Submit a news tip



top

This week, Famitsu has some of the first coverage of Persona Q2: New Cinema Labyrinth. That includes an interview with Daisuke Kanada, who directed the last game and is producer on this title.

During the interview, Kanada spoke about how Persona Q2 came to be, the music, characters, story, and the decision to include the protagonist of Persona 3 Portable. You can read our translation of the discussion below.

More: ,

Bethesda has started to increase its Switch output more and more. At QuakeCon yesterday, we learned that Doom Eternal would be on Nintendo’s console. That’s notable as it’s looking like the Switch version will be out alongside other versions when development wraps up at some point in the future.

Another game on Bethesda’s slate is Rage 2. Platforms have already been announced, though Switch isn’t among them – not yet anyway. However, that could potentially change in the future.

Within the past week, Nintendo announced and debuted a new Smash Bros. Ultimate Direct. The presentation was confirmed at EVO 2018 last Sunday, and was hosted just a few days ago on Wednesday.

Like the segment from Nintendo’s E3 broadcast, the Smash Bros. Direct was packed with information. King K. Rool, Simon and Richter Belmont, Dark Samus, and Chrom were all revealed as the latest fighters. We heard that 103 stages and roughly 900 music compositions will be present. Classic Mode, Stamina Battle, a Final Smash Meter, Squad Strike, Tourney Mode, Smashdown, and Training will all be included. There were other surprises as well such as Rathalos and Shovel Knight appearing as Assist Trophies.

Based on everything that was shown, were you pleased with the Direct? Are you more or less interested in Smash Bros. Ultimate after the latest presentation? Let us know how you’re feeling in the comments below.

Are you bored with the same old Mario Kart? No, neither are we, but that didn’t stop us from trying out the latest board game entry in the long running series. Join us as we try to stay on course and explain why Monopoly Gamer: Mario Kart has our engines revving.

This summer is a busy one for Devolver Digital on Switch. The company has been delivering new titles over the past few weeks, and also had the big Advanced Gungeons & Dragons update for Enter the Gungeon.

We’ve partnered with Devolver Digital on a few giveaways starting today. First up: Enter the Gungeon. We have ten North American codes available, and there are two ways to enter. You can follow us on Twitter and retweet this post or leave a comment below. We’ll be splitting up the ten codes between both giveaway options (five each).

More: ,

Splatoon 2: Octo Expansion

Nintendo has shared a brand new interview with Splatoon 2 producer Hisashi Nogami. Nogami was mainly asked about the Octo Expansion, but had quite a bit to say.

Nogami spoke about why an Octoling was featured in the DLC, creature designs, taking inspiration from the New York subway system, and more. As for general Splatoon topics, there was talk about things like the role of jellyfish and how the team goes about creating new content.

System: Switch
Release date: July 13, 2018
Developer: Square Enix / Acquire
Publisher: Nintendo


When Octopath Traveler was first pitched at Nintendo’s January 2017 Switch unveiling event, Square Enix’s brief trailer talked up a classic-style JRPG something akin to The Canterbury Tales. Its focus on the stories of eight travelers with its key art of each character exchanging tales in a pub evoked the timeless format of Chaucer’s narrative poem. For a less distant comparison to this style of fantasy RPG, Octopath Traveler pitched something closer to tabletop role playing games. *You* choose your path. In a very loose sense, this remains true. The game has an unconventional structure where you do pick the characters and the order that you want to play their stories out. Once you lock yourself into one of the game’s roughly hour-long story chapters, they play out linearly with no room for meaningful deviation and almost no regard for the unique path you’ve taken to that point. The final game, as it turns out, makes very little use of what could have been a very ambitious project of offering player-driven crossover stories. Realistically, this idea was probably always too ambitious for a game of this style. As glaring as the dissonance between story and play often is, it’s more productive to look at what Octopath Traveler gets right, rather than what it doesn’t prioritize.

Doom Eternal is coming to Switch, Bethesda announced at QuakeCon today. Panic Button will be working on this version of the game, as was the case with the previous entry in the series.

Here’s a rundown of information shared during today’s presentation:

Super Crush KO

Vertex Pop, developer of the addictive shooter Graceful Explosion Machine, unveiled its next project today. Super Crush KO is in development and is planned for Switch.

Super Crush KO is a stylish brawler / shooter hybrid that takes place in a vibrant, near-future city. Players will control a neon-wearing, robot-stomping hero as they attempt to save humanity from an AI apocalypse. Online leaderboards and ranking systems will be included.

Nintendo UK published its own interview with Daemon X Machina producer Kenichiro Tsukuda today. Tsukuda spoke more about the game, including the story and visuals. He also teased reveals that are planned for Gamescom 2018 later this month.

The full interview can be read below:


Manage Cookie Settings