De Mambo set for Switch
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
The Dangerous Kitchen is bringing its “spicy, single-screen action platformer” to Switch. The game was originally funded back in 2015, and is now confirmed for Nintendo’s console.
Here’s a trailer:
De Mambo is coming to Japan in Q2 this year. Information regarding a North American release should follow later.
More: De Mambo, indie, The Dangerous Kitchen
Fire Emblem Heroes – new monthly missions available
Posted on 8 years ago by Jake in Mobile, News | 2 Comments
Fire Emblem Heroes has updated again. The update includes new missions for March, giving players various tasks to complete by the end of the month for rewards. If you complete all the missions on a difficulty level, harder missions with greater rewards will be unlocked. The Normal missions and their rewards are as follows:
Ghost Blade HD footage
Posted on 8 years ago by Jake in Videos, Wii U eShop | 0 comments
Ghost Blade HD is available on the Wii U, and Nintendaan has a look at the game in action. Watch the schmup below:
More: Ghost Blade HD, Hucast Games
Miitomo – new Miitomo Drop stage (3/1/17)
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 0 comments
Miitomo has been updated with new content. Players can nab the latest items in the Miitomo Drop stage, “Loud and in your face! Decourageous Fashion #3”.
Available items include:
– Colorful clunky highlights wig
– Lightning bolt polka-dot biker jacket
– Lightning bolt polka-dot pants
– Pop Mii chain necklace
Users can select Miitomo Drop stages from the Shop tab. Miitomo coins or game tickets are needed to play.
More: Miitomo
16 minutes of Blaster Master Zero footage on Switch
Posted on 8 years ago by Brian(@NE_Brian) in 3DS eShop, Switch eShop, Videos | 0 comments
Thanks to Polygon, we have new footage of Blaster Master Zero specifically from the Switch edition. You can watch 16 minutes of gameplay below.
More: Blaster Master Zero, Inti Creates
Zelda: Breath of the Wild – Wii U vs. Switch final build comparison
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos, Wii U | 109 Comments
With the final version of Zelda: Breath of the Wild surfacing, we have another comparison of the game’s two versions: Switch and Wii U. Take a look at the video below to see they stack up against each other.
First SteamWorld Dig 2 gameplay footage
Posted on 8 years ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
SteamWorld Dig 2 received its debut trailer earlier today, and now we have the first gameplay to go along with it from Polygon. Watch the video below.
More: Image & Form, SteamWorld Dig 2, top
7 minutes of Celeste footage on Switch
Posted on 8 years ago by Brian(@NE_Brian) in Switch eShop, Videos | 1 Comment
Polygon has posted a new video showing seven minutes of gameplay from Celeste running on Switch. Get a look at the new game from TowerFall’s creator below.
More: Celeste, indie, Matt Thorson
Another round of Super Bomberman R footage
Posted on 8 years ago by Brian(@NE_Brian) in Switch eShop, Videos | 3 Comments
More footage has Super Bomberman R has arrived. Roughly 13 minutes of gameplay can be seen in the video below.
More: Konami, Super Bomberman R
Niantic shows off early designs for Pokemon GO, including original design for trainer avatar
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 2 Comments
During a session at GDC this week, Niantic’s Dennis Hwang provided a look at how Pokemon GO changed throughout development. The company messed around with different versions of the overworld map, a variety of takes on the appearance of the battle screen, and even original plans for the trainer avatar.
As for the trainer, originally Niantic had an avatar more in line with the character from Pokemon Ruby / Sapphire. However, it was scrapped during early stages of development.
Hwang said during his talk:
“[In] the original IP, the trainers have a much younger look as the target audience tends to skew younger. But for us, the avatars, we wanted to kind of elevate them to an older generation slightly.”
“We didn’t want some super stylized big-headed, small-bodied characters running on the map when you’re the real game hero. We kind of wanted to match the virtual with the physical.”

