Jett Rocket II: The Wrath of Taikai will be submitted to Nintendo next week, developer Shin’en has confirmed. Once that’s wrapped up, the game should be primed for release on the 3DS eShop.
Shin’en also published a new wave of Jett Rocket II screenshots. You can find those in the gallery above.
Time for some new Jett Rocket 2 screens! http://t.co/QzRSnNRzoS Nintendo 3DS eShop submission planned next week.
— Shin'en Multimedia (@ShinenGames) August 19, 2013
This week’s UK software sales are as follows:
Individual formats
LW | TW | Title | Format | Label | Publisher | |||
1 | ![]() | 1 | MINECRAFT: XBOX 360 EDITION | XB360 | MICROSOFT | MICROSOFT | ||
– | ![]() | 2 | PAYDAY 2 | XB360 | 505 GAMES | 505 GAMES | ||
3 | ![]() | 3 | ANIMAL CROSSING: NEW LEAF | 3DS | NINTENDO | NINTENDO | ||
7 | ![]() | 4 | CALL OF DUTY: BLACK OPS II | XB360 | ACTIVISION | ACTIVISION BLIZZARD | ||
4 | ![]() | 5 | THE LAST OF US | PS3 | SONY COMPUTER ENT. | SONY COMPUTER ENT. | ||
– | ![]() | 6 | PAYDAY 2 | PS3 | 505 GAMES | 505 GAMES | ||
5 | ![]() | 7 | FIFA 13 | XB360 | EA SPORTS | ELECTRONIC ARTS | ||
16 | ![]() | 8 | CALL OF DUTY: BLACK OPS II | PS3 | ACTIVISION | ACTIVISION BLIZZARD | ||
14 | ![]() | 9 | GRAND THEFT AUTO IV | XB360 | XBOX 360 CLASSICS | TAKE 2 | ||
9 | ![]() | 10 | LUIGI’S MANSION 2 | 3DS | NINTENDO | NINTENDO | ||
6 | ![]() | 11 | MARIO AND LUIGI: DREAM TEAM BROS. | 3DS | NINTENDO | NINTENDO | ||
17 | ![]() | 12 | GRAND THEFT AUTO EPISODES – LIBERTY CITY | XB360 | ROCKSTAR | TAKE 2 | ||
8 | ![]() | 13 | FIFA 13 | PS3 | EA SPORTS | ELECTRONIC ARTS | ||
22 | ![]() | 14 | MAX PAYNE 3 | XB360 | ROCKSTAR | TAKE 2 | ||
18 | ![]() | 15 | TOMB RAIDER | XB360 | SQUARE ENIX | SQUARE ENIX EUROPE | ||
12 | ![]() | 16 | ASSASSIN’S CREED III | XB360 | XBOX 360 CLASSICS | UBISOFT | ||
15 | ![]() | 17 | THE SIMS 3: ISLAND PARADISE | PC | EA GAMES | ELECTRONIC ARTS | ||
2 | ![]() | 18 | TALES OF XILLIA | PS3 | NAMCO BANDAI GAMES | NAMCO BANDAI GAMES | ||
13 | ![]() | 19 | TOMB RAIDER | PS3 | SQUARE ENIX | SQUARE ENIX EUROPE | ||
19 | ![]() | 20 | BATTLEFIELD 3 | XB360 | EA GAMES | ELECTRONIC ARTS | ||
21 | ![]() | 21 | FAR CRY 3 | XB360 | XBOX 360 CLASSICS | UBISOFT | ||
36 | ![]() | 22 | THE ELDER SCROLLS V: SKYRIM – LEGENDARY | XB360 | BETHESDA SOFTWORKS | BETHESDA SOFTWORKS | ||
27 | ![]() | 23 | LEGO BATMAN 2: DC SUPER HEROES | XB360 | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | ||
25 | ![]() | 24 | RED DEAD REDEMPTION: GOTY | XB360 | ROCKSTAR | TAKE 2 | ||
24 | ![]() | 25 | GOD OF WAR: ASCENSION | PS3 | SONY COMPUTER ENT. | SONY COMPUTER ENT. | ||
10 | ![]() | 26 | THE SMURFS 2 | DS | UBISOFT | UBISOFT | ||
23 | ![]() | 27 | LEGO CITY UNDERCOVER: THE CHASE BEGINS | 3DS | NINTENDO | NINTENDO | ||
34 | ![]() | 28 | NEED FOR SPEED MOST WANTED | PS3 | EA GAMES | ELECTRONIC ARTS | ||
– | ![]() | 29 | HITMAN ABSOLUTION | XB360 | SQUARE ENIX | SQUARE ENIX EUROPE | ||
11 | ![]() | 30 | PIKMIN 3 | WII U | NINTENDO | NINTENDO | ||
28 | ![]() | 31 | NEED FOR SPEED MOST WANTED | XB360 | EA GAMES | ELECTRONIC ARTS | ||
31 | ![]() | 32 | ASSASSIN’S CREED III | PS3 | UBISOFT | UBISOFT | ||
39 | ![]() | 33 | BIOSHOCK INFINITE | XB360 | 2K GAMES | TAKE 2 | ||
38 | ![]() | 34 | MARIO KART 7 | 3DS | NINTENDO | NINTENDO | ||
29 | ![]() | 35 | SAINTS ROW: THE THIRD – THE FULL PACKAGE | XB360 | XBOX 360 CLASSICS | KOCH MEDIA | ||
40 | ![]() | 36 | LEGO THE LORD OF THE RINGS | XB360 | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | ||
20 | ![]() | 37 | THE SMURFS 2 | XB360 | UBISOFT | UBISOFT | ||
