Nintendo considered Fire Emblem and Pokemon crossover before moving on to Tokyo Mirage Sessions #FE
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 21 Comments
Tokyo Mirage Sessions #FE certainly had an interesting development cycle. At one point, it was considered for 3DS. The team also thought about various genres. But in the end, Tokyo Mirage Sessions #FE was made for Wii U as a mostly unique RPG that borrows some elements from Fire Emblem and Shin Megami Tensei.
Going back well before development started, the game’s origins also have some ties to Pokemon, strangely enough. Nintendo director Hitoshi Yamagami revealed in a Nintendo Dream companion booklet at the end of last year that the company’s Kaori Ando “proposed a plan” that would have featured Pokemon and Fire Emblem. However, since a different proposal was floating around at the same time which would eventually become Pokemon Conquest, the idea was abandoned.
Here’s what Yamagami and Ando had to say about the situation, as translated by kantopia:
Creators on the new Mega Man animated series – more optimistic character, art style, airing on Disney XD
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 10 Comments
Nerdist posted a new interview yesterday with some of the creators behind the new Mega Man animated series. Steven T. Seagle, Duncan Rouleau, Joe Kelly, and Joe Casey from Man of Action all participated in the discussion. Aside from talk about Mega Man as a character (focusing on optimism), the art style, and other topics, Nerdist also says that the show will air on Disney XD next year.
Per usual, we’ve rounded up some of the comments below. You can read the full interview on Nerdist here.
Video: Image & Form on SteamWorld Heist, amiibo, NX support, future plans
Posted on 8 years ago by Brian(@NE_Brian) in 3DS eShop, General Nintendo, Switch, Videos, Wii U eShop | 1 Comment
MyGamingBoulevard caught up with Image & Form CEO Brjann Sigurgeirsson to discuss the SteamWorld Heist, including the retail version. Sigurgeirsson also commented on amiibo, NX support, and future plans. Watch the full interview below.
More: Amiibo, Brjann Sigurgeirsson, interview, top
EA once again asked about NX support
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 10 Comments
Yesterday we posted some comments from EA executive vice president Patrick Soderlund in response to a question Game Informer asked about NX. Now we have additional statements from another staffer: Peter Moore.
Moore was asked about EA’s stance on NX support, but like Soderlund, he was non-committal. Here’s the exchange between the two sides:
Eurogamer: Nintendo – it also has a new console coming out. EA, like a lot of publishers, were kind of quiet on Wii U. What is EA’s stance on supporting NX?
Peter Moore: I don’t know – obviously a lot of details are still to be unveiled. EA has developed for Nintendo for 30 years and I was famously quoted as saying we’re still good friends. I have lived the console cycle’s ups and downs – I launched the Dreamcast. Some publishers got behind that and some didn’t. But certainly, EA has never come out and said it won’t develop for Nintendo.
Eurogamer: EA had that ‘special relationship’ announcement for Wii U which never really materialised – how do you see NX being different in that regard? It sounds like Nintendo are again choosing a path which is not trying to compete with other consoles EA supports and simply be another Xbox or PlayStation. Does that make Nintendo a more difficult proposition to support?
Peter Moore: Nintendo has always based its success on its first-party games because it is a brilliant first-party developer. If you asked that question to them they’d say they have to launch with first-party software first – that’s where the first dev kits go.
More: EA, interview, Peter Moore
EA praises Nintendo, but quiet on NX support for now
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 28 Comments
We’ve seen a couple of third-parties announce titles for NX even though the system still hasn’t been properly unveiled. We’ve also heard about some publishers who have left the door open to support. With EA though, their intentions are less clear.
Game Informer asked EA executive vice president Patrick Soderlund about NX at Gamescom today. While he was quick to praise the big N, he wasn’t willing to come out and comment on the new platform for now.
He said:
“Nintendo is such an instrumental part of our whole industry. They deserve to be successful, and they deserve to be a major player in the business, given their pedigree. It’s not only the machines that they’ve built, but also the IPs they’ve brought to market. There are very few companies like Nintendo. Whenever they bring something to market that we see an addressable market for, we’ll be there. Given that they haven’t announced [a new console] officially or shown it, I can’t comment specifically.”
More: EA, interview, Patrick Soderlund, top
Level-5 on cross-media projects, not oversaturing the market, Megaton Musashi
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 1 Comment
Forbes was given the opportunity to speak with Akihiro Hino, CEO of Level-5. The two sides talked about topics like the company’s cross-media push, avoiding market saturation, and the brand new project Megaton Musashi.
Head past the break for some excerpts from the piece. You can read the full article here.
More: Akihiro Hino, interview, Level-5, Megaton Musashi, top
Aonuma says it’s been tough implementing Zelda: Breath of the Wild’s day/night cycle
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 17 Comments
Implementing the day/night cycle in The Legend of Zelda: Breath of the Wild has been “extremely hard,” series producer Eiji Aonuma has said. Part of the challenge has been avoiding a situation where players would encounter “something that was dark and scary.”
Previous Zelda titles have offered day-night cycles of their own. But Breath of the Wild is taking it much further as it directly affects the gameplay. For instance, players will find that enemies sleep at night, and the temperature can drop which has an impact on Link.
Aonuma told EDGE magazine this month about the day/night cycle:
Pokemon Company on the Super Bowl commercial, Detective Pikachu film, Pokemon GO, more
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
GamesBeat was recently given the opportunity to speak with The Pokemon Company consumer marketing director J.C. Smith. Smith had plenty to say about the Super Bowl commercial which aired earlier in the year, the Detective Pikachu film (we’ll hear more “soon”), Pokemon GO, and more.
Per usual, we’ve rounded up some of the important responses below. You can read the full interview on GamesBeat here.
More: interview, J.C. Smith, movie, Niantic, Pokemon, Pokemon GO, top
Niantic CEO John Hanke talks Pokemon GO at GamesBeat 2016 conference
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, Videos | 2 Comments
At the GamesBeat 2016 conference, Niantic CEO John Hanke stopped by for a thirty minute chat. Hanke talked about Pokemon GO and more during the event. Here’s the full recording:
More: interview, John Hanke, Pokemon GO
Video: Rare on the making of It’s Mr. Pants
Posted on 8 years ago by Brian(@NE_Brian) in GBA, General Nintendo | 1 Comment
It’s Mr. Pants is a very interesting game. Banjo-Kazooie developer Rare created the Game Boy Advance title back in 2004. As some of you may know, Mr. Pants started out as the studio’s mascot on their website.
Rare recently shared a feature in which the making of It’s Mr. Pants was discussed. Check out the 10-minute video below.