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Today’s Iwata Asks for Xenoblade Chronicles X was filled with plenty of insightful information about the game’s development. There were so many interesting details that I figured I summary would come in handy! If you’d like the “cliffnotes” version, read on below.

– Monolith Soft originally wanted to connect the Bionis and Mechonis into one field in Xenoblade Chronicles
– For Xenoblade Chronicles X, Monolith Soft originally talked about creating a whole planet for the game
– Takahashi: “In the end, we created a field that can be developed on a realistic scale by creating five continents around 400km”
– Creating an open-world setting was one of the game’s pillars
– You couldn’t go to a few places that you saw in Xenoblade Chronicles, so Monolith Soft wanted to fix this with X
– It’s possible to go to any location shown on the screen
– Takahashi proposed dividing the area into hexagon-shaped fields so that players would have a better idea about knowing where to go
– Takahashi wrote a lot of the game’s plot; Kojima never saw him write so much before
– Takeda picked out the stories that fit within the game’s content and turned them into scripts
– Takeda was originally the only one assigned as scriptwriter, but Hyodo was brought in since the volume of work was too much for one person
– Hyodo asked staff if he could create additional characters for quest scenarios, and he was told, “Make as many as you want”
– Kojima: “In comparison to how it was with Xenoblade Chronicles and also other games in general, we did not have to be so restrictive about the places to appear in this game”
– Hyodo was able to help create young female characters who could take on important roles, as Takahashi and Takeda like middle-aged male characters
– Including the quests, it took at least 1.5 years to write out the scenarios
– The main story is shorter than Xenoblade Chronicles
– More quest depth than Xenoblade Chronicles
– Kojima says they put in 3000% more depth into the quests
– Similar number of quests as the Xenoblade Chronicles, though “we did put 3000% of our hearts into creating them”
– Quests are more condensed this time around
– Yokota believes this game will last five times longer if they try to complete everything
– Monolith Soft went through a “mass construction” of development in the middle of making the game
– This is because they decided to change the main character into an avatar
– This required some of the story to be rewritten
– Wanted a loosely connected online world since playing alone in a big world may feel lonely
– Game automatically connects online if your Wii U is connected to the Internet
– Random missions are assigned to groups of 32 players
– Can ignore these missions, but you’ll still be rewarded if other players complete them
– There were many discussions about how many choices should be offered for the avatar customizations
– Prior to X’s “mass construction”, Takeda wrote a script expecting to have a main character like the original Xenoblade Chronicles
– This was the first time Takeda wrote a script for an avatar
– Different avatar voices
– Kojima: “From my standpoint, though, I think we were equally struggling with this change. (laughs) The flow of the story changed from being guided by a distinct main character to an avatar designed by the player, so that must’ve been a lot of work.”
– There was talk about whether or not X should have battle voices, but they decided to have them like in Xenoblade Chronicles since they make the game stand out
– 3,000 lines recorded for Xenoblade Chronicles’ battle scenes, but X has 11,000 lines
– Some voice actors lost their voices during recording due to so many lines
– The team asked the voice actors to keep shouting for hours
– Having robots was another pillar for development
– Kojima wasn’t concerned about balancing the Skells since he “wanted the players to experience a great feeling playing with one of these once they obtain one”
– He wanted to have enemies that take awhile to beat as humans could be defeated with one blow while riding a Skell
– It’s expensive to buy a Skell to give players the same feeling as buying a new car in real life
– Skells can be destroyed in one shot if the enemy is strong enough
– Skull insurance: can be fixed for free up to 3 times
– Have to pay an expensive fee if it breaks a fourth time
– Kojima wanted Skells to be broken for good once they were destroyed, but the staff felt that was too harsh
– If you push the button at the right time to abort when the Skell’s HP becomes zero and is destroyed, the Skell will be fixed without having to use insurance (“insurance on insurance” feature)
– Monolith Soft’s Makoto Shimamoto put in this “insurance on insurance” function without Kojima’s consent
– Kojima always wanted to make a game where robots and humans could fight on the same field
– Takeda says volume of X “far surpasses that of the previous Xenoblade game
– Can learn more about things outside of the main story
– “X” is a symbol for an unknown factor

Yokota on the “X”:

Right, we also named the title overseas Xenoblade Chronicles X, and the X symbolized alien life of the unknown, and exploring an unknown planet. In the Japanese version, we refer to the X as “cross,” as in a place that can serve as a crossroad where people can come across one another unexpectedly. The game has an online aspect, so there will be a lot of player interactions, as if they’re meeting each other at an intersection or a crossroads. A lot of intelligent life from other planets will also appear, and interacting with them can be a lot of fun as well. For example, they won’t come to your town unless you find a way to come across and interact with them.

So you can say this is a game where the experience will change depending on the player’s actions. And by the sense of the game being a crossroads, the Skells and humans can fight together. I feel that the “X” in the title really represents a lot of different aspects of the game.

– Kojima and Takakashi didn’t want the game’s soundtrack to be stereotypical
– The team was forced to abandon a bunch of work after changing the main protagonist to an avatar
– Kojima: “(With a deep sigh) Yeah, we threw it all away.”
– According to Takahashi, X’s text “far surpasses that of the previous game”
– Reggie told Iwata that after the announcement of Zelda Wii U’s delay happened, an American game site held a poll about what games readers were excited for since Zelda Wii U isn’t coming out this year, and Xenoblade Chronicles X was number 1

Iwata on how the game is coming out in Japan first:

Since the game is first coming out in Japan, it will be released in America well after everything about the game has been revealed to the public. That raises the hurdle, but on the flipside, if everyone who plays the game in Japan talks about how much they enjoyed the game world, and how their experiences were different from one another, that would be something great for the western audience to hear. If people outside of Japan hear a lot of positive news about the game, I feel like we can throw an answer to the question of what the future holds for JRPGs. It would be this game, this is the answer to that question, in the form of a video game.

