The folks over at Nintendo-Online recently examined the amount of employees working at Monolith Soft between 2007 and 2014. Below, you can get an estimated look at how the staff count changed over the years based on the studio’s website.
– Nintendo bought Monolith Soft in 2007. After that the studio headcount sank from 111 in 2007 to 75 in 2011.
– In the following years the headcount increased steadily.
– In 2013 there were 108 employees working at Monolith Soft; in 2014 that number rose to 123.
– Concludingly, 15 new people were employed by Monolith Soft within the last year.
BLOK DROP U will arrive in Europe on June 26, developer RCMADIAX has announced. Pricing is set at £1.29 / €1.49.
As tweeted by RCMADIAX:
Blocks are dropping worldwide! #BLOKDROPU launches in Europe on June 26th for £1.29/€1.49.
— RCMADIAX (@rcmadiax) June 6, 2014
Nintendo has confirmed the closure of its Großostheim location. The whole area will be shut down, including the warehouse, meaning there will be only one remaining premise in Germany.
A total of 130 employees will be affected by Nintendo’s decision. Some staffers will be moved to Frankfurt.
Here’s a rough translation of Nintendo’s statement:
Nintendo of Europe has started a consultation process with respect to several changes in its organizational structure. The long term goal of these changes is that they should allow the company to better adapt to a rapidly changing market. These changes include the merging of the two sites Frankfurt am Main and Großostheim – Frankfurt would then become the new European headquarters of the company – the closure of the warehouse and the office location Großostheim, as well as outsourcing and reorganization of other functional areas. The decision to give this change measures in the consultation process was not taken lightly. Rather are their comprehensive analysis and conscientious considerations based. Unfortunately, these measures have for some of the employees in Großostheim direct consequences, as around 130 permanent employees would lose their jobs.
We’ll update this post with any additional news that comes in.
About a year ago, Gunman Clive creator Bertil Hörberg shared a look at a brand new title. The project, which was said to be “very heavily inspired by the early Zelda games”, all but disappeared soon after.
Hörberg took to Twitter today and confirmed that his Zelda-inspired title has been cancelled. On the bright side though, he may have news to share about his actual next game in the coming days.
Hörberg wrote:
Sorry for the radio silence lately; next week there might finally be some news of my next game
— Bertil Hörberg (@BertilHrberg) June 6, 2014
Not the zelda-like game I showed a while back though, that project is unfortunately dead
— Bertil Hörberg (@BertilHrberg) June 6, 2014
kindof strange yet heart warming to see people lamenting the cancellation of an indie game they've only seen 2 gif animations of
— Bertil Hörberg (@BertilHrberg) June 6, 2014
Re-posting this, as Nintendo UK took the video down yesterday. Hopefully it’ll stay up this time!