30 | ![]() | 38 | FAR CRY 3 | PS3 | UBISOFT | UBISOFT | ||
35 | ![]() | 39 | NEW SUPER MARIO BROS. 2 | 3DS | NINTENDO | NINTENDO | ||
32 | ![]() | 40 | FOOTBALL MANAGER 2013 | PC | SEGA | SEGA |
All formats
LW | TW | Title | Developer | Label | Publisher | |||
– | ![]() | 1 | PAYDAY 2 | OVERKILL SOFTWARE | 505 GAMES | 505 GAMES | ||
1 | ![]() | 2 | MINECRAFT: XBOX 360 EDITION | 4J STUDIOS | MICROSOFT | MICROSOFT | ||
7 | ![]() | 3 | CALL OF DUTY: BLACK OPS II | TREYARCH | ACTIVISION | ACTIVISION BLIZZARD | ||
2 | ![]() | 4 | FIFA 13 | EA CANADA | EA SPORTS | ELECTRONIC ARTS | ||
5 | ![]() | 5 | ANIMAL CROSSING: NEW LEAF | NINTENDO | NINTENDO | NINTENDO | ||
6 | ![]() | 6 | THE LAST OF US | NAUGHTY DOG | SONY COMPUTER ENT. | SONY COMPUTER ENT. | ||
3 | ![]() | 7 | THE SMURFS 2 | UBISOFT (OSAKA) | UBISOFT | UBISOFT | ||
8 | ![]() | 8 | LEGO BATMAN 2: DC SUPER HEROES | TRAVELLER’S TALES | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | ||
9 | ![]() | 9 | TOMB RAIDER | CRYSTAL DYNAMICS | SQUARE ENIX | SQUARE ENIX EUROPE | ||
13 | ![]() | 10 | GRAND THEFT AUTO IV | ROCKSTAR NORTH | XBOX 360 CLASSICS | TAKE 2 | ||
10 | ![]() | 11 | ASSASSIN’S CREED III | UBISOFT (MONTREAL) | XBOX 360 CLASSICS | UBISOFT | ||
16 | ![]() | 12 | THE ELDER SCROLLS V: SKYRIM – LEGENDARY | BETHESDA | BETHESDA SOFTWORKS | BETHESDA SOFTWORKS | ||
12 | ![]() | 13 | NEED FOR SPEED MOST WANTED | CRITERION GAMES | EA GAMES | ELECTRONIC ARTS | ||
14 | ![]() | 14 | LEGO THE LORD OF THE RINGS | TRAVELLER’S TALES | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | ||
11 | ![]() | 15 | FAR CRY 3 | UBISOFT (MONTREAL) | UBISOFT | UBISOFT | ||
15 | ![]() | 16 | MAX PAYNE 3 | ROCKSTAR VANCOUVER | ROCKSTAR | TAKE 2 | ||
18 | ![]() | 17 | GRAND THEFT AUTO EPISODES – LIBERTY CITY | ROCKSTAR NORTH | ROCKSTAR | TAKE 2 | ||
19 | ![]() | 18 | BATTLEFIELD 3 | DIGITAL ILLUSIONS | EA GAMES | ELECTRONIC ARTS | ||
26 | ![]() | 19 | BIOSHOCK INFINITE | IRRATIONAL GAMES | 2K GAMES | TAKE 2 | ||
21 | ![]() | 20 | RED DEAD REDEMPTION: GOTY | ROCKSTAR SAN DIEGO | ROCKSTAR | TAKE 2 | ||
22 | ![]() | 21 | LUIGI’S MANSION 2 | NEXT LEVEL GAMES | NINTENDO | NINTENDO | ||
30 | ![]() | 22 | HITMAN ABSOLUTION | IO INTERACTIVE | SQUARE ENIX | SQUARE ENIX EUROPE | ||
20 | ![]() | 23 | SAINTS ROW: THE THIRD – THE FULL PACKAGE | VOLITION | XBOX 360 CLASSICS | KOCH MEDIA | ||
17 | ![]() | 24 | MARIO AND LUIGI: DREAM TEAM BROS. | ALPHADREAM | NINTENDO | NINTENDO | ||
32 | ![]() | 25 | SKYLANDERS GIANTS | TOYS FOR BOB | SKYLANDERS | ACTIVISION BLIZZARD | ||
24 | ![]() | 26 | THE SIMS 3: ISLAND PARADISE | THE SIMS STUDIO | EA GAMES | ELECTRONIC ARTS | ||
25 | ![]() | 27 | GRID 2 | CODEMASTERS | CODEMASTERS | CODEMASTERS | ||
37 | ![]() | 28 | CALL OF DUTY: MODERN WARFARE 3 | INFINITY WARD/SLEDGEHAMMER | ACTIVISION | ACTIVISION BLIZZARD | ||
4 | ![]() | 29 | TALES OF XILLIA | NAMCO TALES STUDIO | NAMCO BANDAI GAMES | NAMCO BANDAI GAMES | ||
27 | ![]() | 30 | CRYSIS 3 | CRYTEK | EA GAMES | ELECTRONIC ARTS | ||
29 | ![]() | 31 | THE ELDER SCROLLS V: SKYRIM | BETHESDA | XBOX 360 CLASSICS | BETHESDA SOFTWORKS | ||
28 | ![]() | 32 | DEAD ISLAND: RIPTIDE | TECHLAND | DEEP SILVER | KOCH MEDIA | ||
36 | ![]() | 33 | MEDAL OF HONOR: WARFIGHTER | DANGER CLOSE | EA GAMES | ELECTRONIC ARTS | ||
35 | ![]() | 34 | GOD OF WAR: ASCENSION | SCEA SANTA MONICA | SONY COMPUTER ENT. | SONY COMPUTER ENT. | ||
31 | ![]() | 35 | TIGER WOODS PGA TOUR 14 | TIBURON ENTERTAINMENT | EA SPORTS | ELECTRONIC ARTS | ||
