Media Create sales (3/6/17 – 3/12/17)
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, New Nintendo 3DS, News, Switch, Wii U | 30 Comments
The latest Japanese hardware sales from Media Create are as follows:
Switch – 61,998
PS4 – 28,902
New 3DS LL – 18,360
Vita – 8,398
PS4 Pro – 6,398
2DS – 4,094
New 3DS – 1,227
PS3 – 639
Wii U – 430
Xbox One – 117
For comparison’s sake, here are the hardware numbers from last week:
Switch – 329,152
PS4 – 31,065
New 3DS LL – 18,433
Vita – 9,889
PS4 Pro – 6,742
2DS – 4,147
New 3DS – 1,268
PS3 – 615
Wii U – 565
Xbox One – 147
And here are the software charts:
More: charts, Japan, Media Create, sales, top
World of Goo, Little Inferno, and Human Resource Machine hitting Switch this week in North America
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 6 Comments
Tomorrow Corporation originally intended to have World of Goo, Little Inferno, and Human Resource Machine on the Switch eShop for the system’s launch. That didn’t happen in the end, but we didn’t have to wait too long for their release.
Tomorrow Corporation has now confirmed that World of Goo, Little Inferno, and Human Resource Machine will all be out on Thursday. In North America, that is. No date yet for Europe, but there should be news soon. And since the eShop is technically region free as long as you have a Nintendo Account with the correct region, technically anyone can grab these games in a couple of days.
Switch games can have manuals on the system, devs have to manually invoke the option
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 13 Comments
Something Switch owners have noticed about the system is that games lack manuals. This comes in contrast to Nintendo’s past, and most recently, the Wii U and 3DS.
Those two systems started to phase out physical manuals. With Switch though, they almost seem to be gone completely. Zelda: Breath of the Wild nor 1-2-Switch have manuals of any sort – not even digital ones accessed on the console.
Interestingly, Yacht Club Games’ David D’Angelo informed Kotaku that Nintendo offers an option for games to have manuals on Switch. Dvelopers must manually invoke the option though.
About Shovel Knight specifically, D’Angelo said:
“You are correct that there isn’t an instruction manual. We weren’t sure how common they would be used on Nintendo Switch. It’s possible we may add it in the future, but we chose to focus on making sure the game was done since we were rushing to make launch day! We were definitely hemming and hawing about whether to pull more all-nighters to get the manuals in there.”
More: top
Nintendo scrapped tiny people from Zelda: Breath of the Wild
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 30 Comments
It’s always interesting to see game ideas that were left on the cutting room floor during development. In the case of Zelda: Breath of the Wild, director Hidemaro Fujibayashi revealed in the game’s new “making of” video series that the team scrapped something relating to characters.
Fujibayashi and the rest of the team were hoping to include “tiny people”, complete with “tiny-sized towns” and Link himself shrinking. However, “with all these other characters that stand out, we thought it would be difficult for these little guys to be able to live out their own place in the game.”
Fujibayashi’s full explanation:
The Making of The Legend of Zelda: Breath of the Wild – full series
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos, Wii U | 13 Comments
Initially announced yesterday, Nintendo has debuted The Making of The Legend of Zelda: Breath of the Wild. Fans can get an inside look at the game’s creation. Take a look at the full series below (warning: potential spoilers).
Japan: Super Bomberman R had the series’ best opening week in almost 20 years
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 32 Comments
Super Bomberman R didn’t set the sales charts on fire when it debuted in Japan last week, but it still managed to do fairly well. Even though it only sold around 37,000 copies, it was the best-selling third-party game on Switch.
Looking into Super Bomberman R’s sales further reveals an interesting fact. It actually had the best opening week for the series in nearly twenty years. It’s also one of the best openings for the series as a whole.
Here’s a look at previous first week sales for Bomberman games in Japan:
More: Japan, Konami, sales, Super Bomberman R, top
Zelda: Breath of the Wild art director on how The Wind Waker HD shaped the game’s art style
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 7 Comments
As you can probably tell, The Legend of Zelda: The Wind Waker HD served as a big inspiration for the art style in Breath of the Wild. This goes all the way back to when Nintendo was working on the Wii U remaster a few years ago. Breath of the Wild art director Satoru Takizawa spoke about how the game’s style was determined during a session at GDC last week.
When looking to see how different Zelda games would look like in HD, Nintendo took models from previous games and placed them into a development environment to try different mockups. Skyward Sword, Twilight Princess, and The Wind Waker were all tested. Wind Waker “stood out” the most “and really captured the imagination of the lead artists on Breath of the Wild”. The team took it from there.
While Wind Waker would end up being used as inspiration, the art style couldn’t be carried over completely. The cartoonish direction couldn’t allow for a certain sense of realism that the team wanted to achieve. Additionally, there was some concern about it being a turnoff for older players.
Breath of the Wild’s final look was ultimately determined based on a slogan Nintendo decided on, which is “refreshing and full-flavored.”
Here’s the full explanation on how the game’s art style came to be from Takizawa:
[Let’s Talk] What are you playing? – March 2017
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, Let's Talk | 19 Comments
We’re a little ways into March, so we want to know what everyone is up to with their gaming sessions as of late. The Legend of Zelda: Breath of the Wild is no doubt something that many of you are playing, but I’m willing to bet there are at least a few of you out there who are spending your time with something else. Plus, I know some folks enjoy going through more than one game at once.
So what are you playing right now? Is Zelda: Breath of the Wild indeed taking up most of your time? Let us know in the comments below.
Highlights from last week’s topic: Your impressions of Switch and Zelda: Breath of the Wild
Level-5 CEO talks Lady Layton
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
Even though Lady Layton was announced last July, we haven’t heard much about it since then. Famitsu catches up with Level-5 CEO Akihiro Hino for an update of sorts this week.
Famitsu starts off by asking what parts are new compared to past entries. Hino points out that the protagonist has changed from Professor Layton to his daughter, Katrielle. Because of that, this game will have a female touch while keeping the series’ atmosphere intact. Hino hope the game will show a brand new side of the franchise.
More: Akihiro Hino, Famitsu, interview, Lady Layton, top
Zelda: Breath of the Wild team on dev approach, difficulty, speedrunners, concept art, Shrines, bugs, and more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 9 Comments
The Verge recently chatted with Zelda: Breath of the Wild director Hidemaro Fujibayashi, art director Satoru Takizawa, and technical director Takuhiro Dohta. Tons of topics were discussed in the new interview. Among them include how the team approached development, the game’s difficulty, speedrunning, the crazy concept, designing Shrines, and making the experience as bug free as possible.
We’ve rounded up notable excerpts from the interview below. You can read the full discussion on The Verge here.