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Fire Emblem Echoes: Shadows of Valentia is featured in Famitsu this week, and Serenes Forest went to the trouble of translating the new information. Continue on below for a roundup of details from the magazine.

Mila’s Gear

– Mila’s Gear: valuable contraption that can peer into the past and the future
– Use this to rewind the actions of units one unit at a time
– Ex: Mae gets KO’d by a Mercenary on Turn 1; rewind back to before the Mercenary attacked and try again
– There are limits and it can’t be easily abused
– Gear icon in the bottom-right corner of the bottom screen is related to Mila’s Gear
– The number may indicate the number of actions you can rewind
– As previously mentioned, also use Mila’s Gear with amiibo

Berkut

– Voice Actor: Tatsuhisa Suzuki
– Rigelian Emperor’s nephew
– Advocate of the nobility who prizes his social standing
– Convinced Desaix to turn traitor and instigate the Zofian coup d’etat
– Vying to be the next emperor and commands the invasion of Zofia to prove his military prowess
– Seems like Berkut will be filling in the role of villain or rival
– In one screenshot, he can be seen colluding with Desaix, the Zofian traitor

Thanks to VincentASM from Serenes Forest and Gematsu, even more details have come in for Fire Emblem Echoes. The latest information was transcribed from the official site. The timeline of events, characters, system, and battle are all covered here. We’ve rounded up all of the details below. 

Timeline

Approximately 3000 years before the story

– At the land of Valentia, the sibling gods Duma and Mila went to war
– At the end of an arduous battle, Duma and Mila divided Valentia into two
– North ruled by Duma
– South ruled by Mila
– Boths sides declared to never invade the other
– This was the covenant of the gods

Year 1

– A sage with knowledge of the celestial bodies’ motions introduced the notion of a calendar system to Mila, who acknowledged it
– This year was chosen as the first year of the Valentia Calendar

This week’s issue of Famitsu has a new preview on Fire Emblem Echoes: Shadows of Valentia. The magazine provides new information about characters and systems in the game. Find a roundup of early details below, courtesy of Siliconera.

Characters

Berkut (CV: Tatsuhisa Suzuki)

– Emperor Rigel’s nephew
– Aristocrat that places great importance on social status
– Guided the coup d’etat in Zofia by luring Desaix into betraying, and such

Effie (CV: Atsumi Tanezaki)

– Alm’s childhood friend
– Joins the liberation army wit the sole thought of wanting to be by Alm at all times
– Starting class: “Villager”

Silque (CV: Yuka Inokuchi)

– Was saved by Alm after being imprisoned by bandits
– Entrusts her with a royal treasure called “Mila’s Gear”
– Starting class: Sister

Systems

– Choose between “Normal” and “Hard” when first starting
– Can also choose battle rules between “Classic” that has perma-deaths after battles and “Casual” that allows any fallen characters to revive once back on the map
– Royal Treasure “Mila’s Gear”: special item for battles to rewind the movement of a unit
– Mila’s Gear has limited uses
– Since there is no weapon affinity in the game, topography effects are crucial
– Ex: if you try to hit a character in a forest, accuracy lowered by 40%
– Magic ignores topography
– Magic uses HP


Source

GameSpot was able to get a taste of what Fire Emblem Echoes has to offer at PAX East this weekend. In a new article, the site shares additional details and screenshots. Find the new content rounded up below.

– Rather than moving directly from mission to mission, a world map allows you to have some freedom in choosing what you do next
– Once again, dungeons are in the game
– Explore dungeons in 3D with a third-person camera
– Dungeons have destroyable objects and treasure chests with items and money to find
– Encounter enemies in dungeons as well
– Engaging one takes you into a standard Fire Emblem battle
= It’s almost like a mini mission, as you still have access to your squad and face multiple enemies, rather than simply taking part in a one-on-one fight
– Gain an edge by attacking the foe in the dungeon before combat begins, reducing their health to start the battle, – Enemies can do the same to you
– Echoes follows a pair of “dueling” protagonists that you’ll swap between
– Celica and Alm each set out to defend their country, but they take different approaches to doing so
– Swap back and forth between the two routinely
– Can spend longer stretches of time playing as one before jumping into the other’s story
– First Fire Emblem game to feature full voice acting (some very minor characters aside)
– Archers can now counter-attack from a single tile away
– Mages now expend a portion of their health in order to cast spells
– Weapon durability seems to be absent
– No support system during battles
– No traditional weapon triangle
– There are still ways to gain an advantage in battles

Source

This week’s issue of Jump has another update on Dragon Quest XI. The information provides information about a new character, monsters, and systems.

Check out the new Dragon Quest XI scan above. A summary of information as translated by Gematsu is below.

Sylvia

– “It is my mission to make the people of the world smile!”
– A character who seems to be a traveler

Monsters

– Mokokkii: a monster that carries a huge needle that can fill anything with holes
– Lantern Kozou: a lantern that was thrown away and became a monster in its resentment against humans
– Some monsters such as Lanter Kozou only appear at night

Systems

– People with a purple speech bubble mark may have some sort of request
– As you approach people, you can hear their voices through the speech bubbles that appear over their head
– Can travel the world by horse
– Can make a bonfire on the field
– Bonfires will be useful when you have a long way to travel
– In addition to resting and healing, and writing in the adventure log, you can also enjoy conversations with your party
– Saving is done with the adventure log
– At camp, you can buy items at the shops opened by traveling merchants

Source

Bandai Namco has an update on Dragon Ball Heroes: Ultimate Mission X, its new Japanese game for 3DS.

First, Dragon Ball Heroes: Ultimate Mission X will have Arcade Mode which is ported from the original Dragon Ball Heroes along with a game-original Ultimate Heroes Mode.

Arcade Mode has 36 missions, covering eight from Dragon Ball Heroes, ten character missions, eight Evil Dragon Missions, and ten God Missions.

Ultimate Heroes Mode takes place between the real world and Dragon Ball Heroes world. In the latter world, there’s an incident where past fighters are losing their sanity, and it’s even affecting the real world too. Players need to fight Dragon Ball characters, restore their sanity, and become partners. You’ll be tasked with creating the strongest party by strengthening partners to save both worlds.

Also included in the game are power-up accessories obtained from battles that can be equipped. There will be more than 240 unique characters and over 3,300 cards, the most in the series. Bandai Namco does note that there will be some differences in game contents compared to the arcade game Super Dragon Ball Heroes.

Screenshots covering today’s information are attached below.

Game Informer’s latest issue is now live online, and it comes with a ton of new details about Zelda: Breath of the Wild. There are various tidbits about the game in general, as well as content about a new dungeon.

We’ve rounded up the details below. You should consider picking up the issue for the full article and additional information.

Square Enix is back with more news about Dragon Quest Monsters: Joker 3 Professional. Even though it’s the weekend, the company shares new details and screenshots about Speed Road and Demon King Class Monsters. Find the content rounded up below, courtesy of Gematsu.

Speed Road

– In Break World, where the protagonist and other characters live, there is a secret practice facility called “Masters Road” that only monster masters can challenge
– A secret facility has also been discovered in the World of Incarnus
– Here, a new adventure will take place known as “Speed Road”
– The only thing this facility requires is technique
– Ride your favorite monster and run through the decided course like a race with your eyes on the goal
– At the goal, you can receive a great number of rewards, which you won’t want to miss getting if you’re a monster master
– Speed Road’s entrance is in the middle of nowhere
– Discovering the entrance is also one of your tests as a monster master
– Monsters will block your path on the course
– Skillfully slip through them while collecting the crystals that drop on the course and aim for the goal
– Crystals come in all shapes and sizes
– The bigger the crystals, the higher your score
– Use SP (Special) Items to brush away enemies for a short time
– Get crystals from defeated enemies
– After reaching the goal, you’ll receive a reward depending on your score
– Collect a lot of crystals to get a premium item
– Various stages to take on

Demon King Class Monsters

– Demon King class monsters that have appeared in the Dragon Quest series will continue to appear in this game
– Making friends with the monsters that stood before you as formidable enemies, and then adventuring together, is a feature unique to the Monsters series
– Won’t be easy to befriend the monsters
– Demon King Omudo Rex (from Dragon Quest Monsters: Super Light): the huge weapon Omudo Lores created its own personality in order to think and grow on its own; everything it does is in order to carry out the commands of its master
– Aldarala (from Hoshi no Dragon Quest): loves slaughter more than anything; exerts itself to the limits of brutality, so it is said to get excited and become unable to sleep at night
– True Demon King Zaram (from Dragon Quest Heroes II): monster who took the chalice filled with the power of darkness into its body and became a True Demon King whose power surpasses that of a god

Source

Square Enix sent out a new information batch about Dragon Quest Monsters: Joker 3 Professional. Today’s content covers the World of Incarnus, an area in the game with a new story inhabited by divine monsters known as Incarnus. Find the details rounded up below along with new screenshots courtesy of Gematsu. 

– The protagonist has saved Break World from crisis and safely taken back the memories he lost
– One day, he meets a mysterious creature named Tico that resembles a young bird
– Led by Tico, you arrive at the “World of Incarnus”
– This is a place where Incarnus live
– This opens the curtains on a new adventure set in the world inhabited by Inacrnus, monsters said to belong to the lineage of gods
– Visit the World of Incarnus with Tico
– A new story will unfold in this land of magical atmosphere
– The ecosystem in this world is different from that of Break World; monsters are huge
– All items are huge as well
– Since they’re so big, you can get a lot of items all at once
– There seems to be dangerous areas where monsters fight against each other in the World of Incarnus
– Use your drone to explore and witness the full impact battle up close
– The Village of Incarnus is the base area in the World of Incarnus
– There is not much of an indication of other people, and there doesn’t seem to be many residents
– The town has facilities run by Incarnus
– Incarnus come in all forms and varieties
– An altar-like structure can be found inside the town
– The protagonist visits the World of Incarnus after a strange encounter
– However, it will develop into an unforeseen incident that involves both the World of Incarnus and Break World
– The situation takes an unexpected turn with a certain request from Tico
– Characters from the Joker series will also appear to help the player
– A new threat will stand before the protagonist

Source

Famitsu has a next batch of details about FuRyu’s new RPG The Alliance Alive in this week’s issue. Three main battle features are explained.

During battles, characters may raise their morale based on the movements chosen by players. Once morale has reached a certain point, they will activate something called “Ignition”.

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