Splatoon devs on the level cap, Inkling customization, and more
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 38 Comments
The developers of Splatoon had a whole lot to say about the Wii U title while speaking with Japanese magazine Nintendo Dream this month. Last week, we shared translated comments from directors Yusuke Amano and Tsubasa Sakaguchi as well as producer Hisashi Nogami in which they discussed the map rotation, content updates, and more.
We have a few more final translations to tackle this week. The three Splatoon developers commented on the game’s level cap, Inkling customization, and a couple of other things.
In one section of the interview, Nintendo Dream mentions how many players are at the max level of 20, and asks if this will be raised in the future. Sakaguchi and Nogami were not-committal, but seemed surprised that so many people had already reached the maximum:
Sakaguchi: Er… That is also under investigation currently… We originally expected level 20 to require a nice amount of time to play.
Nogami: [The leveling up has been] so fast that it makes me worry about players’ daily life…
More: interview, Nintendo Dream, Splatoon, top
Star Fox Zero devs on working with Miyamoto/Nintendo, not “a simple game”, Walker transformation talk
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 39 Comments
In an interview with Wired, PlatinumGames’ Yusuke Hashimoto spoke about what it’s like working with Nintendo in creating Star Fox Zero. On a similar note, Nintendo’s Yugo Hayashi commented on how it can be working with legendary designer Shigeru Miyamoto.
Here’s what the two shared:
“This is the first time I’ve ever done this kind of collaborative design. It’s not just with Mr. Miyamoto, but also with Mr. Hayashi here. I’m struck by how fast this goes. The turnaround between the exchange of the two parties is very quick. It’s a kind of development speed I haven’t really seen before.” – Hashimoto
“The three of us are always working together and it’s very fun, but obviously when Mr. Miyamoto shows you something and is like, what do you think of this, and you have to come up with a good answer, it’s very nerve-wracking.” – Hayashi
More: interview, PlatinumGames, Star Fox Zero, top, Yusuke Hashimoto
Reggie on Nintendo sharing its IPs, online vs. local multiplayer, new IPs, more
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 11 Comments
The latest interview with Reggie Fils-Aime has been published by The Washington Post. Nintendo of America’s president commented on the company’s approach to having its IPs shared with others, deciding on giving games local multiplayer as compared to online, new IPs, and more.
You can read up on what Reggie had to say after the break. There are also some additional comments about amiibo on The Washington Post here, though it’s mostly rehash of what he’s stated previously.
More: interview, Reggie Fils-Aime, top
Anima: Gate of Memories no longer planned for Wii U
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 18 Comments
Anima: Gate of Memories has long been thought to be coming to Wii U. That’s in part because its creator has relayed interest in making the title for Nintendo’s console since the project’s early Kickstarter days. Sadly, we have now received information indicating that a Wii U release will not be happening.
You may recall that there were rumors about a Wii U version no longer being in the table earlier this year. However, at the time, creator Carlos García told us that the situation has remained the same, and it would still be brought to the system.
The developer of Anima: Gate of Memories partnered with BadLand Indie a few months ago. García intended to bring Anima to Wii U for a number of years, but it seems as though the situation changed once the partnership with BadLand was formed, as this version was removed from projections.
BadLand Indie told us earlier this week:
With a game that has a long history like Anima: Gate of Memories there are bound to be changes during development which conflict with previously released information. What I can say with certainty is that in the upcoming launch of the game this fall no Wii U release is planned.
So that’s that I suppose! Unless something changes in the future, Wii U will not be getting Anima: Gate of Memories. It’s unfortunate, but there’s not much that can be done about the situation.
More: Anima: Gate of Memories, BadLand Indie, indie, top
Yuji Horii confirms Dragon Quest VII and VIII for the west during Japan Expo event
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 24 Comments
Update: Just in case there were any doubts about Horii referring to the 3DS games…
Horii actually did mention 3DS for Dragon Quest VII and VIII localization. The translator got upset when he did.
— MakuXV (@RedMakuzawa) July 4, 2015
Dragon Quest creator Yuji Horii just wrapped up a conference of sorts at the Japan Expo. At the very end of the event, he supposedly dropped a major bombshell. Horii said that the 3DS remakes Dragon Quest VII and Dragon Quest VIII will be released “in French”.
That information comes from Twitter user Jérémie Kermarrec, who attended the conference. It’s backed up by fan site Final Fantasy Ring. Earlier today, the site posted an interview with Horii in which he stated that Square Enix is “thinking about” localizing Dragon Quest VII and Dragon Quest VIII.
Kermarrec spoke with someone from Square Enix once things ended, and was told that Horii sharing the big news wasn’t planned. He nonetheless appears to have confirmed that the 3DS releases of Dragon Quest VII and Dragon Quest VIII are both coming west.
More: Dragon Quest VII, Dragon Quest VIII, top, Yuji Horii
7th Dragon III Code: VFD debut trailer
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 3 Comments
SEGA has released the debut trailer for 7th Dragon III Code: VFD. View it below.
More: 7th Dragon III Code: VFD, SEGA, top
A look into what went wrong with Project H.AM.M.E.R.
