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Last week, Nintendo of America president Doug Bowser discussed crunch and how the company wants its staff to have a “good work-life balance”. Zelda producer Eiji Aonuma has now chimed in on the subject as well.

When asked about his team’s stance on overtime, Aonuma stated that the “staff comes first, and I always want to think about it when creating a game.” His full words:

When Nintendo announced the Zelda: Link’s Awakening remake for Switch earlier this year, some fans were hoping that a new dungeon or two would be included. Ultimately, that didn’t happen.

Zelda producer Eiji Aonuma spoke to Kotaku about the decision, explaining:

What we’ve mostly seen of Astral Chain has been advertised as a single-player experience. However, there is actually a two-player mode of sorts included.

If you detach the Joy-Con, one controller will have the controls for the cop and the second will be for the Legion – which is connected by a chain. This is the only way in which two people can play together during the dual combat sequences.

The Witcher 3: Wild Hunt - Complete Edition

One of the announcements made during last week’s Nintendo Direct was The Witcher 3: Wild Hunt for Switch. The acclaimed game will reach the system later this year.

After the reveal was made, VGC spoke with UI coordinator Alvin Liu about the port. While there are “hardware trade-offs” involving draw distance and less foliage, CD Projekt Red believes the game “looks amazing” on Switch.

GamesBeat shared a new interview today with Charlie Scibetta, senior director of corporate communications at Nintendo of America. Scibetta weighed in on the company’s support of E3, Nintendo Labo VR, Switch’s lifespan, and more.

We’ve rounded up some of the notable topics from the interview below. You can find the full discussion on GamesBeat here.

Ubisoft

Believe it or not, Wii is still getting a tiny bit of support. Ubisoft has been pumping out Just Dance games on a yearly basis, and the series continued to appear on the old console.

Ubisoft EMEA executive director Alain Corre spoke about continuing to support the Wii in an interview with The Telegraph. Corre said that the company is “happy” to have the system’s last game “as there still a lot of fans wanting to play on it.”

Astral Chain

PlatinumGames has revealed some rather interesting origins for Astral Chain. According to director Takahisa Taura, the original plan was to make a fantasy game where players would use magic.

Taura told Polygon at E3 2019 last week:

A lot of what Pokemon is involves training and evolution. For Pokemon Sword/Shield, this will relate directly to the player as well.

In an interview with Kotaku, director Shigeru Ohmori mentioned that the Switch entry emphasizes that trainers are going through their own evolutionary journey:

At E3 2019 last week, Kotaku spoke with Luigi’s Mansion 3 developers Yoshihito Ikebata and his boss, Kensuke Tanabe. We learn that this time around, the team is really looking to improve the boss battles over the last game, Dark Moon. We also get some inisght into Luigi as a character, confirmation that the series has a timeline, and more.

Here’s the full roundup:

One of the hot topics surrounding Pokemon Sword and Pokemon Shield this week is how not all Pokemon will be supported in the games. If you have a creature from another Pokemon title not in the Galar Pokedex, you won’t be able to transfer it over.

Game Freak’s Junichi Masuda and Shigeru Ohmori have attempted to address the situation a few times over the past few days. In an interview with Famitsu, they commented on it further, as well as Pokemon Home and more. Find a summary of what was shared during the discussion below, courtesy of Siliconera.


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