Nintendo is finally starting to clarify how it’s handling the release of Bayonetta 2 and its predecessor.
In Europe, consumers will be able to choose between three options. This includes two separate retail releases.
According to Nintendo:
1) Bayonetta 2 solus
2) Bayonetta 1 + Bayonetta 2 (2 discs in one packaging)
3) The digital versions available in the Nintendo eShop in Europe will be sold separately
No additional announcements have been made at this time
Reuters is reporting that Philips Electronics has won a patent infringement case against Nintendo in the UK. It’s the first of four lawsuits filed against Nintendo.
In a statement, Philips spokesman Bjorn Teuwsen said:
“It’s about a patent for motion, gesture and pointing control that we make available to manufacturers of set-top boxes and games consoles through a licensing program. We’d been trying to come to a licensing agreement with Nintendo since 2011, but since it didn’t work out we started legal action in Germany and the UK in 2012, France in 2013 and in the U.S. last month. We’ve requested fair compensation for the use of our patents.”
Philips did not share information regarding possible financial implications from the ruling.
Thanks to Joachim for the tip.
At E3, GameRant caught up with Splatoon project lead Tsubasa Sakaguchi and producer/manager Hisashi Nogami.
First, Nogami reconfirmed that we’ll be seeing Splatoon sometime in the first half of 2015, and it will include both a single-player mode and a one-on-one multiplayer local mode.
“First of all, our plan is to release this as a full retail packaged software in 2015… the first half of 2015. And because we’re releasing this as a full software title, we of course plan to include a single-player mode but then also a one-on-one multiplayer mode that can be played without connecting to the Internet.”
As far as local multiplayer is concerned, we know the following:
“What we can tell you about the one-on-one, at least, is that one player will be using the GamePad, one player will be using the Pro Controller. And we’re actually thinking of having that one-on-one mode be something kinda completely different from the four-on-four one where it’ll be, you know, kind of a lot more stalking and hiding in the ink. It’ll be much more like a quiet mode in a sense.”
“And, you know, we’ve progressed [in development] at least to that point, but in terms of what we’re going to do with the screens – whether we’re going to have one person on the TV and one person on the GamePad – we’re not sure yet.”
Valhalla Game Studios is using Unreal Engine 3 to create Devil’s Third. That’s according to an official post on the Unreal Engine blog, which lists the Wii U title.
Devil’s Third was re-announced at this year’s E3 after several years of silence. A release date hasn’t been determined at this time.
Looks like Square Enix has plans to bring Final Fantasy Explorers to the west. The name has been trademarked not only in the US, but Europe as well. Here’s hoping Square Enix makes a localization announcement sometime in the future!
Thanks to snow for the tip.
Along with today’s screenshot, Sakurai passed along the following message on Miiverse:
Here’s Donkey Kong’s third standard special attack, Storm Punch!! Thanks to the customization options, each fighter is stocked with 12 different special moves. The number of attacks is pretty appalling.
We’ve made it so that customization options, including special attacks, will be disabled when you’re playing online in With Anyone mode. After all, we have to think about game balance, and it’s crucial for anonymous players to be able to use reliable tactics against one another. When you’re playing in single player, battling with friends online, or playing locally, you’re free to play however you want–with or without customization.