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Over 1 million Disney Infinity Starter Packs have been sold since launch, it has been confirmed. Walt Disney Company chairman and CEO Bob Iger revealed the news during the company’s post-earnings release conference call yesterday.

According to Iger, retailers have been experiencing regular sell-outs. Walt Disney senior executive VP and CFO Jay Rasulo added that the holidays will be a significant period for Disney Infinity, but “we feel good about its prospects so far” based on feedback from retailers, consumers, and gamers.”

Disney Infinity boosted Disney Interactive’s gaming sector during the fourth quarter of its fiscal year, with revenues rising from 93 percent to $396 million. Operating profit came in at $16 million, which is a significant turnaround from last year’s $76 million loss.

Overall sales are up 26 percent to $1.1 billion. Operating losses, meanwhile, lowered from $216 million to $87 million.


EnjoyUp Games has announced its latest title for Wii U. Rock’N Racing Off Road is heading to Nintendo’s console, the company has revealed.

EnjoyUp made the announcement through Twitter a short while ago, writing:

If/when we receive additional details about Rock’N Racing, we’ll have them right here.

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

We gave Marth a full makeover, giving him design elements from Fire Emblem: Shadow Dragon and newer games.

For those who are unaware, the above video showcases an Easter egg reference to Super Mario Bros. 2’s character selection screen.

A short but sweet Nintendo segment just wrapped up on GT.TV, where Bill Trinen shared a few new details about Super Mario 3D World and The Legend of Zelda: A Link Between Worlds. You can find an overview of what was revealed in the summary below.

Super Mario 3D World

Shifty Boo Mansion

– Ghost house theme
– Team has done more with it in terms of shifting platforms, staircases

Pretty Plaza Panic

– Slightly different structure from a level standpoint
– Timer starts at 100
– Goal is to get anything you can within that time limit
– Stop watches give you additional time
– Get stars, other items
– Switch in the level designed to be activated only by Peach

Zelda: A Link Between Worlds

– Ice Ruins
– Central tower has elevators that go from top to bottom
– Going down, down down to the bottom of the level and then working your way back up
– Use the Fire Rod in the dungeon to melt blocks, etc.
– Shoots out a wave of fire
– Upgrade it further and it can almost become like a fire tornado

Eiji Aonuma has been heavily involved with The Legend of Zelda since Ocarina of Time. Given how he’s played a major role in the series for over 15 years, it’s only natural that thoughts crop up about moving on. There’s one major element that keeps Aonuma going, however: the pursuit of perfection.

Aonuma admitted to GamesTM in its previous issue, “I always make these games with the thought that this is going to be my last.” But he ends up having regrets and wishing certain things could have been implemented, which motivates him to work on another Zelda title.

“I guess that could come to a close if I finally make a perfect game,” Aonuma said, “but perhaps I would not be able to create such a thing even if I spent my whole life on it.” Aonuma understands that he’ll one day have to stop making Zelda games, so before that happens, he “really would like to create something as close to perfection as possible not too far into the future” and “retire with no regrets.”

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