Chibi-Robo!: Zip Lash devs on why snacks are prominently featured, took lots of effort
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
In Chibi-Robo!: Zip Lash, the game is packed with plenty of snacks like pocky and Utz potato chips. Nintendo producer Risa Tabata explained during E3 2015 last week that this came about so that players would be able to truly understand Chibi-Robo’s size, and so that he’d have more items to collect that felt more substantial.
Tabata told Nintendo World Report:
“We were trying to think of ways to express [how tiny Chibi-Robo is] to give you a point of reference to show you how small he is in real life. Since this time, there are no people around, [the snacks] something we can give you to compare.”
“Because the game itself takes place around the world in various places, we thought coming up with different monuments that you see around the world, such as the Statue of Liberty or the Pyramids, but that would be way too big to use as a reference for a tiny little robot. And that’s when I thought ‘What’s something that’s around us all the time, and makes people happy to see or to find in game?’ I personally also love snacks too, so I thought this is a great idea to implement in the game.”
In order for snacks to be included in Chibi-Robo!: Zip Lash, Nintendo branches in North America and Europe needed to reach out to different companies. Tabata also visited 30 different snack food companies for the Japanese version.
Nintendo producer Kensuke Tanabe said:
“Around this time in Japan, it is super hot and humid. So she was wearing her business attire, walking around the whole country, travelling to present this idea to all these people. I myself was sitting in the office, just chilling, thinking ‘She’s going through such a hard labor.’ *laughs*”
Zelda: Tri Force Heroes – origins, letting Link wear a dress, lots of outfits, co-op, and communication
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 6 Comments
Polygon has posted a new interview with The Legend of Zelda: Tri Force Heroes director Hiromosa Shikata. Shikata addressed the project’s origins, shared further insight into Link being able to wear a dress, and commented on the co-op and communication elements.
Continue on below for a breakdown of Polygon’s piece. You can check out the site’s full article here.
On the game’s origins…
“I remember talking about it during the development of A Link Between Worlds. [We] had wanted to do more multiplayer Zelda … and in [Spirit Tracks] there’s a portion where you control the Phantoms. That element really intrigued me and brought out the idea that I wanted to try multiplayer as well.
“We really got started on it during development of A Link Between Worlds, that feeling of wanting to explore more multiplayer. It was sort of revitalized and came out of hibernation for me while I was working on A Link Between Worlds.”
– Shikata says outfits also reflect a sense of accomplishment
– A player’s available wardrobe will reflect their progress in the game
– Players craft their outfits from materials they find by clearing dungeons, turning Triforce Heroes into something of a loot-based grind
Iwata Asks: Fire Emblem Fates now live
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Nintendo has published the latest Iwata Asks discussion, which focuses on Fire Emblem Fates. Access the developer interview here.
Fire Emblem Fates launches in Japan this Thursday. The North America and European release is scheduled for 2016.
More: Fire Emblem Fates, interview, top
Super Mario Maker devs on its origins, challenges, sharing levels, no enemies/objects DLC, more
Posted on 9 years ago by Brian(@NE_Brian) in News, Videos, Wii U | 4 Comments
At E3 2015 last week, GameXplain sat down with Super Mario Maker Takashi Tezuka and Yosuke Oshino for a chat about Super Mario Maker. You can watch it in full below. I’ve also attached some notes that I thought were particularly interesting.
– Was decided to make it only a single-player game early on
– Online functionality was also decided early on
– Nintendo was worried about the servers being flooded with levels and being unable to find them, so a lot of work was put in to make sure players can find the great ones admist so-so levels
– Can’t download a level, edit it, and reupload; done to avoid copycat levels
– Can only upload 1 level at a time, not full-scale Mario adventures
– Hard cap on the number of objects you can have in a level, but you probably won’t ever notice it
– Nintendo will be able to distribute courses to players
– No DLC plans for things like enemies and objects
– Once again, no Koopalings
– Different amiibo suits only change the sound effects/different animations for clearing the course
– Nintendo has more stuff to reveal for Super Mario Maker
– Tezuka’s favorite Mario game is Super Mario Bros. 3
– Oshino’s favorite Mario game is Super Mario World
Reggie: amiibo won’t distract Nintendo from making games
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 17 Comments
Polygon has put up another round of quotes from Reggie Fils-Aime, this time focusing entirely on amiibo. The main takeaway is how Reggie conveyed that they won’t distract Nintendo from its bread and butter: making games. Other than that, he commented more on the supply for figures and a few other areas.
All of Reggie’s comments can be read below.
More: Amiibo, interview, Reggie Fils-Aime, top
Warren Spector talks Nintendo on mobile, Epic Mickey, DuckTales love, and more
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii U | 1 Comment
Nintendo World Report was able to hold a discussion with Warren Spector. Spector discussed Nintendo bringing games to mobile, Epic Mickey, his love for DuckTales, and more. You can view the full interview below.
Inafune on the Japanese gaming industry, says “companies need to start looking outside of the box”
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 11 Comments
Keiji Inafune has been very outspoken about the state of the Japanese gaming industry over the past few years. While the situation has been improving, Inafune still believes that companies in Japan could go about things in a better way.
He told GameSpot in a recent interview:
Japanese creators and Japanese companies need to start looking outside of the box. They can’t just stay inside Japan and make their own game and bring it to E3 and hope it will be a hit. That’s not going to happen. You have to work with foreigner companies, in North America, Europe, and other places around the world so there’s a new taste coming into your game.
The language barrier is always there, that’s not going to change. But, if you always stay away from the world market, just because of that, you’re not going to evolve. So, the next thing is that people should get out more and see outside of Japan more. You can’t just stay inside, hoping that your game will be a success around the world. That’s not going to happen.
More: interview, Keiji Inafune
Why Rare wasn’t too interested in making another core Banjo game after Tooie
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
Rare created Banjo-Kazooie and Banjo-Tooie, but the team never went on to develop a third platformer in the series for the N64. Some may wonder why.
Speaking with Kotaku, Grant Kirkhope indicated that it came down to fatigue. While Rare did go on to make Donkey Kong 64, they were a bit tired when it came to making 3D platformers, and Rare didn’t do too much else in that space.
As Kirkhope explained:
“I think with Tooie we were tired of it at that point. We’d done two games, and, if you do continual sequels—Rare didn’t like to do that—we didn’t want to do another Banjo game. And that’s why it kind of ended there.”
More: Banjo-Kazooie, Grant Kirkhope, interview, Rare
Reggie – NWC and Smash Bros., knows fans want Samus Aran Metroid, Mother 3, amiibo supply, RPGs
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 85 Comments
Kotaku is the latest outlet to have published an extenstive interview with Nintendo of America president Reggie Fils-Aime. Topics include the Nintendo World Championships, Metroid Prime: Federation Force, Mother 3, amiibo, and more.
You can find the full Q&A rundown below. Kotaku’s original piece can be read here.
More: interview, Reggie Fils-Aime, top
Video: Nintendo’s Damon Baker talks all about indies
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, Videos, Wii U eShop | 1 Comment
Nintendo Enthusiast sat down with Nintendo’s Damon Baker to talk all things indie at last week’s E3. Give it a watch below.