Posted on 9 years ago by Brian(@NE_Brian) in News, Videos, Wii | 26 Comments
Unseen64’s Liam Robertson has posted a new video that looks into the various issues Project H.AM.M.E.R. encountered while in development. It also explores problems within Nintendo Software Technology as a whole, including apparent racism.
You can watch the full video below. There’s also a quick summary that can be read as well.
– After 1080, NST went on to start a new project (a small team that outsourced concept art, CGI opening, etc)
– The internal name for the project was MachineX
– In 2005 it had reached 75% completion and was nearing completion
– Japanese staff were overseeing the development at the studio which posed cultural challenges
– There were continued arguments and debate between the Japanese management and the NST developers
– At late 2007, it was 4 years in development
– Towards the end, changes were demanded to the environments and then the entire visuals
– This complete change despite mechanics eventually culminated in a more ‘lighter, casual’ visual style that was codenamed Wii Crush
– 2008 onwards, staff left
– Nintendo of America had to carry out a review of staff conditions which recorded a low morale
– Midway into 2009, a small number of staff still continued to work onto it until it ended
– NCL finally withdrew funding
– ‘Nintendo have made some great games, but with NST it came with a price’: Former NST developer
Thanks to Jake and Fred for the tip.
More: NST, Project H.AM.M.E.R., top
Smash Bros. Wii U/3DS cut content includes Rock Pikmin, Smash Run co-op, more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 18 Comments
Source Gaming has been poking through the development slides featured in Masahiro Sakurai’s Famitsu column anthologies. The site has dug up some interesting information about cut content in Super Smash Bros. for Wii U/3DS, like initial plans for Rock Pikmin and Smash Run co-op.
Here’s a summary of what’s been shared thus far:
– Rock Pikmin were planned but ultimately put on hold
– These Pikmin would have been heavy with short reach but high attack power
– Smash Run was to receive co-op play
– This idea wasn’t realized due to the 3DS processor’s inability to display multiple fighters on the same screen
– There were also plans for co-op powers at one point
– Sakurai initially considered including four versions of each Special
– Ex: Mario would have been able to launch a double fireball
– Special 4-on-4 Team Battles rules were considered
– Mii Fighters’ Specials were originally going to be included as in-game rewards
– Instead, they ended up as default content
Update: 3DS confirmed – Zero Escape 3 revealed, coming next summer on unspecified platforms
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 16 Comments
Update: 3DS is now confirmed. Read the press release in full below.
Many government organizations have dismissed our urgent warnings regarding the upcoming game event called Zero Time Dilemma. Recent intelligence has escalated our plans and we have come to the decision to contact gamers about the dangers directly. Our ultimate goal has always been to protect the public from the horrific consequences we have foreseen, but it appears our mission to prevent it from occurring may have failed. It is imperative that you make every effort to prepare yourselves for the oncoming deadly game, so that you may survive the coming apocalypse.
An antidote for the game is predicted to be created, but much further down this timeline, and as such there is no defense from its effects. It will be most easily identifiable on Nintendo 3DS™ and PlayStation®Vita handheld entertainment system, though it is transmittable through the air so the spread may increase even more rapidly through the PlayStation®Store and Nintendo eShop.
Do not be tempted by familiar faces, fully voiced cinematics, multiple endings, or voices in both Japanese and English, as those are signs that the apocalypse is nigh. We suggest that you put extensive effort into improving your puzzle solving skills, as they will be vital to your survival.
We at Crash Keys beg for your assistance in notifying everyone you can so that no one is left in the dark about this dangerous game. The world will end up in a tumultuous uproar, and ultimate consequences will be unavoidable unless word gets out. Use all the time available to you before the summer of next year to contact your loved ones and prepare; our intelligence hasn’t been able to focus in on an exact date at this time. Do not fear – we are here to protect you and prepare you to our utmost ability so that you may survive. You will survive. We will use all channels available to contact you with updates as soon as we uncover them. You must be ready.
Zero Escape 3 is in development, Aksys Games announced during a panel at the Anime Expo today.
Series creator Kotaro Uchikoshi showed up at the event to reveal the new project in-person. Unfortunately, Uchikoshi did not share any sort of media or information aside from a brief teaser. The only tidbit provided thus far is that it’s launching next year.
999 appeared on DS, and Zero Escape: Virtue’s Last Reward was made for 3DS. Surely Zero Escape 3 will also be coming to Nintendo platforms, right? Let’s hope so!
More: Aksys Games, top, Zero Escape 3
Aksys announces Chronicles of Teddy: Harmony of Exidus for the Wii U eShop
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Aksys confirmed three titles for the North American 3DS eShop at an Anime Expo panel. On the Wii U side of things, we’re hearing that Chronicles of Teddy: Harmony of Exidus is on the way (coming to the PlayStation 4 as well). This will also be eShop-only.
Chronicles of Teddy seems to be some sort of mix between a platformer and music rhythm game. Siliconera reports that it features “musical puzzles and players will have to listen to audio cues to communicate with characters.” In the debut trailer, a girl was shown “and her teddy bear in another world taken over by an evil sorcerer.”