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interview

Hades

The rogue-like dungeon crawler Hades has earned a great deal of praise and attention since its proper launch back in September. One of the aspects players have focused on are the characters, which have spawned plenty of fan art.

Greg Kasavin, who’s behind Hades’ writing and design, spoke about the response to the game’s characters in a previous issue of EDGE. He had this to say on that topic:

There’s been a lot of discussion surrounding the art style employed by Wonder Boy: Asha in Monster World since the initial reveal. Rather than going for a pure 2D look, the game is instead using something that many have referred to “2.5D”. It’s quite a bit different compared to other recent entries in the series like Wonder Boy: The Dragon’s Trap and Monster Boy and the Cursed Kingdom.

Speaking with Nintendo Everything, Wonder Boy: Asha in Monster World director Ryuichi Nishizawa provided an in-depth explanation as to why the team settled for this approach. He pointed to a few different reasons, such as how it can be easier to work with 3D assets and not having access to top-notch artists.

Nishizawa’s full words:

Monster Hunter Rise

Capcom recently published an interview with the illustrator behind Monster Hunter Rise, Inouchi-san. He discussed some of the themes that were considered for the game’s art, keeping legibility in mind in handheld mode, and more.

Here’s the full discussion: 

Level-5 has had a storied history with many iconic series on Nintendo systems, from the Professor Layton series to Inazuma Eleven among many others. One of the company’s earliest claims to fame however was Dragon Quest VIII.

In a recent interview with Yahoo Japan, Level-5 CEO Akihiko Hino detailed the events that led the company to developing a mainline entry in the iconic franchise. After expressing his disappointment with how certain aspects of Dragon Quest VII were handled, he was challenged by a producer to take on the project himself, leading to the development of one of the series’ most iconic entries.

We’ve translated Hino’s full comments after the jump.

Shuntaro Furukawa

Nintendo president Shuntaro Furukawa recently sat down with Nikkei to discuss his approach to leading the company through the current Switch era, as well as what influences past presidents like Satoru Iwata and Hiroshi Yamauchi had on him. He acknowledges that Iwata’s style is not something anybody can replicate but noted that even though he’s no longer with the company, Iwata’s influence remains at the company.

For Furukawa’s full comments, you can find Nintendo Everything’s full translation after the jump.

In a recent interview with Nikkei, Nintendo president Shuntaro Furukawa spoke candidly about his approach to running the company, speaking about influences from past presidents, his philosophy on hardware and more. As part of the interview, he also discussed Nintendo’s philosophy behind their IP and how the company views developing their characters.

Nintendo Everything’s full translation of the quote can be found after the jump.

Nintendo logo

Nikkei recently published a lengthy interview with Nintendo president Shuntaro Furukawa, who spoke about his philosophy on running the company, how they view their IPs, and more.

One of the bigger topics he unpacks is how smartphones have influenced the video game market and what dedicated consoles can bring to the table today. Furukawa feels that while many people are able to enjoy gaming on their phones, advances in technology can still provide interesting concepts to base new dedicated hardware on, like the Switch’s Joy-Con.

Click after the jump for our full translation of the interview excerpt.

Monster Hunter Rise

Capcom has published a new Monster Hunter Rise developer interview with Yasunori Ichinose, the game’s director. Ichinose spoke about a few different topics including the fan response. Interestingly, he was “a bit worried” about how people would react since Rise “has a very Japanese/Asian-flavored setting”.

Here’s the full discussion: 

Nintendo logo

For several years now, Next Level Games has essentially been a Nintendo-only developer. The company committed to making titles for the Big N back in 2014. Their partnership goes back to 2005 with Super Mario Strikers, and has worked exclusively on Nintendo projects since Luigi’s Mansion: Dark Moon.

That relationship is about to take another step. Last month, Nintendo announced that it is acquiring Next Level Games. President Shuntaro Furukawa commented on the move in an interview with Nikkei, and also discussed acquisitions in general.

Here’s our translation: 

Switch couldn’t be doing much better at the moment. With the device just about to hit its fourth anniversary, it recently outsold the 3DS and is now Nintendo’s fifth best-selling platform of all time. Total sales are at about 80 million units worldwide, and there are no signs of things slowing down anytime soon.

Former Nintendo of America president Reggie Fils-Aime, who played a big role in getting Switch off the ground, isn’t surprised by the console’s big success up to this point. In a Gamertag Radio interview, he mentioned how he believed “it was going to be magical” after seeing a prototype version many years ago, and also noted how the ability to take the gaming experience everywhere addresses a player complaint.

Additionally, Reggie said that Switch’s performance made his retirement decision easier since he knew Nintendo “was going to be in great shape for at least a few years.”

Reggie’s full words:


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