D3Publisher has announced two new video game combo packs for Nintendo platforms.
The Madagascar 3: The Video Game & The Croods: Prehistoric Party! Combo Pack contains full retail versions of these games for 3DS and DS. Pricing is set at $29.95.
D3Publisher is also preparing The Croods: Prehistoric Party! & Rise of the Guardians: The Video Game Combo Pack for Wii, which comes with full retail versions of these games as well. Pricing is also set at $29.95.
Both packs are due out in March.
Source: D3Publisher PR
January 2014 downloadable rewards now available on Club Nintendo
This month’s digital rewards on Club Nintendo have gone live. Members can choose from Game & Watch: Cement Factory (3DS, 100 coins), Spin Six (3DS, 150 coins), F-Zero (Wii U, 200 coins), and 1080 Snowboarding (Wii U, 200 coins). These items last through February 9.
Visit this page to order a downloadable game.
This week’s Famitsu review scores are as follows:
Saints Row IV: Ultra Super Ultimate Deluxe Edition (PS3/360) – 9/9/9/9
Sengoku Basara 4 (PS3) – 9/9/9/8
Kiniro no Corda 3: Another Sky (PSP) – 8/9/9/8
Dragon Ball Z: Battle of Z (PS3/360/PSV) – 8/8/8/8
-8 (PSP) – 8/8/7/7
Uta Kumi 575 (PSV) – 8/8/7/6
Karous: The Beast of Re:Eden (3DS) – 8/7/6/6
Sengoku Hime 4: Souha Hyakkei, Hanamoru Chikai (PSP) – 7/6/7/6
We knew it was coming, but Renegade Kid has officially regained the publishing rights to Moon.
Studio co-founder Jools Watsham wrote on Twitter just a few minutes ago:
Today, all publishing rights for Moon are 100% officially Renegade Kid's. Feels good! 🙂
— Jools Watsham (@JoolsWatsham) January 14, 2014
Moon was one of the earliest titles produced by Renegade Kid. Mastiff published the game in North America, but the company’s agreement only lasted five years. Moon came out in 2009, so Renegade Kid now controls the IP’s rights.
Amazon currently has a few Wii U titles available at a discount. You can find a roundup of the latest sales prices below.
Mass Effect 3: Special Edition – $12.23
Assassin’s Creed III – $19.20
Tekken Tag Tournament 2: Wii U Edition – $17.49
Madden NFL 13 – $13.99
FIFA 13 – $12.99
Batman Arkham City: Armored Edition – $18.99
007 Legends – $13.42
Tank! Tank! Tank! – $17
Rabbids Land – $17.99
LEGO Batman 2: DC Super Heroes – $19.99
Scribblenauts Unlimited – $19.99
Ninja Gaiden 3: Razor’s Edge – $20.19
Dragon Quest X’s collaboration with the Final Fantasy series begins tomorrow.
Final Fantasy XI kicks things off, with Shantotto visiting after one of her magical experiments did not go as planned. Dragon Quest X users will be tasked with helping Shantotto obtain items for her chocobo including Gysahl Greens. Shantotto will be available through February 12.
Kuplu Kopo from Final Fantasy XIV: A Realm Reborn will join Dragon Quest X on February 15. The character ends up in the MMORPG after getting lost, and players will need to gather a bouquet of colorful flowers for the creature. Kuplu Kopo’s stay in Dragon Quest X lasts until March 12.
Finally, Square Enix intends to add special Final Fantasy emotes such as Shantotto’s laugh and a Cactaur pose.
NinjaBee originally hoped to have A World of Keflings out last year. That didn’t happen, but the studio is now targeting a late Q1 2014 launch for its Wii U eShop title.
NinjaBee wrote on Twitter earlier this month:
Sadly, we didn't release A World of Keflings for the Wii U last year. Thankfully, Keflings will be arriving in the latter half of Q1 2014.
— NinjaBeeGames (@NinjaBeeGames) January 2, 2014
A slew of Donkey Kong Country: Tropical Freeze details have emerged from this month’s issue of ONM. There are a bunch of noteworthy tidbits here, including the ability to upload times and full replays. The full roundup of information can be found below.
– ONM estimates that most levels will take about 10 minutes to complete on your first attempt
– 3-3 Frantic Field: set against a hurricane, with small tornadoes, and lightning as obstacles; eventually you reach the eye of the storm
– Next stage takes place in a forest, with sections on fire due to the previous levels lightning
– Need to use watery fruit to put out vine fires in order to progress
– Game includes tag barrels ala Donkey Kong 64, to switch between Kongs (could just be DK barrels)
– Multiple routes in the various levels
– 3 secret levels per world confirmed
– Time Attack returns
– In Time Attack, you can choose which character’s DK barrels will appear
– Upload times and full replays to show friends, and to help other players improve their own times
– There seems to be more emphasis on the background, which is constantly moving, which makes the world feel alive, and sometimes provides hints to what you’re going to encounter next
– When asked if there was anything the felt was missing from the game, Kensuke Tanabe said that he wishes they could have done more with the animal buddies
– Tanabe also mentions that there is something from A Link to the Past that he wanted to do, couldn’t, and used it in Link’s Awakening instead (ending of LA when the egg opens)
– Retro president’s favorite levels: 6-6 Cliffside Slide, “like jumping right into the middle of an action movie”, it’s a silhouette level. 4-4 Irate Eight, and underwater level which sounds like the giant octopus from DKCR is back. 3-3 Frantic Fields, which is challenging, but with a bit of comedy.
Tanabe mentions that World 4 is made of only underwater levels.
– Kelbaugh also mentions that he likes 4-4, and 3-6 Cannon Canyon, because of the dynamic 3D camera movement
– Animation quality has improved over Returns
– With David Wise, Kenji Yamamoto, and Scott Petersen, they have an amazing soundtrack, and special effects effort
– Tanabe was surprised that so few people in DKCR didn’t want to use the Super Guide once it appeared. He said that the difficulty of Tropical Freeze hasn’t been lowered, but that they have added some features that will give casual players an easier time.
– Difficulty hasn’t been lowered, but the new items, and Kong POW allow you to change the difficulty of the levels somewhat
– Miyamoto told Retro, when first working on DKCR: “This is my baby. Don’t mess it up.”
– Kelbaugh and Tanabe both worked on DKC, with Tanabe on the Japanese localisation, but never met.
Ten years later Tanabe met Kelbaugh, when he became president of Retro. He saw that Kelbaugh had a DKC jacket, and they learned that they both worked on DKC.
– A few years after that they both started on DKCR, Michael gave DKCR the codename F8 – fate.
– Retro was working on Mario Kart 7, and TF at the same time
– Tanabe, and his team at SPD is Retro’s primary contact at Nintendo, but the games are a collaborative effort throughout Nintendo
– If they found themselves on Kong Island Kelbaugh would team up with Diddy, and Tanabe with Donkey Kong, so that he could be carried around