LEGO Super Mario lead designer on scrapped ideas, Nintendo’s involvement
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
The creation of LEGO Super Mario has been a long process for both LEGO and Nintendo. Since 2015, the two sides have been working together to see how they could bring a unique product to life.
Unsurprisingly, there were a few scrapped ideas along the way. Speaking about the creation of LEGO Super Mario with GamesIndustry, lead designer Jonathan Bennink said:
More: interview, Jonathan Bennink, LEGO, Mario, top
Monolith Soft on why Future Connected was made for Xenoblade Chronicles: Definitive Edition
Posted on 4 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
Rather than just sprucing up the game and making some subtle changes, Xenoblade Chronicles: Definitive Edition actually has content not included in the original. Fans of the Wii title plus newcomers can play through Future Connected, an epilogue that takes place after the main story ends.
In this week’s issue of Famitsu, Monolith Soft president and creator Tetsuya Takahashi was asked about why Future Connected was created and its concept. In response, he explained:
Suda51 looking to bring The Silver Case to Switch, Killer7 and Killer is Dead up to other publishers
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
During an online version of MomoCon today, Suda51 appeared during a live stream. The No More Heroes director ended up answering a number of questions regarding his career both past and present.
At one point, Suda51 was asked about the possibility of some of his previous games landing on Switch. It sounds like there’s a decent chance of The Silver Case finding its way to the system since discussions have been held. As for Killer7 and Killer is Dead, that’d be up to Capcom and Kadokawa Games respectively.
Suda51’s translator relayed the following:
More: Grasshopper Manufacture, interview, Suda51, The Silver Case, top
2K explains why BioShock, Borderlands, XCOM 2 collections hitting Switch on same day; wants to continue supporting the system
Posted on 4 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
2K has a number of big ports lined up for Switch next week. BioShock: The Collection, Borderlands Legendary Collection, and XCOM 2 Collection are all slated for May 29.
Back in March, 2K announced the ports in a Nintendo Direct Mini. The news was put together in a neat little video with the message that “2K ♡ Switch”. In an interview with Famitsu, 2K chief creative Sami Thessman spoke more about the campaign and Switch support.
Former Rare devs on Perfect Dark – skipping GoldenEye 007 sequel, the name, requiring the Expansion Pak, more
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Perfect Dark, Rare’s classic N64 shooter, is officially 20 years old today. To celebrate the milestone, Eurogamer caught up with several of its key developers as well as then Nintendo of America producer Ken Lobb to learn more about the creation of the project. Several interesting topics were discussed in the feature, such as how Rare decided against making a sequel to GoldenEye 007, how the Perfect Dark name was chosen, using the memory Expansion Pak, and more.
We have a roundup featuring these notable points below. The full feature from Eurogamer can be found here.
More: GoldenEye 007, interview, Perfect Dark, Rare, top
PlatinumGames studio head feels Switch was “ground-breaking”, says it “opened up all these new possibilities”
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
PlatinumGames studio head Atsushi Inaba has a lot of love for Switch. While Inaba is embracing the next generation of gaming consoles in the form of the PlayStation 5 and Xbox Series X, they don’t carry an “extreme surprise or the unexpected quality”.
In contrast, Inaba feels “Switch was very ground-breaking in how it was able to just to take a home console and make it portable.” Also, much like the Game Boy and DS, he believes the system “opened up all these new possibilities.”
Inaba told VGC:
More: Atsushi Inaba, interview, PlatinumGames, top
PlatinumGames: Bayonetta 3 not cancelled, take any concerns you have and throw them out the window
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
PlatinumGames has been asked about Bayonetta 3 plenty of times over the past couple of years. The developer has given optimistic status updates, but we’ve still yet to see the game in action. Because of this, some fans seem to be holding on to the idea that the project has been cancelled. Fear not, however.
PlatinumGames’ Hideki Kamiya was again asked about Bayonetta 3 as part of an interview with VGC. Kamiya reiterated that it hasn’t been cancelled, and fans should “take any concerns you have like that and throw them out the window immediately”.
Kamiya said:
More: Bayonetta 3, Hideki Kamiya, interview, PlatinumGames, top
Monolith Soft discusses how much of Xenoblade’s graphics were redone for Definitive Edition
Posted on 4 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
Monolith Soft put a lot of love into Xenoblade Chronicles: Definitive Edition. The game has an entirely new epilogue, lots of redone music, updated UI, and more. But undoubtedly one of the biggest draws concerns the visuals. Compared to the Wii original, the RPG was given a major facelift in the graphics department.
Xenoblade Chronicles: Definitive Edition director Tetsuya Takahashi spoke more about Monolith Soft’s approach to the visuals as part of an interview in this week’s issue of Famitsu. Here’s our translation of the excerpt:
Xenoblade Chronicles: Definitive Edition planning started at the end of 2017, was in the works alongside Torna and new project
Posted on 4 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
Monolith Soft tends to have a lot of work on its hands. Of course, the studio is well-known for its Xenoblade series. It also goes out of its way to help Nintendo on certain projects like The Legend of Zelda: Breath of the Wild.
Monolith Soft definitely knows how to balance different games, and that experience certainly played a role over the past few years. Most recently, the developer completed Xenoblade Chronicles: Definitive Edition, which launches on May 29. Director Tetsuya Takahashi revealed in this week’s issue of Famitsu that planning started at the end of 2017. Further, since the studio was also making the Torna expansion for Xenoblade Chronicles 2 in addition to a new project, they were at one point “working on three different projects simultaneously and had to organize our 1st Production members between the three titles.”
Here’s the full excerpt from Famitsu, as translated by Nintendo Everything’s Oni_Dino:
Nintendo on the spirit of Animal Crossing, looks to make it “a sort of common language”
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Animal Crossing: New Horizons director Aya Kyogoku has weighed in one what defines the spirit of Animal Crossing.
During an interview with French outlet 20 Minutes, noted that each player would probably have their own thoughts and feelings. However, Nintendo does “seek to make Animal Crossing a sort of common language, a starting point for communication between a large variety of people.”
Kyogoku said: