Zelda: Breath of the Wild, Mario Odyssey devs share thoughts about each other’s games
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 17 Comments
Two of the biggest and best games this year were made by Nintendo. We’re of course referring to Zelda: Breath of the Wild and Super Mario Odyssey.
Recently, IGN caught up with developers of both games to hear about what they think about each other’s games. Super Mario Odyssey producer Yoshiaki Koizumi plus Zelda: Breath of the Wild director Hidemaro Fujibayashi and producer Eiji Aonuma shared their thoughts.
Square Enix dev on Final Fantasy IV’s mechanics and original scenario plans, Chrono Trigger ending and sequel talk
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
IGN recently spoke with Final Fantasy IV lead designer and Chrono Trigger director Tokita Takashi for a new interview. Regarding Final Fantasy IV, Takashi spoke about the challenges of implementing many new mechanics and discusses some scenarios that were originally planned for the game. He also weighed in on which Chrono Trigger ending he believes is canon, and how ideas for the cancelled Chrono Break made it into Fantasy Dimensions II.
You can read these responses from Takahashi below. For the full interview, head on over here.
Bethesda talks Switch, happy to see people impressed with Doom
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 19 Comments
It may have been completely unexpected, but Bethesda has been one of the biggest third-party publishers on Switch thus far. November saw the release of The Elder Scrolls V: Skyrim and Doom. In 2018, Bethesda will also be bringing The Wolfenstein II to Switch.
Bethesda’s approach to Switch is much different than how it used to look at Nintendo hardware. The company really hasn’t had much on Nintendo platforms since the NES days.
More: Bethesda, interview, Pete Hines
Aonuma on Zelda winning top honors at The Game Awards, The Champions’ Ballad DLC, end of development
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 4 Comments
Famitsu published a new interview this week with Zelda series producer Eiji Aonuma. It was pretty interesting, with Aonuma talking about Breath of the Wild winning “Game of the Year” at The Game Awards, including his mindset at the time and why he started out by saying “Thank you America!” He also spoke about The Champions’ Ballad DLC, and confirmed that development on the game has concluded.
We’ve prepared a translation with the most notable parts from Famitsu’s interview. You can read it below.
Square Enix on the long process of re-releasing Romancing SaGa 2, sticking with pixel art, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 5 Comments
Last week’s launch of Romancing SaGa 2 on Switch was pretty monumental. It was actually the first time the RPG released outside of Japan on dedicated gaming platforms. It’s mostly the same game as the Super Famicom title, but with a few extras like updated graphics and audio, new character classes, a new dungeon, and New Game+.
Prior to this week’s launch, VG247 caught up with producer Masanori Ichikawa original director Akitoshi Kawazu to talk about Square Enix’s classic. They commented on a variety of topics, including the amount of work involved needed to re-release Romancing SaGa 2, the decision to stick with pixel art as opposed to going the 3D route, and more.
You can read a few excerpts from the interview below. For the full discussion, head on over here.
Zelda: Breath of the Wild devs on the thinking behind Shrines and Divine Beasts, lack of long dungeons
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 33 Comments
Breath of the Wild was a complete reinvention of the Zelda formula, and many past staples were either discarded or reworked. One example of this is the dungeons. Whereas past Zelda titles featured long, unique dungeons with and a particular item to obtain, Breath of the Wild instead mostly has a ton of smaller Shrines scattered throughout the world and a few Divine Beasts that are thematically similar.
Zelda series producer Eiji Aonuma and Breath of the Wild directed Hidemaro Fujibayashi commented on Nintendo’s approach to Shrines and dungeons in the debut episode of the Nintendo Power podcast. We’re first able to hear from Fujibayashi, who explains that big dungeons would mean that players would spent too much time there.
Splatoon 2 dev on how long it took to develop, why it took so long for changing gear in-between rounds, music talk
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 12 Comments
Eurogamer published a new interview today with Splatoon 2 producer Hisashi Nogami. Nogami commented on how long it took to develop, why it took so long to allow players to change gear in-between rounds, and creating music / bands.
You can find answers to these comments below. For the full interview, head on over here.
More: Hisashi Nogami, interview, Splatoon 2, top
Mario + Rabbids associate producer on using the Mario IP, the script, Snowdrop, why Donkey Kong wasn’t truly in the game, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 2 Comments
Gamereactor published a new interview today with Cristina Nava from Ubisoft Milan. Nava acted as the associate producer on Mario + Rabbids Kingdom Battle.
During the interview, Nava talked about Mario IP, the game’s script, the flexibility of the Snowdrop engine, and why Donkey Kong wasn’t truly in the game. Regarding the final point, she explains that the concept of Mario + Rabbids is more about combining and fusing elements. They included the Rabbid Kong boss as more of a nod/reference with the shape, tie, and music instead of a Rabbid version of Donkey Kong.
Tiny Metal devs planning free multiplayer DLC and a couple of major updates
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 6 Comments
Even though Tiny Metal has officially released, Area 35 intends to continue supporting the game. Players can look forward to more content and updates in the future.
In an interview with Nintendo Life, Area 35 boss Hiroaki Yura said that the team is planning free multiplayer DLC. Once that’s done, the studio will be working on “two or three major updates” that will be announced “when we’re ready.”
More: Area 35, Hiroaki Yura, interview, Tiny Metal, Unties
Romancing SaGa director on Switch’s momentum and potential impact on game development
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 20 Comments
Akitoshi Kawazu is the man behind Square Enix’s SaGa series. He’s been involved with all of the entries, and directed Romancing SaGa 2 – which just hit Switch last week.
USgamer caught up with Kawazu with the new digital release of Romancing SaGa 2. During their chat, Kawazu commented on Switch.