “the best one possible” while preserving memories of previous games
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In a recent interview with French outlet 20 Minutes, Animal Crossing: New Horizons developer Aya Kyogoku discussed Nintendo’s approach to the Switch game. Kyogoku was asked if the team went about making an ultimate version of sorts rather than something entirely new.
In response, the Animal Crossing director said Nintendo always tries making the latest entry “the best game possible,” which was also the case with New Horizons. At the same time, Nintendo wants to preserve the “memories and affection” players have of previous titles like Animal Crossing: New Leaf.
Kyogoku’s full words:
LEGO Star Wars: The Skywalker Saga has nearly 500 characters, many of them playable
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
LEGO Star Wars: The Skywalker Saga will have nearly 500 playable characters. That’s according to Craig Derrick, managing producer at Lucasfilm Games, who shared the news in a recent interview.
Derrick and TT Games’ Jonathan Smith discussed the process of choosing characters for the title, noting:
Krome Studios has interest in bringing Ty the Tasmanian Tiger 2 and 3 to Switch, up for making Ty the Tasmanian Tiger 5
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Many years after it debuted on GameCube, the 3D platformer Ty the Tasmanian Tiger recently returned on Switch with a fresh coat of paint and in HD. But as fans know, the series has a few other games as well. Could we see more of those entries on Switch? The possibility is definitely there.
Speaking with Nintendo Everything, Ty the Tasmanian Tiger creator Steve Stamatiadis said that Krome Studios would “love” to bring Ty the Tasmanian Tiger 2 and 3 to Switch. The company has its hands full porting the first title over to other systems currently, but noted that the second and third titles “are ready to go, from an art perspective.”
Stamatiadis stated: