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Keeping things light this week, Shin’en’s Manfred Linzer returns to NintendoEverything with a nice summary of the game’s lobby system and how implementing online for Art of Balance on Wii U was tough because it was the team’s first time ever doing an online game. Aside from what he told us, we can glean that the game will keep track of your win/lose record, as well as display your country of origin when matchmaking. The rest remains mysterious… for now.

Read on past the break for Manfred’s own words about what you see above, and the development of the game’s online mode:

“Sadness” is a game that should sound familiar to many Nintendo fans. Nibris announced the project as a Wii exclusive way back in 2006 before ultimately pulling the plug in 2010, which was accompanied by news of the studio’s closure.

In a bit of odd and unexpected news, HullBreach Studios and Cthulhi Games have announced plans to revive Sadness as a Wii U exclusive. The title is tentatively targeted for a 2016 release.

Here’s what you should know:

– Nibris struggled with development with their Gamebryo engine programmers at Frontline and their graphics partner Digital Amigos
– Will stick to the game’s original idea
– Could be some changes and there with regard to characters, mechanics, setting
– Will keep the Gothic noir visual style with a few exceptions
– Will likely be made in Unity
– Starting from scratch
– New elements will be introduced including RPG and puzzle-based mechanics
– There’s also a shift to 2D
– Cthulhi and HullBreach are working as equal partners on the project
– More news at “Indie Sanctum 2014” in October

You can find more quotes from HullBreach Studios and Cthulhi Games over at Nintendo Life.

The Nintendo Wi-Fi Connection is officially no more.

All services were terminated just a few minutes ago, meaning it’s no longer possible to play the various Wii and DS titles that took advantage of the functionality (at least through traditional means). DLC offered through the Nintendo Wi-Fi Connection is now unavailable as well.

It was nice while it lasted!

Hyrule Warriors details are now starting to emerge from this week’s Famitsu. You can find a roundup of what’s included in the magazine’s report below.

– Premium box will be available for at least 10,000 yen (exact amount unknown)
– Retail release is at least 7,000 yen (exact amount unknown)
– Digital release is at least 6,000 yen (exact amount unknown)
– Producers: Hisashi Koinuma, Yosuke Hayashi
– Supervisor: Eiji Aonuma
– Developers: ?-Force / Team NINJA
– Link sets off to rescue Princess Zelda
– Zelda has been kidnapped by the evil witch Shia
– Link, Impa, Shia introduced in the magazine
– Some of Shia’s minions shown as well
– Shia might be under control of a force of dark magic (not clear)
– Locations include Hyrule Field
– Will have unexpected playable characters

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Nintendo has shared new details about its plans for the Super Smash Bros. Invitational, which will be hosted at this year’s E3.

The company will be inviting 3,000 people to watch the tournament in-person. Additionally, the entire event will be live-streamed on Twitch’s E3 channel and Nintendo’s Twitch channel.

Those who dress up as their favorite Super Smash Bros. characters could be selected for priority seating in front of the stage. Since the tournament will be photographed and filmed, the best costumes may appear on Twitch and Nintendo’s YouTube channel.

Here’s the full breakdown of information regarding Super Smash Bros. Invitational – set for Tuesday, June 10th:

9:30 a.m.: Wristband distribution begins at NOKIA Plaza at L.A. LIVE, 777 Chick Hearn Court in Los Angeles. A wristband is required for entry, and 3,000 wristbands are available to Nintendo fans on a first-come, first-served basis, while supplies last. Fans are requested to not line up prior to Tuesday morning. Once a wristband is obtained, fans can leave the plaza area and then return later that day, closer to the start of the event. The order that wristbands are obtained in the morning does not impact the order of entry into the venue in the afternoon.

2:30 p.m.: Doors open

4 p.m.:
Super Smash Bros. Invitational begins

You can find more information about the Super Smash Bros. Invitational on the official page here.

Head past the break for today’s official announcement.

Famitsu provides a Japanese release date for Hyrule Warriors in its latest issue. The new Wii U title, according to the magazine, will launch on August 14th.

Expect more news on the game shortly.

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We’ve had a look at some Assist Trophies in past screenshots, but today we got a look at the capsule:

This is the capsule for the Assist Trophies. It may emit rainbow-colored lights, or even blink. Even if there’s something like a Color TV-Game 15 inside….

Nintendo has sent out codes to Club Nintendo members for a Tomodachi Life demo. If you’re a Platinum member, you may have received the email above (or could potentially be receiving it soon). Those who try out the demo can bring their progress over to the full version and will earn a free in-game bonus item.

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MCV has published a few new comments from Nintendo UK’s Mario brand manager Roger Langford.

Langford first spoke generally about the racer, stating that it “really harnesses the capability of Wii U”.

“Mario Kart 8 really harnesses the capability of Wii U, it has HD graphics and runs at 60 frames per second constantly in single and multiplayer. There are lots of tweaks in the game that on the face of it might not sound like much. But we are looking to seed these bits out to the core Mario Kart fans via our online and social media campaign, and get that word-of-mouth and buzz up to launch. So that when we get to release day, we have the big TV campaign to make the big splash, but also the fans are raring to go.”

Langford also mentioned how Mario Kart in general tends to be one of Nintendo’s “killer titles” and each entry tends to take advantage of the company’s hardware.

“Mario Kart is one of our killer titles. Looking back at Super Mario Kart and then moving through the ages, you can see how integral Mario Kart is to Nintendo hardware. It always brings out the best in whatever hardware it is on. Super Mario Kart was one of the first two-player racing games out at the time. The N64 version was one of the first to allow four-player split-screen play. Then the DS version encouraged wireless download play, and Wii had its online functionality.”

From a commercial standpoint, Langford believes “that Mario Kart 8 can be the catalyst that will broaden Wii U’s horizons.”

“I certainly feel that Mario Kart 8 can be the catalyst that will broaden Wii U’s horizons. It’s very important for us that we have a successful launch and continue the promotion throughout the year and beyond.”

Last but not least, Langford spoke about Nintendo’s offer that provides consumers with an additional free Wii U title on the eShop with the purchase of Mario Kart 8.

“That offer lends itself perfectly to those people looking to buy into Wii U. You pick up the Mario Kart 8 bundle, and you can also download Wii Party U or Nintendo Land if you’re getting it for the family, or if you’re a Mario fan you can get New Super Mario Bros U. We also cater for more core gamers, as well, with Monster Hunter 3 and The Wonderful 101. We are offering that variety because Mario Kart 8 does attract such a broad demographic.”

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