Submit a news tip



interview

Sumo Digital worked with SEGA to release Sonic & SEGA All-Stars Racing in 2010. It was a racer starring Sonic and a bunch of other characters based on SEGA’s various franchises. The game was well-received, and the two companies then returned in 2012 with the sequel Sonic & All-Stars Racing Transformed. The racing was just as good, and Sumo did everything it could to make an even bigger and better game.

While reflecting on the sequel in last month’s issue of EDGE, executive producer Steve Lycett told the magazine:

“It was basically, ‘What if we had vehicles which transformed and [travelled across] land, air and sea?’ That was the initial back-of-a-fag-packet idea that became the basis of Transformed.”

“We made everything fourplayer; we made sure every single track had its own individual [style]. In a way, we almost didn’t care what Sega thought, as long as the fans were happy. We said we wanted to deliver absolutely everything we could, and we never pulled back from that, to the point where we were sneaking updates and various bits and pieces under the radar.”

In a recent Nintendo Life interview with Joe Zieja, the voice of Fox McCloud in Star Fox Zero – The Battle Begins, we got to hear what it’s like working with Nintendo as a voice actor.

On what it was like auditioning for the part, and the realization that he would be voicing none other than Fox McCloud himself, Zieja said:

I auditioned for a code-named project and had absolutely no idea what it was. I didn’t even know it was anything big. The specs just described what they were looking for and asked that only talent in the LA area audition, so I did. I didn’t hear about it for weeks (and I do so many auditions a day that my mental health demands I fire-and-forget). Then one Saturday I get an NDA from Nintendo, and I think “oh, cool. I probably got Shopkeeper #5 in something or other.” Then the next email came with Fox’s picture on it and I lost my mind.

Earlier today, the second “Kirby: Planet Robobot Ask-a-thon” was hosted on Miiverse. Just like last time, director Shinya Kumazaki took on several fan questions.


This week’s discussion has a lot of talk about Meta Knight and some story elements. There’s also a little bit on music, but that will be saved mostly for the next ask-a-thon.

You can read all of Kumazaki’s comments below.

Reggie Fils-Aime

[a]listdaily has gone live with a new interview featuring Nintendo of America Reggie Fils-Aime. Naturally, NX came up multiple times throughout the discussion, with Reggie saying how the company has “a strong concept” and talking about lessons learned from Wii U that can be applied to NX. Mobile, merchandise, and the Universal partnership were other topics that were discussed.

Continue on below for notable excerpts from the interview. You can read the full thing here.

NintendOn recently posted a translated version of their interview with the developers of World to the West, Rain Games.

Most of the interview goes into the story and setting of World to the West, which will act as a sequel to Rain Games previous title Teslagrad. On the subject of gameplay and how each of the four unique characters will play, Rain Games had this to say:

Every character has different abilities, and dedicated levels. At a certain point they will all meet, and from that point on it will be possible to choose which character to use, and it will be possible for the player to clear every level with every character, using their different abilities. Playing as a character you will meet the others as NPCs, and their plot will continue.

You can read the full interview below.

Source

At Gamescom last week, IGN spoke with Splatoon producer Hisashi Nogami and Nintendo EPD general manager Katsuya Eguchi.

The Wii U shooter has been a big success having sold well over four million units. On the topic of its success, Nogami said:

“It felt like it has been a while since we created a brand new franchise. We’re really happy with the response to Splatoon and with the amount of fans who are supporting it.”

Speaking of popularity, the Squid Sisters Callie and Marie have really taken off. The two characters even ended up receiving their own amiibo and closed out Splatoon’s final Splatfest, which weren’t originally planned.

Nogami shared the following on the Squid Sisters:

At E3, Axiom Verge creator Tom Happ said he was looking into a potential 3DS port. That’s something which still hasn’t been ruled out, but technical challenges could prevent it from happening.

Dan Adelman, who has worked with Happ, was asked by Nintendo World Report for another update on Axiom Verge possibly coming to 3DS at Gamescom last week. Here’s the latest on that front:

“We would love to, but we’re looking into the technical feasibility. Even though the graphics/artstyle is very retro-looking, there’s actually a lot that’s technically going on under the hood. It’s always funny when people look at it and say ‘Oh, you could run that on the NES’, and I laugh because there’s no way you could run that on a NES. It really pushes the Wii U hardware. We’re investigating what it would take to bring it to the 3DS. We probably wouldn’t be able to, if we were able to do it at all, there would have to be some compromises made. We don’t know what those compromises would be, and if it’s not going to be a great experience we don’t want to do it. We’re looking into it now, if I had a magic wand and could make it play perfectly on the 3DS, absolutely we’d love to do it.”

Axiom Verge is coming to Wii U on September 1. According to Happ, it’ll be the game’s best version.

Source

In a recent interview with Nintendon.com, Shin’en Multimedia confirmed that their next project will be with Nintendo. Shin’en Multimedia, creators of FAST Racing Neo, recently confirmed that while their next project is a secret, it will be on a Nintendo console.

The studio was asked what it would like to do after FAST Racing Neo. In response, Shin’en said:

The problem is I can’t talk about it. I’d really like to talk about it, but if I say anything…. let me put it this way: we’re very happy to work with Nintendo, we’ll keep doing it and our next project will be with them. We’re also carrying out new experiments and creating new prototypes, but I can’t talk about this either, because they’re so deep in their initial stage that there would be no point talking about it now.

 

Source

Some companies have been more open with regards to NX support than others. The likes of Square Enix, SEGA, and Ubisoft have already confirmed games for the system. On the other hand, Eidos Montreal seems a bit more hesitant.

Finder.com.au asked Olivier Proulx, the producer of Deus Ex: Mankind Divided, if he’d be interested in seeing his new project on NX at any point. Here’s the full exchange:

Square is known to support the NX with Dragon Quest and we also saw the director’s cut of Human Revolution appear as one of the first games on Wii U – would you want to see Mankind Divided on NX one day?

We’ve never thought about the NX. Right now there’s nothing new to announce there. We’ve just been looking at PC, Xbox One and PS4, and that’s been our focus.

Well, if you were a betting man, what do you reckon the chances are?

I can’t be that obvious. I can’t bet on this (laughs).

One interesting thing to remember is that Deus Ex: Human Revolution – the series’ previous entry – made its way to Wii U and was largely considered to be the best version. It’d be interesting if something like that happened again with NX. If that did happen though, it’d be another late port.

Source

At Gamescom, the ESL hosted Splatoon Showdown, an official eSports tournament. Game producer Hisashi Nogami was in attendance and took on a few interview questions during the event.

Nogami talked about the competitive scene, how Nintendo approached development for Splatoon, and his favorite weapon. You can watch the full interview below.


Source


Manage Cookie Settings