Woah Dave! is just a week away from launching on the North American 3DS eShop. On Twitter, Choice Provisions confirmed that the title is slated for October 30. Nintendo’s website lists a $4.99 price point.
GOOD NEWS, EVERYONE! Woah Dave! is coming to 3DS, iOS, and Steam on 10/30 (that's next Thursday!). PLEASE RT! pic.twitter.com/kCzc6ETooJ
— Choice Provisions (@TotallyChoice) October 24, 2014
It’s been a fairly long wait for Tengami for Wii U, but the game is almost here. Developer Nyamyam said on Twitter today that the game recently passed certification in both the US and Europe. A release date will be announced “soon” – it’ll likely be out next month.
Amazing news everyone. Tengami passed Wii U certification in both EU and US. November release is becoming 'realer' by the second.
— Nyamyam (@nyamyamgames) October 24, 2014
@NintendoTweet I am pretty positive we can announce the release date soon.
— Nyamyam (@nyamyamgames) October 24, 2014
Those who pick up an early copy of Devil Survivor 2: Break Record in Japan will receive the “Shoji Meguro x Atlus Sound Team Arrange Soundtrack”, Atlus has announced. The company will share a full track list in the future.
Devil Survivor 2: Break Record launches in Japan on January 29.
HullBreach Studios announced via Twitter today that SDK Paint is coming to the North American Wii U eShop on November 6.
The full message is as follows:
#SDKPaint November 6th is the big day. See you in the Wii U eShop then!
— HULLBREACH STUDIOS (@HullBreachGames) October 24, 2014
HullBreach has also revealed another eShop title for Wii U titled “SDK Spriter”. This will be available sometime in the first half of 2015.
Another goodie: New Wii U exclusive in planning: SDK Spriter! Development will begin after Defense Dome is done. Q1/Q2 2015 release target
— HULLBREACH STUDIOS (@HullBreachGames) October 24, 2014
Although it was pretty much assumed, Nintendo has now spoken about how it has not implemented any sort of parity clause for the eShop. In other words, indies can freely release their games on other platforms before the Big N’s digital marketplace.
Nintendo’s Ed Valiente said at the Italian Game Developers Summit today:
“There is no exclusivity or parity clause. We understand that small teams can’t work on multiple platforms at once. If you want to release on other platforms first, we’re happy for you to bring it to the platform when you’re ready. Of course, we’d like it on ours at the same time but it’s not a dealbreaker.”
Along with Europe, Zombie Panic in Wonderland DX will be releasing on the North American 3DS eShop next week. You’ll be able to purchase the game starting on October 30. Zombie Panic in Wonderland DX is priced at $6.
Back in the WiiWare days, Nintendo implemented a sales threshold. Games needed to sell a certain amount of copies before developers/publishers received any compensation.
Thankfully, that policy is long gone. The eShop does not have a minimum threshold of any kind, Nintendo’s Ed Valiente reconfirmed at the Italian Game Developers Summit today.
He said:
“So we have no minimum threshold. You earn from the first sale you make.”
Valiente also offered the following insight when asked if Nintendo enforces certain price tiers on developers:
“We let developers set the price and release date. So no, there are no thresholds, no limited price – although people still ask us what we think they should sell their game for. My answer is: go on to the eShop, see what other games are selling for, see where your game fits in and set your price accordingly. My one advice would be don’t go too low at the beginning. Because if you go too low at the beginning, you don’t have any room to manoeuvre. Games should be worth something. Out of all the games I play on smart devices, I prefer ones I can pay for – and sometimes I wish I could pay more than 99 cents.”