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Destructoid has put up an article with a few details about how the Marth and Ike amiibo come into play in Code Name: S.T.E.A.M. Find them rounded up below.

– Can use Marth and Ike once the character select screen is available
– Simply tap them down after pressing the “amiibo” button on a New 3DS system
– Fire Emblem characters are available until they die in battle
– Revive characters after the mission is over
– Marth’s main power is Destiny
– This lets him avoid Overwatch counter-attacks from enemies, which is balanced out by his main statline
– Marth can use his falchion (his core melee weapon)
– He can also use a less steam-costly rapier
– Rapier is less powerful, but more precision-based
– The rapier has the added benefit of bringing an Overwatch counterattack to the table, and it can hit weak points for a bigger steam-to-damage ratio
– Marth and Ike can’t use sub-weapons
– Marth has a low defense rating and a lower HP pool
– Marth also has an area-of-effect (AOE) heal
– Ike has almost 50% more health than Marth
– Ike has a larger steam pool and a better recharge rate
– “Push” can be used by Ike to move crates or enemies
– Ike’s main blade is Ragnell, which has a weak ranged ability
– Ike’s secondary weapon is Urvan
– This is an axe weapon that can hit multiple enemies right in front of him
– Ike has no Overwatch abilities

Source

Another round of Xenoblade Chronicles X details – featuring equipment and races – have been translated from the official website. We’ve rounded them up below (thanks Siliconera).

Equipment

– Arms Company is located at the shopping district
– Arms Company sells and develops equipment for characters and Dolls
– There are companies such as the Sakuraba Heavy Industry, Granada GG, and Meledes & Co
– You can choose to support certain companies and have them make newer and better gear by leveling them up
– Companies can be upgraded by offering them all-purpose minerals known as Miranium
– This can also be done by using a company’s weapon and acquiring Commercial Points by defeating enemies
– Can also request upgrades with the Affix Enhancement feature
– Do this by offering various material found throughout Mira, and providing them to upgrade accessories
– There are slots for equipment
– You can use to input “Devices” into the as power-ups and effects to the gear
– This is also done by finding material in Mira, then making the Device with them
– The Arms Company can make brand new equipment by giving them rare material

Races

The Nopon

– Indigenous to Planet Mira
– Nopon are known for traveling around the planet in their caravan to sell merchandise

The MaNon

– The MaNon are Peaceful extraterrestrials with highly advanced technology

The Vaias

– Vaias are hostile toward humans
– Vaias are one of the more aggressive groups of extraterrestrials on Planet Mira

Source

3D platformer FreezeME has now been confirmed for Wii U. Developer Rainy Night Creations made the news known through a short video published today.

In FreezeME, protagonist “R” is capable of taking pictures and freezing them for a short period of time. This can affect enemies/objects, and plays into the overall gameplay.

FreezeME’s brief story synopsis is as follows:

“R” is hot on the trail of her best friend, “M,” who has been kidnapped by the evil Fat the Cat who is attempting to create a “Free-Dog-World”.

FreezeME’s development should wrap up this summer. Watch a couple of videos for the game below.

Source

Hyrule Warriors’ Boss Pack has finally arrived in North America. This is the final piece of downloadable content for the title. It’s free to those who purchased all of the DLC as the bundle, and it regularly costs $2.99.

Toki Tori 2 was considered to be a good game by those who played it, but unfortunately, that didn’t translate into strong sales. The game’s poor performance ultimately bankrupted one half of the company.

At GDC 2015 last week, Two Tribes co-founder Collin van Ginkel spoke with Eurogamer about what went wrong with Toki Tori 2:

“I don’t think I would have bought Toki Tor 2 if I was a consumer. That doesn’t mean I don’t think it’s a good game. I think we did a really great job. But it’s not something I would have bought myself.”

Van Ginkel added that Two Tribes originally intended to work on Toki Tori 2 on 6-9 months, but ended up developing the title for two years.


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