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interview

At E3, GamesBeat interviewed Charlie Scibetta. Scibetta acts as Nintendo of America’s senior director of corporate communications. During the conversation, Scibetta spoke about Nintendo’s approach to E3 this year, the decision to stick with video presentations, having Fortnite revealed and released on the same day, and those who were hoping for a surprise.

We have these excerpts from the interview below. You can read the full discussion here.

Octopath Traveler

These days, many games receive DLC at or after launch. In the case of Octopath Traveler, there won’t be anything on that front. Producer Masashi Takahashi, in an interview with Dengeki Online, said that the game is complete as is – hence why there’s no need for DLC.

Here’s the latest Japanese trailer for Octopath Traveler by the way:

Nintendo Switch Online

Ever since the Wii era, Nintendo has offered classic games through the Virtual Console. Yet on Switch, the Virtual Console is dead as we know it. Nintendo still intends to have classics ready through Nintendo Switch Online, but at least initially, we’ll only be seeing NES games – albeit with extra bells and whistles like online features.

In an interview with IGN at E3, Nintendo of America president spoke about how Nintendo sees Nintendo Switch Online as somewhat of a Virtual Console successor. The company will make a slate of classics available, with the lineup expanding over time.

At E3 this week, Forbes caught up with Nintendo of America president Reggie Fils-Aime for a lengthy chat. The two sides spoke about Nintendo Labo, Switch’s lifespan, third-parties, mobile, and collaborations.

We have these excerpts from the interview below. You can read the full discussion here.

Hisashi Nogami has made a name for himself in recent years for his work as producer of Splatoon 1 and 2. However, he has actually been with the company since 1994. The first project he worked on? Yoshi’s Island. Nogami was responsible for character and background designs.

Yoshi’s Island ended up having a distinct look, especially for the time when it originally released. Nogami spoke with Kotaku about the game’s style, stating:

Dragon Marked For Death

Dragon Marked for Death was announced for Switch close to a year ago. The “immersive dark fantasy style action RPG” lets players experience the game alone or with up three other people in local or online multiplayer.

Inti Creates has been relatively silent on Dragon Marked for Death since its initial announcement, but news should be coming soon. Inti Creates boss Takuya Aizu ha said that the team has “gotten to a point where we are right about finishing up a beta build” and the company will have more information at Anime Expo.

Earlier today, Fox Business spoke with Nintendo of America president Reggie Fils-Aime for an interview. Topics discussed include how Fortnite is doing well on Switch thus far, the controversy that has ensued with Sony over cross-play, and streaming apps. Listen to what Reggie shared below.

Nintendo Switch

Variety caught up with Panic Button head Adam Creighton at E3 this week. During the discussion, some interesting information was shared about the company’s plans and porting efforts with Switch.

According to Creighton, Panic Button has spent close to six years working with the Switch hardware, including early development tech.

To kick off Nintendo’s Treehouse coverage, Smash Bros. director Masahiro Sakurai stopped by to show off Smash Bros. Ultimate. There’s one comment in particular that’s been making the rounds.

Here’s what Sakurai said:


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