[Nintendo Everything Podcast] – episode #64 – Pre-order cancel culture, Killer Queen Black interview feat. Matt Tesch
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Hello, kids and squids! We apologize for the late episode this week, but we’ve got a really great one. This week on NEP, we’re joined by Matt Tesch from Liquid Bit of Killer Queen Black fame. He’s talking with us about their fascinating history on how this small arcade cabinet came to be an online competitive co-op phenomenon. It’s a really inspiring story that we’re excited to share with you. In addition, Galen and Oni Dino cover Nintendo’s controversial lawsuit win against Germany and Norway regarding the inability to cancel eShop pre-orders. Plus, Galen takes any shred of Mega Man Battle Network news he can get.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
[Nintendo Everything Podcast] – episode #63 – Nintendo “lied”: Smash Bros. Direct, Byleth backlash
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
This week on NEP, we’re covering the Super Smash Bros. Ultimate Direct and the collective meltdown over the professor. Plus more Star Ocean talk, Killer Queen Black, and the new indie cutie, Super Crush KO. Plus, listener response to Galen’s “Pokemon is games-as-a-service” claim.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
[Nintendo Everything Podcast] – episode #62 – The Pokemon Direct DLC Toxicity Spectacular!
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
We’re back in the saddle with the first regular episode of 2020! This week on NEP, we’re covering the big Pokémon Sword and Shield Direct, the negative response, and trying to make sense of something when we don’t really have a dog in the fight. We also accidentally talk about Star Trek and Star Wars a bit, too? Why? Oni Dino probably has the worst take you’ve ever heard involving Pokémon and Star Wars. But also the “Great Oni Dino x Galen Argument of 2020” has already begun with the incendiary question: is Pokémon now a games-as-a-service game? We’re on opposite sides of the ring, ready to duke it out.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
Furukawa talks Nintendo’s future, employees, Google Stadia, new technology, making the impossible possible, much more
Posted on 4 years ago by Oni Dino(@Oni_Dino) in General Nintendo, News | 0 comments
Nintendo president Shuntaro Furukawa recently sat down with Nikkei to discuss the future of the gaming industry and how Nintendo is coping. Among the extensive amount of topics, Furukawa talked about Nintendo’s development philosophy, retaining employees, how to make games that astonish players and more. In addition to this, Furukawa even discussed rare topics such as Google Stadia, the declining importance of the Japanese market, and if Nintendo has missed the boat on new technologies.
We’ve prepared a full translation of the article below:
More: highlight, interview, Shuntaro Furukawa, top
Astral Chain director says the game has sold “above expectations”
Posted on 4 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
The upcoming issue of Famitsu will have an interesting talk between PlatinumGames’ Hideki Kamiya and Takahisa Taura on a variety of topics. Thanks to a few excerpts being posted early, we now know that the director of Astral Chain, Takahisa Taura, is quite pleased with the Switch exclusive’s performance, stating: “Thankfully, Astral Chain has sold above expectations.”
The discussion also includes Japanese game director and scenario writer Yoko Taro. Naturally, the conversation gets strange and fascinating very quickly. Look forward to more coverage soon.
More: Astral Chain, PlatinumGames, Takahisa Taura, top
[Nintendo Everything Podcast] – episode #61 – 2020 Predictions! Nintendo Direct? Smash DLC? Fake it til you make it!
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Happy New Year! Start off the decade on the right foot by joining Oni Dino and Galen as we predict Nintendo’s 2020! We’ve got a game with around 20 questions about Nintendo’s future and predict the outcomes. Who will be the victor? Also, there seems to be a Nintendo Direct around the corner. We want certain Smash characters as DLC and we have great, realistic arguments for why they really could be future characters. Plus, Wii U ports that make sense. And a healthy dose of Fire Emblem: Three Houses talk.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
[Interview] TT Games on LEGO Star Wars: The Skywalker Saga’s new engine, dynamic worlds, Switch development, more
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Interviews, Switch | 0 comments
If you didn’t get your fill of Star Wars with The Rise of Skywalker, you’ll be happy to know that there’s a lot of LEGO goodness coming to Switch later this year. Warner Bros. and TT Games are preparing LEGO Star Wars: The Skywalker Saga, which packs in all of the different movies into a single experience.
A little while back, we were able to speak with TT Games creative leads Arthur Parsons and James Burgon to learn more about the game. We asked about the studio’s new engine, content carried over between episodes, the Switch version, and lots more.
Here’s our full discussion:
Nintendo president wants to maintain a work environment without the company’s devs being restricted
Posted on 4 years ago by Oni Dino(@Oni_Dino) in General Nintendo, News | 0 comments
Nintendo president Shuntaro Furukawa recently spoke with Nikkei regarding the work environment for Nintendo’s development staff. Furukawa stated that he relies on professionals to handle their work, and was met with surprise. When probed further in being asked if he truly did not have to interfere with their processes, Furukawa elaborated.
Here’s our translation:
More: interview, Shuntaro Furukawa, top
Nintendo constantly exploring new tech, interested in AR
Posted on 4 years ago by Oni Dino(@Oni_Dino) in General Nintendo, News | 0 comments
In an interview with Nikkei, Nintendo president Shuntaro Furukawa discussed the company’s stance on AR and more.
Furukawa noted that the Big N is “constantly researching and developing” new technologies, and there are talks between the hardware and software teams. As for AR specifically, he said Nintendo is actively researching how it can be used.
Here’s our full translation from the Japanese interview:
More: interview, Shuntaro Furukawa, top
Nintendo president talks cloud gaming, doesn’t think dedicated hardware is going away anytime soon
Posted on 4 years ago by Oni Dino(@Oni_Dino) in General Nintendo, News | 0 comments
Update (1/6): We’ve updated a portion of the line in our translation, specifically about Nintendo focusing on improving methods of play on dedicated hardware.
Original (1/4):Cloud gaming continues to become an important topic in the gaming industry. Google, for instance, just entered the scene with its Stadia service a couple of months ago.
Nintendo president Shuntaro Furukawa recently weighed in with his own thoughts as part of an interview with Nikkei. Speaking with the Japanese publication, Furukawa expressed the possibility that cloud gaming could become prominent in 10 years, but doesn’t currently think that dedicated hardware is going anywhere in the short-term. He did also note that Nintendo needs to “focus on improving methods of play that can only be had on dedicated hardware.”
Here’s the full excerpt as translated by Nintendo Everything: