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– 4-player co-op first-person shooter
– Takes place in the Metroid Prime universe
– Local and online multiplayer
– Need 4-player squads to complete different kinds of missions
– Different mission objectives
– Ex: try to capture certain kinds of creatures
– Before going into a mission, you’ll sit through a briefing
– As part of your mission prep, you can select different kinds of items and weapons to take into combat
– These range from Repair Capsules to Shield Generators to Missiles to Slow Beams
– Items/weapons have different purposes
– Depending on what kind of weapons you carry, it will change your role in the party
– You’ll then hop into a mech and tackle your mission
– Aim with the 3DS’ gyroscope
– Blast Ball comes in addition to co-op
– Blast Ball: 3-on-3 sci-fi sport mode
– In Blast Ball, players shoot a ball into the opponent’s goal to score
– Throughout the match, players can gain a competitive edge by collecting and using a variety of individual power-ups, such as barriers, or power-ups that speed you up, or let you eject opponents out of their mechs
– Blast Ball matches end after a team scores 3 goals
– Blast Ball supports 3DS Download Play.
– Out sometime next year

Source

This information comes from Disney vice president of production John Vignocchi…

“Don’t count on it. It would cannibalize the Infinity business, good for everyone except Infinity.”

“Infinity is truer to the filmmakers’ vision (at least in the playsets), the licensees don’t want franchises mixing together, which is the whole point of LEGO Dimensions (and the toy box mode in Disney Infinity).”

Source

Nintendo characters are crossing over with a third-party toys-to-life game in Skylanders SuperChargers. So what about a Nintendo partnership with Disney?

Disney Interactive vice president of production John Vignocchi told IGN, “Hopefully, the day Mario meets Mickey Mouse is not that far away.”

John Blackburn, Disney Interactive’s Avalanche Software vice president and general manager, also joked that the dream team will happen whenever Disney CEO Bob Iger “buys Nintendo.”

Source, Image source

Head past the break for the video! Twitch causing trouble per usual due to auto-play.

– Yusuke Hashimoto of Platinum Games wants big action scenes in the game
– Corneria starts with Fox McCloud in his Arwing in formation with the Great Fox of Star Fox Command
– he’s joined by Falco Lombardi, Slippy Toad, and Peppy Hare and the crew receives orders from General Pepper
– Fox checks the other Arwings before starting the mission, which you do through the gamepad
– when the team is ready, they rocket down to the planet’s surface, the atmosphere turning to flames as they descend
– the new water enemies at the start will form into barriers you have to avoid
– game is directly inspired by StarFox 64 and StarFox 2
– walker mode is slower and more vulnerable to attack
– Walker can hop, dash, and roll away
– demo has gold and silver rings and laser power-ups
– Slippy ends up getting in trouble early on
– demo ends with an open flying sequence in which a tower must be protected from new enemies called striders
– striders are slow moving mechs, with four long spider legs
– if they climb to the top of the tower, the game is over
– striders’ only weakspot is on their top
– after this, a mothership swoops in and is outfitted with turret gun defenses and radar dishes
– Arwing can land on the mothership in its walker form
– battle ends with a rocket-like structure that blasts off before you can fire on it
– Area 3 has Fox and his team in deep space where a huge ring-like space station resides
– huge battle takes place around this structure with multiple enemies
– this battle takes place in “All-Range” mode
– battle concludes with a fight against Pigma
– after the battle, Pigma jets to safety
– motion-based targeting system
– left analog stick handles vertical and horizontal movement, right analog stick is dedicated to boost, brake, and barrel rolls
– A button is exclusively used for transformations
– right trigger fires the laser and can be held down to initiate the Arwing’s signature lock-on blast
– left trigger is used for locking on to targets
– X button is used in conjunction with the analog stick for somersaults and U-turns
– on the Landmaster desert planet, fight off gusting winds that send huge chunks of debris everywhere
– Lanmaster’s hover ability is show via a meter on the bottom of the screen
– the worm battle at the end of this level has you blasting hit spots while avoiding thrashing from the worm
– hit all the weak points to get the worm to open up its mouth
– gyrowing level makes you move low or cautious due to search lights

Source 1, Source 2


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