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This information comes from Metroid Prime series producer Kensuke Tanabe…

“Well, first I would say that the focus on the battle between the Federation Forces and the Space Pirates was an idea I had since I was involved in Metroid Prime 3. It’s similar to with Metroid Prime Hunters, how we relied on NST [Nintendo Software Technology] to do that. Hunters deals with the relationships between the bounty hunters besides Samus in the world of Metroid. We wanted to make something that would show the fight between the Federation and the Space Pirates, but there was no company that would make that for us.”

“In making this game we initially intended it to launch alongside the New Nintendo 3DS, but we were a bit late in doing that. The team who’s schedule was free at the time was Next Level Games, and so we turned to them.”

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This information comes from Metroid Prime series producer Kensuke Tanabe…

“If we started for Wii U now, it would likely take three years or so. So it would likely now be on Nintendo’s NX console. It’s a long time but it would need to include a lot of content, which would take a lot of work on the development side.”

– Tanabe has plenty of ideas for the game
– This includes a focus on a single planet that has a time-shifting mechanic

“Instead of broadening it to more planets I would have one and would focus on the timeline, and being able to change that. That’s one interesting idea I have in mind… but I understand many people thought that [Echoes] was too difficult.”

Head past the break for more quotes, which may include Metroid Prime spoilers for some.

This information comes from Shigeru Miyamoto…

“We didn’t really look around at that many different places. Our first instinct was to try and find an appropriate team within Nintendo. One place we kind of considered was Monolith Soft.”

“But it kind of came down to to there wasn’t really a place we wanted to work with other than Platinum just because they are so committed to creating exciting visuals. We kind of really wanted to improve the visual quality of the game.”

Miyamoto also said Nintendo felt comfortable trusting Platinum with an intellectual property due to the studio’s understanding of action games. Additionally, the team has a number of Nintendo fans.

Aside from that, Platinum was approached first mainly because of Miyamoto’s history with game designer Hideki Kamiya. Miyamoto mentioned: “A kind of another element is the fact that I worked for a long time with Kamiya, even going back to our Capcom days working on Mickey Mouse games. So that was definitely part of it, too.”

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Engadget has published a new interview with Nintendo’s Kensuke Tanabe about Metroid Prime: Federation Force. Tanabe discussed the game’s origins, revealed that a Wii U version was considered, and spoke about how Nintendo tried making a multiplayer Metroid game for the DSi. There’s that and much more in the interview roundup posted after the break!

Nintendo World Report has put up a new interview with a couple of folks working on Yooka-Laylee. Check it out below.

The quotes below come from a Eurogamer interview with Shigeru Miyamoto and Platinum’s Yusuke Hashimoto…

Miyamoto on the connection to Star Fox 64…

“The overall structure is very similar, but the gameplay, bosses – lots of new content in there.”

Miyamoto on the different views you get on the TV and GamePad…

“We’re definitely going for a different feel where it’s very cinematic, but you’re able to control everything at the same time, so it’s between a movie and a game.”

This information comes from Metroid Prime producer Kensuke Tanabe when if Metroid Prime Federation Force is the only Metroid Prime game he’s working on…

“I said this at the beginning, but I’m not involved in the 2D Metroid games that Mr. Sakamoto works on. I still feel like there’s a little more work left for me to do in the Metroid Prime series. I can’t say when, but I want to make another one.

– Tanabe reminded IGN about the ending of Metroid Prime 3: Corruption
– After Samus’s ship flies off into the distance, another ship suddenly appears
– He said that players Metroid Prime Hunters should recognize that the ship belongs to a bounty hunter called Sylux.

“He’s actually chasing after Samus, and that’s where that game ends. There’s still more I want to build around the story of Sylux and Samus. There’s something going on between them. I want to make a game that touches upon [it].”

“I’m also thinking that, in that eventual game between Sylux and Samus that might get made, that I wants to involve the [Galactic] Federation as well. So it would be a good idea to release a game like Federation Forces to flesh out its role in the galaxy before moving on to that.”

Source

An interview from Game Informer provides new insight into the Nintendo World Championships 2015. The site was able to speak with Nintendo Treehouse’s Erik Peterson, producer of the event, about a number of topics. Peterson revealed the tournament’s trophy, and spoke about things like games Nintendo is keeping secret for now, which seems to apply to some guests as well.

Continue on below for a number of comments from Peterson. Be sure to give Game Informer’s article a look here, too.

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AlphaBeatic has gone live with a new interview featuring Nintendo Canada general manager Pierre-Paul Trepanier. There’s a lot of talk specific to Canda, but the whole interview has some neat insights as a whole.

Trepanier talked Wii U and 3DS sales, Splatoon’s performance thus far, and even teased some “interesting partnerships” that we’ll apparently be hearing about soon.

We’ve posted a good portion of the Q&A below. There are a few more questions and answers on AlphaBeatic here.

GameSpot published a new interview yesterday regarding Sonic Boom: Fire & Ice. The site spoke with SEGA producer Omar Woodley and PR representative Aaron Weber about the new 3DS game and beyond. That includes talk about why Sonic Boom is skipping Wii U this year, appealing to both Sonic fanbases, and more.

Read on below for the full Q&A. Be sure to check out GameSpot’s full article here as well.


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