Developers of Excitebots explain why trucks were ditched
Posted 10 years ago by Brian in News, Wii | 11 Comments
“The original Excite Truck stood out from the crowd because of the unlikeliness of trying crazy tricks with regular trucks that you might see every day. This time, we’re bringing every more insane stunts and tricks. However, when we raced the new tracks with the trucks, we felt that the two elements didn’t match up quite as well as we hoped, and we couldn’t get immersed int he game like we wanted to. So, we really wanted to create an offbeat, unconventional design that no one would find anywhere else and would fit with the wacky action. That’s how we came up with the robot critters.” – Excitebots developers
I don’t really mind that the trucks have been replaced. Based on the information provided thus far, the game is still very similar to its predecessor…Which is great!
Details come from the latest Nintendo Power…
– Monster Games confirmed to be working on the project
– Everything fans loved about the first game returns in Excitebots (except for bikes) and “has been taken to a new level”
– Rank determined by points earned from stunts + finishing position
– Timed boost can send you flying over a good portion of the track
– Execute Air Spins in clouds/drifting and smashing into other bots to earn more points
– Gameplay elements aren’t impacted by change to robots
– Insects + animals: Ladybug, beetle, grasshopper, bat, frog, turtle, mouse, mantis
– Each bot drives differently + have varied weights
– Bots can transform for a short time and run on to legs
– Hold Wii controller sideways, buttons facing up, tilt either side up or down to turn left or right
– Twist Wii remote towards/away from you to angle bot in midair
Here’s a summary of what Nintendo Power says about the game:
“Remember A Boy and His Blob on NES? Then you’re old! But this reinvention of the property on Wii is simply stunning.”
PopCap Announces the Launch of PeggleTM Dual Shot for the Nintendo DS®
Posted 10 years ago by Brian in DS, News | 5 Comments
Acclaimed Adaptation of PopCap’s Mega-Hit Comes to Nintendo’s Market-Leading Handheld
SEATTLE, Washington – March 3, 2009 — PopCap Games Inc., the leading developer and publisher of casual video games, today announced the launch of Peggle™ Dual Shot for Nintendo DS®. This highly acclaimed adaptation, which just received IGN’s Editor’s Choice Award, was developed in conjunction with famed Japanese development studio Q Entertainment. Featuring 120 mind-bending levels, including ten all-new “Q”-created levels exclusive to the DS version, 90 challenges, and hundreds of hours of gameplay entertainment, Peggle Dual Shot is now available nationwide at every major retailer that carries video games for an MSRP of US$29.95.
“PopCap is best known for its addictive, top-selling PC titles, but with the launch of Peggle Dual Shot for DS we’ve now cemented our position as a leading provider in the console market with a title that sets new standards for handheld video gaming,” noted Greg Canessa, VP of video game platforms. “We’ve totally optimized Peggle for the DS, and seriously packed it with an unprecedented amount of gameplay and exclusive content that appeals as much to hardcore players as it does to the traditional ‘casual’ audience. It’s a true cross-over title with nearly unlimited entertainment value.”
As you can see, we’ve changed our video player again. Uploading files to the server just takes up too much space and this player allows for embedding.
Codemasters wants to bring Wii owners quality titles only
Posted 10 years ago by Brian in News, Wii | 12 Comments
“You can’t ignore Wii, but it’s bewildering watching what other publishers are doing. Codemasters has taken a more cautious strategy on Wii which has been the right thing to do. We are not going to make cheap, crappy ports. DIRT on Wii, for instance, is not Mario Kart. Overlord 2 is a gamer’s game. We’re not planning to compete in this ‘big head sports arena’ that everyone is obsessed with – the shelves are cluttered with those games. What you’ll see from us is quality games for gamers built for the Wii.” – VP Alex Bertie
It’s good to see than more developers such as Codemasters are taking the Wii more seriously. I think most Wii owners have had enough with cheap and crappy ports.
Soundtrack with every Knights in the Knightmare lauch copy, pre-order bonus
Posted 10 years ago by Brian in DS, News | 4 Comments
ATLUS SPOILS KNIGHTS IN THE NIGHTMARETM FOR NINTENDO DSTM, SOUNDTRACK WITH EVERY LAUNCH COPY, PRE-ORDER BONUS ART BOOK AT PARTICIPATING RETAILERS
It’s starting to look like anything but a nightmare
IRVINE, CALIFORNIA – MARCH 3, 2009 – Atlus U.S.A. today announced that the manager of its Atlus Spoils problem, Charlie the chimpanzee, has gotten out of control. For Knights in the Nightmare™ on Nintendo DS™, the simian has packaged not only a soundtrack CD within each and every premium boxed launch copy, but also decided to include a 7″x10″ full color pre-order bonus art book as well (at participating retailers).
“In hindsight, hiring a non-human for this position may have been a mistake,” said Aram Jabbari, manager of PR and Sales at Atlus. “We appreciate his zeal for the work, and he certainly livens up company parties, but to offer not only a soundtrack CD in a premium package, but a pre-order bonus art book also? He’s taking this Atlus Spoils thing too far. We’d get rid of him, but he has consistently threatened us with lawsuits and handfuls of excrement, making it an uncomfortable prospect.”
Nintendo UK: Don’t wait until Christmas to buy DSi
Posted 10 years ago by Brian in DS, News | 4 Comments
“I always advise people to buy early. One of the things that people don’t seem to understand is that factories are producing constantly; they don’t peak and trough. So we’re producing product all the time, but then everyone wants it all at the one end of the year. It’s just so hard to try and keep up.” – Nintendo UK exec David Yarnton
Nintendo products always seem to fly off store shelves, especially around the holiday season. I’m actually a bit worried about purchasing one at launch – The system already seems to be at a relatively high demand.