Splatoon 2 update (version 4.1.0) – full patch notes
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In just over an hour from now, Splatoon 2’s next update will be going live. Version 4.1.0 includes new music, weapon adjustments, and much more.
The full patch notes are as follows:
More: Splatoon 2, title update, top
PSA about site-related emails
Posted on 6 years ago by Brian(@NE_Brian) in Site updates | 0 comments
Hello! Quick but important public service announcement about emails.
Unfortunately, within the past couple of weeks, our system experienced some major issues. That meant a number of emails were delivered to us late or not at all. Making matters worse, the issue impacted messages that we were sending out and replying to as well.
Digimon Survive devs on the game’s concepts, choices, Digivolution, amount of Digimon
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In a recent issue of Famitsu, a couple of Digimon Survive developers were brought in to discuss the game. Producer Tsuzuki Katsuaki and series producer Kazumasa Habu talked about the game’s concepts, choices players can make in the game, how you’ll Digivolve in battle, and the amount of Digimon included.
We’ve gone ahead and prepared a full translation of the interview. To read it, continue on below.
It’s time to snitch on your Switch!
Posted on 6 years ago by Eric Zauch in Features, Switch, Videos | 0 comments
Nintendo consoles have been known for their durability. The N64 was built to survive the 90’s and the Game Boy was not only the size of a brick but built like one too. These “bricks” were the foundation that paved the way for Nintendo’s future in both the home and console market. But Nintendo’s hardware sometimes isn’t as hard wearing as it used to be and for many people, myself included. I love my Switch, you love your Switch (probably), that girl you see on the bus each day loves her Switch. However, if you do have hardware issues, here’s your chance to have a good, safe, whinge.
SEGA leaves the door open to Shenmue I & II on Switch
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Prior to the Tokyo Game Show last week, a fan poll was held to determine the most wanted SEGA Ages games for Switch. Jet Set Radio topped the list, but right behind it was Shenmue I & II. While both of these titles were just recently re-released on modern platforms, Switch was left out of the equation. Perhaps that could that change in the future.
4Gamer interviewed localization director Hiroji Noguchi and localization producer Eigo Kasahara around TGS. The site brought up the interest in seeing Shenmue on Switch, and neither of them shot down the possibility. In fact, bringing Shenmue to Switch is something Kasahara would like to consider.
More: interview, SEGA, Shenmue I & II, top
Monolith Soft: Xenoblade 2 exceeded expectations in the west, series could “go down a path it hasn’t gone down before”
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Xenoblade Chronicles 2 is the best-selling entry in the series. It’s already a million seller having sold 1.42 million copies as of June 2018.
One reason for Xenoblade Chronicles 2’s success is due to strong sales in the west. Speaking with USgamer, Monolith Soft executive director Tetsuya Takahashi revealed that the RPG exceeded the company’s expectations, especially in the west. The new Torna expansion is also exceeding expectations on the whole.
Junichi Masuda says the team was initially told Pokemon was too cute to have success in the US
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
As many people know, Pokemon is an incredibly successful franchise today. But that wasn’t always the case. Before Pokemon exploded around the world, there was uncertainty as to how it would perform in the United States.
Game Freak’s Junichi Masuda mentioned to USgamer in an email interview that the team was told “that the Pokemon were too cute to be successful in the U.S. and that we should change the design of the characters.” He had also some concerns that Pokemon wouldn’t be accepted “for what it was” outside of Japan.
More: interview, Junichi Masuda, Pokemon, top
New Super Mario Odyssey concept art shows Rosalina as a guitarist, Luma costume, more
Posted on 6 years ago by Brian(@NE_Brian) in Images, Switch | 0 comments
More concept art has emerged from the newly-released Art of Super Mario Odyssey book.
First, one image from the book shows Rosalina as a guitarist. Continuing with the Super Mario Odyssey theme here, we’re also able to see a Luma costume for Mario left on the cutting room floor.
More: Super Mario Odyssey, top
Darkest Dungeon: The Color of Madness launches October 11 on Switch
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Darkest Dungeon: The Color of Madness will launch on October 11, Red Hook Studios has announced. On the same day, The Musketeer DLC will be released for free along with the large game balance patch that has been live for the PC version of the game since June. Note that there is a slight change that the physical version of Darkest Dungeon will take a bit longer for the DLC to be available.
Darkest Dungeon: The Color of Madness will cost $4.99. Those who purchased the physical Darkest Dungeon: Ancestral Edition will receive the DLC for free in addition to The Musketeer and game balance update as a single large patch. It won’t be offered for free if you purchased the digital Ancestral bundle before October 11, but after that date, the package will include all currently available Darkest Dungeon content for $39.99.
Switch will be discounting all Darkest Dungeon products except for The Color of Madness for two weeks starting October 11. The Ancestral Edition bundle will cost $29.99, down from $39.99.
More: Darkest Dungeon, Red Hook Studios, top
Nintendo says Pokemon: Let’s Go, Pikachu / Eevee works without motion controls in handheld mode, but uncertainty remains
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
There’s been some uncertainty surrounding Pokemon: Let’s Go, Pikachu / Eevee regarding motion controls. It was previously thought that you’d need to physically move your Switch system around in handheld mode to catch Pokemon. However, this isn’t entirely true.
IGN obtained a statement from Nintendo which states that motion controls or physical gestures aren’t needed when playing in handheld mode. The full note reads: