Armillo’s initial prototypes and designs were quite different than the final product.
First, when it comes to gameplay, developer Fuzzy Wuzzy Games wrote on Twitter that the platforming stages were “actually almost cut.”
The platformer stages in Armillo was actually almost cut. It went through different prototypes and feedback stages until the current design.
— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) September 5, 2013
Fuzzy Wuzzy also commented on some of the visual ideas the team originally had in mind:
Visually, it changed a lot. It went from voxel-like 2D style to regular art style to 8bit/NES palette, then to the current electric style.
— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) September 5, 2013
“First-person shooters have been stable for a number of generations now, and I don’t think that just because Destiny and Call of Duty are in the same genre that they are not diverse. I think they couldn’t be more different from one another. One is a deep, mythological sci-fi epic opera in space, the other is a gritty action movie that’s come to life. The games are very different from a pacing and design standpoint too, so I think there is diversity there, you just might not see it at face value.”
“[Skylanders is] a new IP, a new genre, a new play-pattern, untested in an area of the business that was shrinking. I feel like people breeze past that when they ask me about diversity. I don’t know anyone that’s taken a bigger bet on a less proven franchise based on their gut-instinct than we did with Skylanders.”
– Activision Publishing CEO Eric Hirshberg
Rayman Legends Challenges App was Ubisoft’s way to tide over Wii U fans who had been waiting patiently for the full game. When it launched, the company said that the service would be shutting down once the full game arrived.
That day has now come, and the Rayman Legends Challenges App is a thing of the past. As of yesterday, it went out of service. Challenges are still a thing in the full Rayman Legends experience though, so you can still get in your daily dose of entertainment.
The Wonderful 101 isn’t really selling well in any territory. We already know that it got off to an incredibly rough start in Japan, but no data had been provided.
Now we do, and they paint an even worse picture for The Wonderful 101’s Japanese debut. 4Gamer reports that the title moved just a measly 5,000 copies in its first day. A week later, the game didn’t even make it into the top 20.
Not exactly the kind of news you like to hear!
Sword ‘N’ Board
Sword ‘N’ Board, a new “puzzle oriented adventure RPG” that just secured funding on Kickstarter, will be coming to Wii U. Creator Robert Busey shared the news in an update last week, in which he wrote:
So, after a few weeks of going through things, getting access to a Wii U Dev kit, and Scirra the creator of the Engine that Sword ‘N’ Board is built in announcing a Wii U exporter I decided to contact Dan Adelman at Nintendo at the urging of Antonio Garcia, and see what all was involved in becoming a Wii U dev.
As it turns out It’s incredibly simple as Nintendo is really making it incredibly easy to become a Wii U developer!
So it is official! Sword ‘N’ Board will be coming to the Wii U!
I’ve been a Nintendo fan my entire life, and this is incredibly exciting and a dream come true, to have a game on a Nintendo platform!
You can find a bunch of details about Snow ‘N’ Board over at the official Kickstarter page.
Mighty No. 9 and Mega Man are two similar characters. Both are robots. Both are from creator Keiji Inafune. Who’d he pick in a fight?
That would be Mighty No. 9, as he explained to Kotaku:
“Unfortunately Mega Man is an older robot and uses the older parts. A little bit too old school. I don’t know if he would be able to compete with the newer, shinier version of Beck.”
Continuing on the topic of similarity, Mighty No. 9 and Mega Man offer comparable gameplay elements, but Inafune feels both franchises can co-exist.
“Yeah. If the question is just, ‘Can they exist as two different franchises at the same time?’ then my answer is yes, of course. Capcom should be doing things with the Mega Man franchise just like we are with this original game.”
“Ultimately, it would be great for the fans because then they would be able to play even double the content that they otherwise could,” he continued. “So, in this perspective, yes, please, let both games exist.”