In this month’s issue of Japanese magazine Nintendo Dream, there’s an interview with some of the Splatoon developers. That includes directors Yusuke Amano and Tsubasa Sakaguchi as well as producer Hisashi Nogami.
Nintendo Dream starts off by asking how matchmaking works. Amano mentions that rather than focusing on levels, the game pairs players with similar playstyles in Turf War. Levels are more of “an indicator for how long the person has played the game.”
Since Splatoon matches users together based on how they play, Amano notes that those who tend to splat enemies are likely to play together. Likewise, those who concentrate on painting rather than splatting are more likely to get paired up.
Keeping in line with last year, The Game Awards 2015 will be airing in December. This was confirmed last weekend on the show’s official Twitter account.
That message is as follows:
That was an epic E3! Stay tuned for news on The Game Awards 2015, coming this December.
— The Game Awards (@thegameawards) June 20, 2015
It’ll be interesting to see what Nintendo does at The Game Awards this year. In 2014, they had Zelda Wii U, Super Mario Maker, Code Name: S.T.E.A.M., and a performance by Koji Kondo. Will they have a heavy presence at this year’s show as well?
Thanks to Jake for the tip.
The latest issue of MCV features a few comments from Nintendo UK head of consumer marketing James Honeywell. Honeywell commented on how the company is focusing its efforts on Super Mario Maker, shared some words about toys-to-life and its home on Wii U, and the 3DS’ “bright future.”
Here’s a roundup of Honeywell’s different remarks:
“We are focusing a lot of our efforts on Super Mario Maker. It seems fitting that for Mario’s 30th anniversary we have a new Mario title that breaks the rules and offers infinite possibilities. Beyond this launch on September 11th, we’ll also be promoting the other new titles but also games like Splatoon and Mario Kart 8, which both continue to perform well.”
“Activision really invented the toys-to-life category so it’s really exciting that Donkey Kong and Bowser can take on their new starring roles. We hope that by working together on this we can offer another unique game experience to Wii U and bring a new audience to Amiibo. We are also fortunate that Wii U is home to Disney’s Infinity 3.0 and LEGO Dimensions, too. It’s set to be a really exciting Christmas for us all.
“Nintendo 3DS continues to be really important to us and hopefully this came across with all the great announements. With the recent launch of New Nintendo 3DS, we’ve seen sales overtake last year, and with great games like Animal Crossing: Happy Home Designer, The Legend of Zelda: Tri-Force Heroes and Chibi-Robo! all coming in time for Christmas, it’s going to continue to be strong. We also have a lot of great new titles coming in 2016, so Nintendo 3DS has a bright future.”
We recently spoke with Neko Entertainment, and received confirmation that the company is planning a new game for the Wii U eShop.
Just a couple of details have been shared about the untitled project thus far. We know from Neko’s Benjamin Cestac that it’s a puzzle game “to play with your friends on a couch” and it’s being made by another studio (so Neko will handle publishing).
That’s sadly all that we know at the moment. Once we receive additional information, we’ll be sure to bring that to you.
A new round of quotes from Nintendo’s Takashi Tezuka have been published by Game Informer. Tezuka tackled three main topics: how Good-Feel is working with yarn for a second time, the reception of Yoshi’s New Island, and whether or not Yoshi is still considered a part of the Mario universe.
For Tezuka’s comments, head past the break. You can also check out Game Informer’s original article here.
Here’s something you may not have known about Animal Crossing: amiibo Festival. In the game, it will be possible to use the upcoming amiibo cards for mini-games (presumably to unlock them). Nintendo has yet to share the specifics of this feature yet, but I’m sure we’ll be hearing more in the near future.
RCMADIAX released a teaser trailer for the upcoming Wii U eShop game Super Robo Mouse. Check it out below.
The North American Club Nintendo site will soon be inaccessible. On June 30 at 11:59 PM PT / 2:59 PM ET, it will be permanently closed.
This post is a final reminder to redeem any remaining coins you have. Don’t forget that it’s also your last chance to access your account.
It’s been a good ride. I know I’ll miss Club Nintendo! Got a number of nice items from the rewards service.
Never Alone launched on the North American Wii U eShop this past Thursday. For some extensive footage of the title, watch the video below.
The latest issue of Famitsu has shared a listing of the top 30 best-selling games in Japan for the month of May 2015. You can check out the full results below.
1. [3DS] Puzzle & Dragons: Super Mario Bros. Edition – 265,599 (259,460 physical, 6,139 digital)
2. [3DS] Bravely Second – 160,268 (145,736 physical, 14,532 digital)
3. [WIU] Xenoblade Chronicles X – 129,501 (106,696 physical, 22,805 digital)
4. [WIU] Dragon Quest X: Lore of the Ancient Dragon – 105,717 (105,717 physical, N/A digital)
5. [WII] Dragon Quest X: Lore of the Ancient Dragon – 91,422 (91,422 physical, N/A digital)
6. [3DS] Girls Mode 3 – 89,535 (86,838 physical, 2,697 digital)
7. [PS4] The Witcher 3: Wild Hunt – 78,808 (67,458 physical, 11,350 digital)
8. [PSV] Minecraft: PlayStation Vita Edition – 73,831 (62,893 physical, 10,938 digital)
9. [WIU] Mario Kart 8 – 32,737 (31,184 physical, 1,553 digital)
10. [PS3] BlazBlue: Chrono Phantasma Extend – 31,546 (29,749 physical, 1,797 digital)
11. [PS4] Hyperdimension Neptunia Victory II – 30,126 (27,956 physical, 2,170 digital)
12. [3DS] Yo-Kai Watch 2: Shinuchi – 28,982 (28,064 physical, 918 digital)
13. [PS4] Final Fantasy X/X-2 HD Remaster – 27,562 (24,037 physical, 3,535 digital)
14. [PS4] Tropico 5 – 27,540 (17,340 physical, 10,200 digital)
15. [WIU] Mario Party 10 – 27,029 (26,023 physical, 1,006 digital)
16. [PS4] Dying Light – 26,886 (22,684 physical, 4,202 digital)
17. [3DS] Super Smash Bros. for 3DS – 25,295 (23,277 physical, 2,018 digital)
18. [3DS] Theatrhythm Dragon Quest – 23,025 (22,223 physical, 802 digital)
19. [3DS] Pokemon Omega Ruby/Alpha Sapphire – 22,555 (21,550 physical, 1,005 digital)
20. [3DS] Assassination Classroom: Grand Siege on Kurosensei – 20,605 (18,997 physical, 1,608 digital)
21. [PSV] Dungeon Travelers 2: The Royal Library & the Monster Seal – 19,660 (18,209 physical, 1,451 digital)
22. [PS3] One Piece: Pirate Warriors 3 – 18,093 (17,406 physical, 687 digital)
23. [PSV] Saekano -blessing flowers- – 16,420 (15,036 physical, 1,384 digital)
24. [3DS] Animal Crossing: New Leaf – 15,665 (14,873 physical, 792 digital)
25. [PS4] BlazBlue: Chrono Phantasma Extend – 15,431 (14,082 physical, 1,349 digital)
26. [PSV] Sword Art Online: Lost Song – 15,303 (13,076 physical, 2,227 digital)
27. [PS3] Minecraft: PlayStation 3 Edition – 14,570 (N/A physical, 14,570 digital)
28. [PSV] Digimon Story: Cyber Sleuth – 14,498 (10,308 physical, 4,190 digital)
29. [PS3] Pro Yakyuu Spirits 2015 – 14,088 (13,764 physical, 324 digital)
30. [PS4] Bloodborne – 13,939 (11,588 physical, 2,351 digital)