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gamescom 2016 is right around the corner and Nintendo just sent out a press release announcing their full lineup and plans for the show.

The biggest highlight is probably a live gameplay demonstration of Pokemon Sun & Moon by Game Freak’s Shigeki Morimoto. This will only be the second ever live gameplay of Sun & Moon, after its initial demonstration at E3 in June. The gameplay demonstration will be streamed live on Nintendo’s German Twitch channel this Thursday, August 18th, at 17:00 CEST.

Crash Bandicoot will be joining Skylanders Imaginators later this year, as he’ll be getting his own figure. However, that’s not the only character from the classic platforming series on the way to Activision’s new toys-to-life title.

An image on GameSpot’s website (now removed) reveals the existence of a Doctor Neo Cortex figure. Of course, he’s the primary antagonist of the Crash series.

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Cortex will be included in a Starter Pack on the PlayStation 4. But just like Crash, he should be playable in all versions, including Wii U. Activision will likely bring out standalone figures of both Crash and Cortex at some point in the future.

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Armikrog will finally be released on Wii U next week, according to a North American eShop listing. It won’t be out on Thursday like most digital titles, but Tuesday instead – August 23. The eShop lists a price point of $8.99.

Armikrog, a point-and-click title, will be appearing on Wii U nearly a year after its original debut.

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The eShop page carries the following description:

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It’s official: Axiom Verge is heading to Wii U on September 1 in both North America and Europe. Creator Tom Happ announced the news in a blog post today, though we first heard about the news through an eShop listing this weekend.

Happ says Axiom Verge will likely be the best on Wii U. It’s the only console version with leaderboards for the Speedrun Mode, and it also features off-TV play as well as a map on the GamePad.

Here’s what Happ had to say in his blog post:

I’ve been waiting a long time to be able to say this: Axiom Verge will be coming to Wii U on September 1 in both the NOA and NOE regions!

When I first announced Axiom Verge about 4 years ago, there was tremendous excitement from Nintendo fans who had been waiting for years for a true 2D Metroid-style action/adventure/exploration game. Because of some technical issues, however, I wasn’t able to launch it on a Nintendo platform straight away. Some people were understandably upset:

A new video from Liam Robertson, Unseen64, and Did You Know Gaming? provides us with a look at a few Star Wars games that never saw the day of light. The different projects were slated for Nintendo platforms, including one for Wii that would have taken advantage of the MotionPlus accessory in an additional mode. Watch the full video below.

Axiom Verge might be making its way to Wii U early next month. On the eShop, a date of September 1 appeared, though only briefly. It also showed for a short time as an upcoming title, but has since been removed from the section. Visiting Axiom Verge’s eShop page now simply shows a date of “TBD”.

There are one of two possibilities here. Either Nintendo didn’t want folks knowing about Axiom Verge’s release date yet, or a mistake was made. We do know that September 1 is a Thursday – when most digital games are out. September 1 would also still fit in with the planned summer launch.

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In any case, we should be hearing about when Axiom Verge is coming in the very near future. We’ve included an overview and some screenshots from the eShop listing below.

Last month, we shared some excerpts from a Phoenix Wright: Ace Attorney – Spirit of Justice developer interview included in a recent issue of Japanese magazine Nintendo Dream. If you missed it, head on over here for tidbits about Maya’s return, scrapped ideas, and more.

What we translated didn’t actually cover Nintendo Dream’s entire discussion. There were also several pages dedicated entirely to talk about the different characters in the game, ranging from big ones like Phoenix and Apollo up through new additions such as Ahlbi. We now have an extremely lengthy summary based on the interview with Motohide Eshiro (producer), Takeshi Yamazaki (director), and Takuro Fuse (co-director).

If you decide to proceed, be aware that there are some light spoilers. The summary covers characters included in multiple cases.

Page 1: Phoenix Wright, Apollo Justice, Athena Cykes
Page 2: Maya Fey
Page 3: Rayfa Padma Khura’in (bonus: early concept art)
Page 4: Nahyuta Sahdmadhi (bonus: early concept art)
Page 5: Case 1 characters
Page 6: Case 2 characters
Page 7: Case 3 characters

Pokemon GO has become a huge hit. During the first month that it’s been out, we’ve heard about some pretty crazy stories relating to the game. So what sort of things would happen if Animal Crossing GO existed? We explore that in our new comic below!

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Implementing the day/night cycle in The Legend of Zelda: Breath of the Wild has been “extremely hard,” series producer Eiji Aonuma has said. Part of the challenge has been avoiding a situation where players would encounter “something that was dark and scary.”

Previous Zelda titles have offered day-night cycles of their own. But Breath of the Wild is taking it much further as it directly affects the gameplay. For instance, players will find that enemies sleep at night, and the temperature can drop which has an impact on Link.

Aonuma told EDGE magazine this month about the day/night cycle:

Mastiff and Falcom’s action-adventure game Gurumin has been highly regarded over the years. The two sides are now teaming up once more to bring Nintendo fans the experience. Later this summer, Gurumin 3D: A Monstrous Adventure will be hitting the 3DS eShop.

We reached out to Mastiff to learn more about this new version of Gurumin. Bill Swartz, president and CEO, chatted with us about why the company is returning to the game on 3DS, the challenges of implementing stereoscopic 3D support, improvements, if a Wii U/NX version could actually happen, the possibility of a physical version, and more.

Head past the break to read our full interview.


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