Devil’s Third is built on Unreal Engine 3
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Valhalla Game Studios is using Unreal Engine 3 to create Devil’s Third. That’s according to an official post on the Unreal Engine blog, which lists the Wii U title.
Devil’s Third was re-announced at this year’s E3 after several years of silence. A release date hasn’t been determined at this time.
Hyrule Warriors – Link character trailer
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 3 Comments
More: Hyrule Warriors, Omega Force, Team Ninja, Tecmo Koei
Super Smash Bros. for Wii U screenshot (6/20/14)
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 6 Comments
Along with today’s screenshot, Sakurai passed along the following message on Miiverse:
Here’s Donkey Kong’s third standard special attack, Storm Punch!! Thanks to the customization options, each fighter is stocked with 12 different special moves. The number of attacks is pretty appalling.
We’ve made it so that customization options, including special attacks, will be disabled when you’re playing online in With Anyone mode. After all, we have to think about game balance, and it’s crucial for anonymous players to be able to use reliable tactics against one another. When you’re playing in single player, battling with friends online, or playing locally, you’re free to play however you want–with or without customization.
Nintendo on Wii U’s NFC and Amiibo origins
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Shigeru Miyamoto has spoken to Kotaku about Amiibo’s origins.
Miyamoto wanted to have reading and saving data functionality available without an accessory since the GBA days. That, he says, was the main reason why NFC was built in for Wii U.
As far as Amiibo figures are concerned, Miyamoto stated that Nintendo felt characters would be “the most appealing form factor for a physical object that has this functionality”.
“If you think back it’s very similar to what we did with the eReader, the card readers that existed for the Game Boy Advance. I had been wanting to have not as an optional accessory but as a built in piece of functionality the ability to have this interaction of reading and saving data with a physical object for quite some time. And that was why we made the decision to include it with Wii U to begin with. And since the launch of Wii U we’ve been thinking of what’s the most appealing form factor for a physical object that has this functionality that people would see it and just want to own it and ultimately we decided that it was the characters themselves.”
On another interesting note, Nintendo had long wanted “to have a series of these toys that worked not just with this one game but with multiple games.”
More: Amiibo, Shigeru Miyamoto
Reggie talks more about Wii U sales, third-parties, won’t just refresh and start over
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 6 Comments
Interviews continue to pour out of E3, with the latest one coming from Kotaku. The publication spoke with Nintendo of America president Reggie Fils-Aime about Wii U sales, third-parties, and Nintendo’s commitment to the console.
Check out Reggie’s comments below and Kotaku’s full piece here.
More: Reggie Fils-Aime, top
Nintendo talks more about third-party Wii U support, Ubisoft and EA weigh in
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 23 Comments
Nintendo of America senior director of communications Charlie Scibetta has commented further on the situation surrounding third-parties and Wii U.
Scibetta told Ars Technica:
“We want the same thing that the third parties want, which is to grow the installed base. We’re confident that if we can do that by driving the installed base through first-party software, like Mario Kart 8, like Super Smash Bros., then the third-party developers will follow because then they’ll see there’s a large enough installed base that it’s worth their investment to bring their games to our platform. So it’s our job to grow that installed base to make it more attractive for them to come to our platform.”
“Sure, everybody would like to have games earlier, but the good thing about Nintendo is that product quality is really important to us, so we would never ship it early just to help our bottom line or our financials for the holiday season. It’s much more important for us to protect the brand, the goodwill we’ve built up with fans over the years.”
“The good thing about Nintendo is we’ve been dedicated to gaming for over 30 years now, and it’s not like we do anything else. It’s not like we’re going to go away from what we do and try something different. We’re in for the long haul in gaming.”
A couple of prominent publishers have weighed in regarding their support for Wii U as well.
First up, Ubisoft:
“We think that by releasing good games from fan favorite brands, like Mario Kart, Nintendo is taking steps to increase the Wii U’s adoption. We have games coming out for the Wii U this year, including Just Dance 2015 and Watch Dogs. For any other games we announced at E3, it’s too soon to say.”
An EA spokesperson also said the following:
“So far, we haven’t announced any new titles for the Wii U, but that doesn’t preclude us from doing so in the future.”
More: Charlie Scibetta, EA, interview, top, Ubisoft
Scott Moffitt says Wii U is at a “tipping point”, not removing GamePad from Wii U, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 6 Comments
Nintendo of America executive VP of sales and marketing Scott Moffitt recently spoke with GamesIndustry about several topics. Moffitt mentioned that the Wii U is at a “tipping point” and could improve with high-profile releases, stated that there are no plans to keep the GamePad separate from the Wii U hardware bundle, and more.
Head past the break for Moffitt’s responses. You can find GamesIndustry’s full article here.
More: interview, Scott Moffitt, top
Masahiro Sakurai discusses the addition of Miis in the new Smash Bros.
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 24 Comments
In this week’s issue of Famitsu, Super Smash Bros. for Wii U and 3DS director Masahiro Sakurai wrote another column and discussed the addition of Miis to the game. You’ll find what he shared inside the magazine below.
A look at Maleficent and Merida in Disney Infinity 2.0
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Reggie on Amiibo – could drive Wii U sales, why it’s taken so long to introduce, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 2 Comments
Nintendo of America president Reggie Fils-Aime shared a few more words about Amiibo while speaking with Polygon at E3 2014 last week. Head past the break for his comments.