Atelier sales on Switch catching up with PS4 in the west
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Switch is really the first time that Koei Tecmo and Gust’s Atelier series has been prominent on a Nintendo console. Atelier Lydie & Suelle got things started, followed by the Atelier Arland trilogy, Atelier Lulua, and the upcoming Atelier Ryza. Despite the franchise not really being associated with Nintendo platforms until this generation, the IP seems to be gaining some traction on Switch.
In an interview with GamesBeat, Gust’s associate head of development Keisuke Kikuchi said that Switch sales are “catching up with the PS4 version due to constant growth”. However, Steam “dominates sales” in Asia. Japan is where Atelier sells the most on the whole. Kikuchi also mentioned in the interview that the console versions of Atelier “have almost had the same performance throughout the years, but the best-selling title overall would definitely be Atelier Sophie: The Alchemist of the Mysterious Book.”
More: Atelier, Gust, interview, Keisuke Kikuchi, Koei Tecmo, sales
Game Freak feels that Dynamaxing will let every Pokemon shine in battle
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Pokemon Sword and Pokemon Shield are introducing a new Dynamax feature. With it, Pokemon can become huge during battle, and also receive a big power boost. Trainers can only Dynamax their Pokemon once per battle, and after three turns, they return to their normal state.
Pokemon Sword/Shield director Shigeru Ohmori had a bit to say about Dynamaxing in an interview with Kotaku. In his view, the feature will allow for “every Pokemon to shine in battle.”
Nintendo on how long Super Mario Maker 2 has been in the works, Koopa Troopa Car origins, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo has shared a new interview with legendary game developer Takashi Tezuka all about Super Mario Maker 2. Tezuka was asked about a few different topics, including when discussions about the sequel started, how the Koopa Troopa Car came to be, and more.
Below is the full discussion:
More: interview, Super Mario Maker 2, top
[Interview] Trials of Mana devs on the remake, Collection of Mana and localization challenges, series’ future, more
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Interviews, Switch | 0 comments
E3 2019 was a fantastic time for Mana fans. Not only was Collection of Mana finally announced for the west, but Trials of Mana was also revealed to be getting a full 3D remake.
At the show, we were treated to a behind-closed-doors gameplay demo, and also met with a few of the game’s developers: producers Shinichi Tatsuke and Masaru Oyamada as well as project assistant Kohei Kuroda. Tatsuke and Oyamada answered a number of our questions about how the Trials of Mana remake came to be, how difficult it was localizing the original game for Collection of Mana, what the future looks like for the series, and more.
More: Collection of Mana, highlight, interview, Square Enix, top, Trials of Mana
Zelda producer Eiji Aonuma on team diversity, thoughts on a Zelda movie / TV show
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 0 comments
IGN has published its full interview with Zelda producer Eiji Aonuma. While much of the discussion has been covered previously, we now have a couple of other interesting excerpts. Aonuma was asked about what he looks for in staffers for the Zelda team and touched on diversity, before later sharing some thoughts on a Zelda movie / TV show.
Below are those new excerpts:
More: Eiji Aonuma, interview, top
Nintendo on why Link turns into a rabbit in A Link to the Past’s Dark World, non-Zelda characters in Link’s Awakening
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
As many fans know, Link turns into a rabbit when he first enters the Dark Realm in Zelda: A Link to the Past. In an interview with Game Informer, director Takashi Tezuka explained how that came to be.
Tezuka said:
Luigi’s Mansion 3 – Nintendo on Luigi as a character, hotel setting, what’s next for the franchise, more
Posted on 5 years ago by Matt(@OnePunchMaz) in News, Switch | 0 comments
E3 has come and gone, but some outlets are still coming out with content from the event. Gamespot had a chance to sit down with two key figures involved with Luigi’s Mansion 3: producer Kensuke Tanabe and the game’s supervisor, Yoshihito Ikebata. You can find the full interview here; below are some of the highlights:
PlatinumGames says no DLC planned for Astral Chain, thinking about ways to make a trilogy or more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Update: Since time of publishing, game director Takashi Taura has clarified that IGN Benelux’s report was mistranslated.
Instead of what was previously reported, the correct translation is that he is “thinking about various ways that it can be expanded into a trilogy or more.”
Original: It sounds like Astral Chain won’t be getting any DLC after launch. However, we could be seeing more from the IP in the future.
Speaking with IGN Benelux, director Takahisa Taura was asked about the possibility of extra content following release. While he shot that down, he noted that PlatinumGames is thinking about Astral Chain as a trilogy. We could see it turn into a proper series if the first game sells well, he said.
More: interview, PlatinumGames, Takahisa Taura, top
Monster Hunter dev comments on the upcoming movie, says “the final result should probably satisfy players”
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Monster Hunter has a brand new movie coming next year. Although we’ve yet to see much from it, a trailer did leak online not too long ago.
In an interview with Bahamut, long-time Monster Hunter developer Kaname Fujioka, who has directed the series and served other roles, was asked about the film. He said that the team “did discuss with the director and CG production team many times” and ultimately believes “the final result should probably satisfy players.” Fujioka also noted how he and other staffers at Capcom feel the director’s “respect” for the IP.
More: Capcom, interview, Kaname Fujioka, Monster Hunter, movie
Banjo-Kazooie artist “surprised” that the model wasn’t tweaked for Smash Bros. Ultimate
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Original Banjo-Kazooie artist Steve Mayles has commented further on the characters’ appearance in Super Smash Bros. Ultimate, and specifically their design. He was “surprised” that there weren’t any tweaks to the model. This was unlike King K. Rool, another one of Mayles’ character, who did actually receive an update in Smash Bros.
Mayles told Shesez in a recent interview: