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The Legend of Zelda: Tears of the Kingdom

Zelda: Breath of the Wild 2

Zelda series producer Eiji Aonuma continues to be asked about Breath of the Wild’s sequel at E3 2019. There still isn’t much he can say, so has has no choice but to dodge questions or give very vague information when discussing the game.

Here’s one interesting exchange between IGN and Aonuma when the topic of co-op was brought up:

One of the big questions coming out of the first trailer for Zelda: Breath of the Wild’s sequel is whether or not Zelda will be playable. Unfortunately, Nintendo is keeping quiet.

Here’s an exchange between Kotaku and series producer Eiji Aonuma about the subject:

Prior to the official airing of the E3 2019 Nintendo Direct, select members of the media were able to view it earlier in the week. But in that particular presentation, the event ended with the announcement of Banjo-Kazooie in Super Smash Bros. Ultimate. As we know, the true Nintendo Direct concluded with the reveal of Zelda: Breath of the Wild’s sequel.

Obviously the new Zelda is a huge announcement, and it’s something Nintendo wanted to keep under wraps. Given the copious amount of leaks surrounding E3 this year, you can’t really blame them for leaving it out. Nintendo did have an embargo in place, but likely didn’t want to take any chances.

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At E3 2019, Game Informer was able to catch up with Zelda producer Eiji Aonuma and discuss the recently-revealed Breath of the Wild sequel.

Why are we getting a direct sequel in the first place? As it turns out, he wanted to “revisit that Hyrule again”, but now with “new gameplay and new story”. He said:

IGN recently asked Zelda series producer Eiji Aonuma what games the younger staff on the Breath of the Wild sequel team were playing and what inspired them. In response, Aonuma noted: “[Something] I did hear that a lot of people were playing was Red Dead Redemption 2.”

Aonuma also commented on what open worlds inspired the Zelda team as a whole. He pointed to the fact that Breath of the Wild director Hidemaro Fujibayashi was playing Skyrim during Breath of the Wild’s development. Since Aonuma has been busy, he’s personally been playing Cadence of Hyrule on his breaks.

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