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interview

Dillon’s Dead-Heat Breaker

Nintendo Life caught up with a few of the developers behind Dillon’s Dead-Heat Breakers for an interview discussion. Producer Kensuke Tanabe and associate producer Risa Tabata from Nintendo as well as Vanpool’s Jun Tsuda participated.

We have a few excerpts from the interview below. There’s some talk about why the difficulty has been lowered this time, as well as interest in Switch and having a collaboration with Star Fox.

Mario

Koei Tecmo has worked with a number of Nintendo-related IPs in the past, including Pokemon, Zelda, and Fire Emblem. President Hisashi Koinuma also has his sights set on another franchise: Mario.

In an interview with Kotaku, Koinuma stated:

Yuji Naka

Yuji Naka was instrumental for the creation of Sonic. He programmed the very first game, and continued to work on the series – as well as SEGA projects – for over two decades.

Naka would eventually leave SEGA in 2006 to form his own studio Prope. Earlier this year, he joined Square Enix.

Nintendo Life caught up with Team Cherry at BitSummit over the weekend. William Pellen and Ari Gibson talked about the Switch version, and provided a good status update regarding progress. The team is now “near the finish line”, Team Cherry says.

Below are a few excerpts from the discussion:

GoldenEye 007

Often during a game’s creation, developers have to scrap various elements. It could be due to a lack of time, or a completely different reason.

In the case of GoldenEye 007, Rare originally intended to have four different Bonds included. Sean Connery, Roger Moore, Timothy Dalton, and Pierce Brosnan would have all been playable in the end. Unfortunately, this was left on the cutting room floor, though some elements were left behind in the original code and files.

Arcade Archives Mario Bros.

A little while back, Japanese magazine Nintendo Dream conducted a lengthy interview with Hamster CEO Satoshi Hamada. There was some very interesting discussion about releasing Arcade Archives Mario Bros. on Switch, including why it was selected first out of all Nintendo titles, how it even happened in the first place, working with Nintendo, and the intricate process used to bring it to the console.

The discussion started with Nintendo Dream thanking Hamster for bringing Arcade Archives to Switch. This marks the first time arcade titles from Nintendo have been completely ported, the first one being Mario Bros. Hamada explained that Arcade Archives was born from the desire to let as many people as possible to know about the past arcade games, and he also wants to expand it to many game consoles, including Switch.

Mario had a series of different cartoons way back in the day. The Super Mario Bros. Super Show, The Adventures of Super Mario Bros. 3, and Super Mario World all ran on television in the late ’80s and early ’90s.

Phil Harnage was directly involved with the different cartoons. As a writer, he played a prominent role in determining how the different episodes would play out.

ARMS - Kosuke Yabuki

Nintendo has published a new video discussion with ARMS producer Kosuke Yabuki. In it, Yabuki offers a behind-the-scenes look at the game’s development and some gameplay advice. We have the full video below.

Pokemon GO Fest

Pokemon GO Fest did not go well for Niantic last year. Due to technical issues, many of the events that had been planned couldn’t take place or were severely impacted. Many players who stopped by couldn’t even log in due to an abundance of traffic and other problems.

Despite Pokemon GO Fest not going over well in 2017, Niantic is trying things again this year. The company announced earlier today that the big event is returning to Chicago in July. Following the news, IGN caught up with Niantic CEO John Hanke, who reflected on all of the problems that occurred last year and how the company has learned from its mistakes.

Fire Emblem Warriors - Awakening DLC Pack

In this month’s issue of Nintendo Dream, the Japanese magazine posted its final interview with a couple of the Fire Emblem Warriors developers. Director Hiroya Usuda and producer Yosuke Hayashi stopped by to primarily discuss the Awakening DLC Pack. They also weighed in on the end of DLC, why Darios isn’t playable, and showed some interest in making a sequel.

Find some excerpts from the interview below plus some concept art. You can read the full discussion here.


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