Video: Game Freak talks Scorbunny in Pokemon Sword/Shield
Posted on 5 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Game Informer is back with another video for Pokemon Sword/Shield that focuses on Scorbunny. Below, director Shigeru Ohmori, producer Junichi Masuda, and art director James Turner discuss the making of the creature and give hints about where its evolution could go.
More: Game Freak, interview, Pokemon Shield, Pokemon Sword
Video: Game Freak talks Grookey in Pokemon Sword/Shield
Posted on 5 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Game Informer shared a new video today with Game Freak today all about Grookey in Pokemon Sword/Shield. Director Shigeru Ohmori, producer Junichi Masuda, and art director James Turner talk about the making of the Pokemon and give hints about where its evolution could go. Watch the video below.
More: Game Freak, interview, Pokemon Shield, Pokemon Sword
Game Freak on why it took so long for a Pokemon console game
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Pokemon has long been known as a handheld-only series. Thanks to the hybrid nature of Switch, that’s finally starting to change. Pokemon: Let’s Go, Pikachu / Eevee got things started last year and allowed fans to experience the games on an actual television. Pokemon Sword and Pokemon Shield are continuing the trend on Switch and will mark an entirely new generation that can be played on the big screen.
In the latest issue of Game Informer, producer Junichi Masuda was asked why it took so long for a Pokemon console game. He first noted the importance of maintaining an open experience in which players can connect with others in real-life, explaining:
More: Game Freak, interview, Junichi Masuda, Pokemon, top
Masuda on why Game Freak doesn’t expand and keeps team sizes relatively small
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Compared to the some of the big developers out there, Game Freak is relatively small. Companies like Ubisoft, Activision, and EA have massive amounts of staffers working on their projects. Meanwhile, the core team at Game Freak has only around 180-200 people working on Pokemon Sword/Shield, which may seem small in comparison.
Junichi Masuda, who has been at Game Freak since the early days, told Game Informer that he’d work with just 20 employees if he could. He noted that having bigger teams results in having too many cooks in the kitchen. Masuda prefers small teams due to how key communication is, which can be challenging when developing games.
Game Freak established the Gear Project system in which it lets even smaller teams create projects outside of Pokemon. Little Town Hero, HarmoKnight, Pocket Card Jockey, and Giga Wrecker Alt. were all born from that initiative. If Masuda had a chance to do something within Gear Project, he’d make a shooter along the lines of R-Type.
More: Game Freak, interview
Game Freak considered changing up turn-based battle system and number of moves for Pokemon Sword/Shield
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Pokemon Sword and Pokemon Shield are the next true entries in the franchise. This is also the latest generation and the first new one on a console. Given those aspects, it makes sense that Game Freak re-examined all aspects of gameplay while developing Pokemon Sword/Shield.
Planning director Kazumasa Iwao spoke with Game Informer in the magazine’s latest issue as to how Game Freak approaches keeping the experience fresh, stating:
More: Game Freak, interview, Kazumasa Iwao, Pokemon Shield, Pokemon Sword, top
Video: Game Freak answers 101 rapid-fire Pokemon questions
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Game Informer is continuing its coverage of Pokemon Sword/Shield with a new off-beat video. Below, Pokemon Sword/Shield producer Junichi Masuda and director Shigeru Ohmori answer 101 rapid-fire questions, many of which are about the upcoming Switch titles.
More: Game Freak, interview, Junichi Masuda, Pokemon, Shigeru Ohmori
Virtuos clarifies plans for “bespoke” versions of games on Switch, pushing hardware limits with The Outer Worlds
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
You may recall that, not too long ago, Virtuos vice president of games Elijah Freeman said the company was working on “bespoke Switch titles for some of the most beloved IPs in the industry.” In an interview with GamesIndustry, Freeman clarified what was actually meant by this.
Speaking with the site, he said:
More: Elijah Freeman, interview, top, Virtuos
Overwatch dev on Switch porting challenges, Nintendo’s support of motion controls, porting timeline
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Vooks recently had the opportunity to speak with Overwatch principal game producer Wes Yanagi about the upcoming Switch version. Yanagi weighed in on the challenges involved, how conversations started with Nintendo about including motion controls, and the timeline of porting the game over.
You can find responses to these topics below. For the full interview, head on over to Vooks.
More: Blizzard, interview, Overwatch, Wes Yanagi
Divinity: Original Sin 2 dev on bringing the game to Switch, chances of Baldur’s Gate 3 port, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Divinity: Original Sin 2 – Definitive Edition made it to Switch last month. Larian Studios ended up releasing the during the last Nintendo Direct, which definitely came as a surprise.
Larian Studios founder and CEO Swen Vincke spoke with the IGN Nintendo Voice Chat podcast crew about bringing it to Switch, calling it an “experiment” since there was no guarantee it would be technically possible. For awhile, they weren’t even certain that it would release. BlitWorks handled the port, and the team started working on it around last year.
Untitled Goose Game devs on why the name wasn’t changed, gave brief consideration to one other title
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Untitled Goose Game has a pretty unique title, but that wasn’t always the plan. As it turns out, developer House House “didn’t intend for that to be the name of the game, but it really stuck, and we never found anything we liked more.”
The studio’s Stuart Gillespie-Cook and Jake Strasser told IGN: