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Zelda: Breath of the Wild has no set way of getting through the game. Thanks to its freedom, players can tackle it in any way they see fit. Zelda’s freedom has allowed players to come up with all sorts of interesting ways of solving puzzles. In some cases, they’ve even found ways of skipping large sections of Shrines entirely.

Producer Hidemaro Fujibayashi told IGN in a new interview that this was “all according to plan.” Nintendo wanted players to be able to have “multiple answers, multiple ways, multiple ways of doing anything.”

The Legend of Zelda: Breath of the Wild

No one could have expected Nintendo to add a motorcycle in Zelda: Breath of the Wild. But in The Chammpions’ Ballad, Nintendo did just that. The reward at the end of the DLC is none other than the Master Cycle Zero.

In an interview with IGN, Zelda series producer Eiji Aonuma discussed the development of the new motorcycle. You might be interested to know that Nintendo imported assets from Mario Kart 8 as a “test drive” of sorts.

The Legend of Zelda: Breath of the Wild has a massive amount of Korok seeds to collect. Attempting to do so requires a great deal of time, as several hundred are scattered across Hyrule.

There will be a reward waiting for you once you’ve found every last Korok Seed. The thing is, it’s not exactly helpful or valuable – it’s more comical in nature.

Xenoblade Chronicles 2

Around the launch of Xenoblade Chronicles 2, Japanese outlet 4Gamer caught up with director Tetsuya Takahashi for a lengthy conversation. The two sides discussed all sorts of different aspects regarding the game’s creation, including a return to numbered entries, the inspiration for the world as well as Drivers and Blades, and more. There was also talk about the Expansion Pass and future DLC.

We’ve prepared a lengthy summary of the new interview featuring Takahashi’s various comments. You can read it in full below.

Over the past few years, we’ve heard more and more about Nintendo letting the younger generation of developers step into the limelight. Shigeru Miyamoto himself has also spoke previously about wanting to step back so that some of the newer staff can thrive.

Nintendo commented about this as part of a new feature on The New York Times. One noteworthy quote specifically is from Miyamoto, who said that he’s looking to bring in “designers who aren’t super-passionate game fans” because he wants them to have “different interests and skill sets.”

Nintendo describes Switch as a console first and foremost, but it’s one that you can take anywhere. In an interview with IGN, Nintendo’s Entertainment Planning and Development Division general manager Shinya Takahashi spoke about the hardware’s portable nature.

When asked if they’ve seen many people playing Switch out in the world and its success thus far, Takahashi replied with the following:

Suda51 is finally back on Nintendo consoles. Next year, Travis Strikes Again: No More Heroes will launch on Switch.

Travis Strikes Again was originally announced during the latest Nindies Showcase, and for good reason. The game will have partnerships with a ton of different indie titles. Hotline Miami, Shovel Knight, and others will be featured as t-shirts in the game. The collaborations could extend further beyond that as well.

Nintendo Switch

Nintendo president Tatsumi Kimishima has conducted new interviews with a few different outlets this week, including Asahi.

In its first article, the Japanese newspaper quotes Kimishima saying that, next year, Nintendo would like to offer new kinds of gameplay that make use of the Joy-Con’s features such as HD Rumble and the motion-tracking camera. He unfortunately did not elaborate further, but the tease itself is interesting enough. HD Rumble allows for more realistic vibrations while the camera can detect the shape, movement, and distance of objects.

Over the past few years, we’ve seen an uptick in Nintendo’s dedication to DLC. President Tatsumi Kimishima just said yesterday that the company intends to beef up its approach in that area next year. And almost all of Nintendo’s releases this year have seen free or paid DLC.

Shinya Takahashi, Nintendo’s Entertainment Planning and Development Division general manager, recently spoke to IGN and talked about why DLC is a good fit on Switch. He explained to the site:

Level-5 hasn’t really done much with Switch thus far. But in 2018, that should be changing.

4Gamer spoke with Level-5 CEO Akihiro Hino, who spoke about plans for next year. He cited Inazuma Eleven Ares and Ni no Kuni II as upcoming titles, before going on to say that the company will focus on Switch in 2018 – or literally that they’ll put their power into the new console.

Hino also mentioned in his remarks that Level-5 is preparing a 20th anniversary title. However, it’s unclear if it has any relations to Switch.


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