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Hisashi Nogami, producer of Splatoon, was interviewed in last week’s Famitsu. There weren’t any major revelations, but Nogami did share some interesting tidbits. We now have some news about those who have been playing Splatoon online.

The ratio between Turf War and Ranked Battle players is roughly fifty-fifty. New players tend to concentrate on Turf War while those who have played for long time usually focus on Ranked Battle. The recent update increased point bonuses for Turf War, which perhaps made some people to go back to that mode. Of course, there are also people who have always enjoyed Turf War since launch.

The interview also says that there were many players during the end of 2015 and start of 2016, which may have been due to the holidays and start of the new year. The current numbers have dropped off in comparison, but there is still a stable number of players.

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GameSpot caught up with Sonic Boom: Fire & Ice creative director Matt Kraemer to learn more about the game. Much of the discussion pertained to how this title improves upon the original and listening to fan feedback.

Per usual, we’ve rounded up the interesting responses below. For the full discussion, head on over to GameSpot.

IGN has now published its full interview with Shigeru Miyamoto about Super Mario Run. Among the responses, Miyamoto touched on when development truly began, the various modes, the fact that it’s a different experience compared to the console games, pricing, and more.

We’ve rounded up the interesting comments from Miyamoto below. You can read IGN’s full article IGN.

With Super Mario Run, Nintendo will be attempting to attract players who aren’t entirely experienced with Mario titles or games as a whole. However, that doesn’t mean it’ll be devoid of challenge for longtime fans.

Nintendo developer Shigeru Miyamoto wouldn’t divulge what we can expect from Super Mario Run’s later levels. He did say, however, that Mario fans won’t have to worry about easily making it to the end.

Miyamoto teased:

“A big point with this game is, ‘How can we make this a game that people who aren’t good at games can play the game and enjoy it?’ But also at the same time, we’ve been making Mario games for a long time, and we know how to make them challenging. So if you’re a Mario fan, I don’t think you have to worry about that part of it.”

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The Telegraph is the latest outlet to have published an interview with Shigeru Miyamoto about Super Mario Run. Nintendo’s legendary developer touched on why this is the right time for Mario to be on mobile, why the game is on iOS first, and more.

We’ve posted a few notable excerpts from the interview below. The Telegraph has the full discussion here.

Thus far, we’ve seen amiibo incorporated into both Wii U and 3DS. The functionality is likely to be integrated into NX as well. But what about smart devices, which Nintendo is now supporting quite a bit?

Shigeru Miyamoto appears to be open to the idea. Speaking with IGN, Miyamoto mentioned: “There’s nothing we can announce today but it’s certainly an area we’re interested in, and today Apple announced some new news about their NFC technology.”

It’s not a confirmation, but that sounds like a very positive response. I wouldn’t be surprised if we see amiibo-supported mobile titles in the future.

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The Verge is the latest outlet with an interview focused on Super Mario Run. The site spoke with Shigeru Miyamoto, who unveiled the mobile game yesterday. Miyamoto talked about how Super Mario Run came to be, whether we’ll see a Mario game on mobile in which you have full control, and more.

Head past the break for a roundup of Miyamoto’s comments. You can read The Verge’s full piece here.

Shigeru Miyamoto

Nintendo made a big announcement yesterday by revealing that its biggest IP will grace mobile platforms. In December, Super Mario Run will be out on iOS.

While Mario creator Shigeru Miyamoto acknowledges that having Mario on new platforms can keep him relevant, virtual reality is another story. He feels that the reclusive nature of the technology isn’t a good fit just yet. nintendo also wants people to play “for a long time”.

Miyamoto told USA Today in a new interview:

“I would agree that adapting Mario to new platforms is a key to keeping him relevant. But we want families to play together, and virtual reality (which requires players to be closed off from the real world) doesn’t really fit well there. We also like people playing for a long time, and it’s hard to do that in VR.”

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Shigeru Miyamoto appeared at Apple’s conference today to announce Super Mario Run. While the game will be on iOS first in December, it’s also slated for Android. The game just won’t be coming to the latter platform this year.

“For us, the stability of the iOS platform was important in choosing iPhones for the game,” Miyamoto mentioned to IGN. He explicitly told the site that Super Mario Run’s release on Android won’t be this year, meaning it’ll be in 2017.

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In recent months, Nintendo has spoken about wanting to launch five mobile games by March 2017. However, that number is now dropping to four.

We posted this in our TIME interview roundup post about Super Mario Run, but Shigeru Miyamoto told the publication that Nintendo’s plans changed due to “market conditions and the development process”. His full words:

“We’ve consistently stated a plan to launch approximately five mobile apps by the end of this fiscal year, including Miitomo. Given market conditions and the development process for each title, our current plan is to launch four total mobile titles in that period.”

Miitomo was up first, and Super Mario Run is next in December. Fire Emblem and Animal Crossing will then follow by the end of March. As for the one after that, it’s unknown what Nintendo is working on.

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