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Nintendo UK recently spoke with Battle Chasers: Nightwar developer Joe Madureira for a chat about the upcoming Switch game. Madureira discussed the story and characters in-depth, touched on the gameplay, and explained why it’s a good fit on Switch. Read up on Madureira’s comments below. 

Eurogamer recently had the chance to interview Kosuke Yabuki, the producer of ARMS. He answered questions on a variety of topics, from ARMS to Mario Kart and more. Make sure to check out the full interview here; we’ve rounded up some of the most interesting tidbits below:

Today, GamesIndustry published a new interview with a couple of people involved with Mario + Rabbids Kingdom Battle. Director Davide Soliani and composer Grant Kirkhope participated in the discussion.

During the interview, Kirkhope talked about first finding out about the game, also shared an… interesting story about an encounter with Shigeru Miyamoto from his time at Rare. Soliani also talked about being starstruck with Kirkhpoe, worries stemming from the initial leaks, and the game’s inspirations.

You can find that and a bit more below. You can read up on GamesIndustry’s full piece here for additional comments.

Arc System Works is on board as a Switch developer. The company has already put out a few titles on the eShop, but we also know that some sort of BlazBlue game is planned.

Redbull recently spoke with BlazBlue series creator Toshimichi Mori and asked for an update about regarding the franchise on Nintendo’s console. He sadly wouldn’t divulge anything, but did say that “fighting games can definitely find a home on the Switch.”

Mori noted:

“As far as announcements go, I unfortunately can’t say much today, but what I will say is that with the introduction of fun competitive games like Arms, I do believe fighting games can definitely find a home on the Switch. Stay tuned!”

Thanks to angstygaijin for the tip.

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The latest ARMS developer interview comes from Nintendo itself. At E3, Nintendo Australia chatted with producer Kosuke Yabuki and art director Masaaki Ishikawa. Between the two, they commented on why the game features bright colors, what it was like working with Switch during its early days, the inspiration for the art, and more.

We’ve picked out the noteworthy responses from the interview below. If you’d like to read the full interview, you can do so here.

MCV recently chatted with Level-5 Abby’s director of games marketing Lucy Pozniak. Pozniak spoke about the upcoming Layton’s Mystery Journey as well as Switch.

First, about the new star Katrielle, Pozniak noted:

“We have a new hero, [Layton’s daughter] Katrielle, who’s opening up her detective agency. In addition, whereas previous titles have had bigger, more overarching story puzzles or a main mystery to solve, this one is broken into 12 chapters and it’s about solving different mysteries within those chapters.”

Layton’s Mystery Journey won’t just be on 3DS. The game is actually debuting on mobile first – July 20 worldwide. However, the experience will ultimately be the same regardless of the device you’re playing on, Pozniak said.

Square Enix has been showing a ton of support for Switch thus far. But if there’s one big hole missing in the company’s lineup, it would be Kingdom Hearts III.

IGN asked director Tetsuya Nomura about the possibility of Kingdom Hearts III coming to Switch. He started out by saying that the system “is definitely a very interesting piece of hardware,” though other platforms are the focus currently. After the initial launch on the PlayStation 4 and Xbox One though, Nomura did say that “maybe we can start thinking about other possibilities.”

Nomura’s full words:

“The Nintendo Switch is definitely a very interesting piece of hardware, but if we lightly say, ‘Oh yeah, we’ll be on the Nintendo Switch,’ I’m sure people will come back and say, ‘But what about the PS4 and Xbox One? We want them out first. Don’t focus on other platforms.’ So for now, we want to focus on what platforms we’ve already announced we’re going to be releasing Kingdom Hearts 3 on. And so after, perhaps, maybe we can start thinking about other possibilities.”

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Jason Michael Paul, with his company Jason Michael Paul Productions, has been running the Zelda: Symphony of the Goddesses concert for years. Paul does have interest in branching out into other areas of Nintendo music, though the decision ultimately lies with the big N itself.

In an interview with Vooks, Paul mentioned that he’d like to work on a “Nintendo All Star concert”. Apparently he’s even “presented these ideas for years and years.” The premise is what you’d expect – a whole concert of music from Nintendo franchises in a single concert.

Paul said:

“(laughs) Of course, it’s all on Nintendo! I’ve already presented these ideas for years and years. Now so hopefully I’ll get my shot to be able to do that and hopefully I’ve done the Legend of Zelda franchise justice enough to be to be handed the torch to be able to do that because the idea of creating a Nintendo All Star concert is definitely something I would love to do. It would basically be all of Nintendo’s IP being presented all in one concert, it would be phenomenal.”

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Dragon Ball FighterZ

Switch is getting its first Dragon Ball game soon, though not the newest one. Bandai Namco is bringing Dragon Ball Xenoverse 2 in September.

Bandai Namco and Arc System Works unveiled the brand new Dragon Ball FighterZ at E3 last month. Switch was not included as one of the confirmed platforms. However, in one interview, Dragon Ball FighterZ producer Tomoko Hiroki indicated that a Switch release might be possible if fans showed interest.

This month’s issue of Nintendo Dream contains a lengthy interview with a couple of developers working on Fire Emblem Warriors. The Japanese magazine spoke with producer Yosuke Hayashi and director Hiroya Usuda. The interview covers some old topics, but also expands on previous interviews and throws new discussions into the mix as well.

Hayashi and Usuda first elaborated on Fire Emblem Warriors origins. The interview later talks about how the represented characters and games were chosen, including heated conversations between the developers, going with Shadow Dragon over the original game, choosing female Corrin over her male counterpart, and more. There’s also talk about the original characters and how their designs were updated after seeing the new characters in Fire Emblem Heroes – and plenty of other topics.

You can read the full Nintendo Dream interview with Hayashi and Usuda below.


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