33 | ![]() | 36 | LEGO CITY UNDERCOVER: THE CHASE BEGINS | TRAVELLER’S TALES | NINTENDO | NINTENDO | ||
23 | ![]() | 37 | PIKMIN 3 | NINTENDO | NINTENDO | NINTENDO | ||
– | ![]() | 38 | MARIO KART 7 | RETRO STUDIOS / NINTENDO | NINTENDO | NINTENDO | ||
– | ![]() | 39 | JUST DANCE 4 | UBISOFT (FRANCE) | UBISOFT | UBISOFT | ||
– | ![]() | 40 | SLEEPING DOGS | UNITED FRONT GAMES | XBOX 360 CLASSICS | SQUARE ENIX EUROPE |
Thanks to Adrian for the tip.

I hope you guys like EarthBound…
EarthBound dominates the latter half of this week’s podcast, but we also talk a bit about Pikmin 3, DuckTales Remastered, and whether or not voice acting is always better than no voice acting. Enjoy the discussions, the listener mail, and the book club!
This Week’s Podcast Crew: Austin, Jack, Laura
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Update 3: Added in the live-stream below. Austin provided some lovely commentary!
Update 2: Game Night is now over!
Update: If you plan on playing Call of Duty: Black Ops 2 on Wii U, please send a friend request to “NE_austin”. If you plan on playing Mario Kart 7, please join the NintendoEverything MK7 community! Community code is 22-5271-0357-0675
Game Night will begin at 4 PM ET / 1 PM PT. Most of the friend code exchanging will take place around a half hour prior (10 minutes).
Two items are attached to this page. First, above, is our official Twitch account. Any Wii U games played during Game Night will be streamed, and will eventually be posted to our official YouTube channel.
Below is what we’ll use to communicate with each other. You don’t need to sign up with any sort of service to join, and you don’t have to be playing to chat with us. Just enter any name you desire and we’ll be good to go.
As mentioned last night, Call of Duty: Black Ops II will be the game of choice on Wii U, which Austin will be handling. I’ll mainly be in charge of Mario Kart 7 sessions.
We’ll see how well this goes. I imagine things will improve over the next few weeks!
What is Game Night? You can find details right here.
EarthBound 64 never saw the light of day in light of a tumultuous and lengthy development cycle. The project was ultimately canned in 2000 – and on the same day, Nintendo published an interview with Shigesato Itoi, Shigeru Miyamoto, and Satoru Iwata covering the cancellation.
You can find the full thing here. It’s a long read, but certainly worth checking out.
We did want to highlight one bit from Iwata that is making the rounds. He actually put a good amount of the blame on himself, stating:
That one was clearly my fault. A long time ago I once said, “Never say a programmer CAN’T do something.” Those words sort of take on a life of their own—dropping the word “can’t” can close the doors of possibility. Generally speaking, everything will work out eventually if you put in the effort and push onwards, but everything still operates within certain limitations. So if something is honestly impossible to do, you need to accept that. Oftentimes the case is that something is possible, but sacrifices will need to be made. Or that something is possible, but it cannot exist alongside some other thing. So that’s what I meant when I said “Don’t say you CAN’T be a programmer,” but “don’t say you CAN’T” is the only part that took off.
There was a time when the early designs for MOTHER 3 were really reckless. We were working with specifications that surpassed the system capabilities and memory capacity. We starting working on the game with the premise that we’d create something that’s never been done before.