A new Iwata Asks has gone live. Following the Xenoblade Chronicles 3D discussion last month, Nintendo’s latest discussion focuses on the spiritual sequel Xenoblade Chronicles X. Read it here.

Nintendo president Satoru Iwata sits down with Genki Yokota, Koh Kojima, Kazuho Hyodo, Yuichiro Takeda, and Tetsuya Takahashi to talk all about the Wii U RPG. It’s a lengthy read, but it should be well worth checking out if you have interest in Xenoblade Chronicles X!

Renegade Kid is known in the horror genre for Dementium: The Ward. Interestingly enough, that game was originally pitched as a potential Silent Hill title for DS.
On Twitter earlier today, Renegade Kid co-founder Jools Watsham said:



Watsham also told IGN:

Our goal was always to release The Ward as an original game, but we were also open to the idea of turning it into a licensed horror game and approached Konami to see if they wanted to work together to mold it into a Silent Hill game for the Nintendo DS.
They were kind enough to meet with us, but the meeting only lasted a few minutes and ended with their [representative] saying they wouldn’t let a team like us handle the Silent Hill license.

That was Renegade Kid’s first pitch in 2007. The studio reached out to Konami again a few years later, with a new pitch based on the Dementium II engine. Sadly, Konami still wasn’t open to the idea.
“Konami’s response that time wasn’t dismissive like the first time,” Watsham mentioned to IGN. “They simply didn’t want to venture into the DS space with a horror title at that time.”
Source

A new preview from Nintendo Life contains a bunch of fresh details about Yoshi’s Woolly World. We’ve rounded up the information below.

– Traditional health bar
– Yoshi takes damage as you’d expect him to
– Recover health by collecting hearts that are like the jumping star collectables from previous Yoshi games
– Yoshi’s tongue is the main method of taking down enemies
– Yoshi unravels them and turns them into balls of wool
– Use eggs to bind larger enemies made of materials other than wool, create warp pipes, boxes, platforms, and many other parts of the world to help Yoshi achieve his goal
– Uncover hidden areas simply by unraveling them via a loose bow
– Doing so reveals secret passageways or hidden items
– The game has dozens of hidden items
– This includes Flowers, new items such as Beads that have replaced the traditional coins, Stamp Patches that are hidden within certain Beads, and Wonder Wools
– Flowers: allow you to achieve 100% in a stage and access a mini-game to garner more Beads
– Beads are used as a generic currency and can be used to buy special badges that can assist you in a level
– Stamp Patches: used to unlock Stamps to use on Miiverse once a certain amount have been collected
– Wonder Wools: collect all five in a level to unlock a new Yoshi design to use throughout any and every level should you so desire
– Designs include Flower Yoshi, Circus Yoshi, one that’s based upon the Shy Guy enemy
– Yoshi has different transformations: umbrella, a mole, a giant version of himself, and a motorbike
– Transformations happen a few times in each world
– They task you with reaching a goal within a certain time limit, or face having to restart it all again
– Mellow Mode: control Winged Yoshi whose Flutter Jump is replaced by the ability to float at Yoshi’s current height indefinitely
– Still take damage in Mellow Mode
– Can still fail in this mode as well
– Can have a friend join in the fun as a second Yoshi
– If you run out of wool in multiplayer, one Yoshi can be used as a short-range substitute

This week’s European Nintendo Downloads are as follows:

Wii U Download

amiibo Touch & Play – Nintendo’s Greatest Hits (gratis)

Wii U Virtual Console

Sin and Punishment: Successor of the Skies €19.99 / £17.99 (€14.99 / £13.49 until May 7th)

Wii U DLC

Super Smash Bros. for Wii U – Mewtwo Fighter – 3,99€ / £3.49 Buy for both 3DS & Wii U for ?4.49 / 4,99€
Super Smash Bros.™ for Wii U: [Bundle] Collection #1 €10.31 / £9.11 Buy for both 3DS & Wii U for €14.51 / £13.12:
Fighter (Mewtwo), Cat Suit Hat, Monkey Suit Hat, Link’s Cap, Majora’s Mask, Dunban Wig, Proto Man’s Helmet, Mega Man X’s Helmet, SSB T-Shirt, Cat Suit (Brawler), Monkey Suit (Sword Fighter), Link’s Outfit (Sword Fighter), Dunban’s Outfit (Sword Fighter), Proto Man’s Armour (Gunner), Mega Man X’s Armour (Gunner), New trophies, Profile icon
Star Wars Pinball: Heroes Within €9.99 / £7.99
Star Wars Pinball: Star Wars Rebels €2.99 / £2.39

3DS Download

Excave II : Wizard of the Underworld €10.00 / £8.99

3DS DLC

Super Smash Bros. for 3DS – Mewtwo Fighter – 3,99€ / £3.49 Buy for both 3DS & Wii U for ?4.49 / 4,99€
Super Smash Bros.™ for Nintendo 3DS: [Bundle] Collection #1 €10.31 / £9.11 Buy for both 3DS & Wii U for €14.51 / £13.12:
Fighter (Mewtwo), Cat Suit Hat, Monkey Suit Hat, Link’s Cap, Majora’s Mask, Dunban Wig, Proto Man’s Helmet, Mega Man X’s Helmet, SSB T-Shirt, Cat Suit (Brawler), Monkey Suit (Sword Fighter), Link’s Outfit (Sword Fighter), Dunban’s Outfit (Sword Fighter), Proto Man’s Armour (Gunner), Mega Man X’s Armour (Gunner), New trophies, Profile icon

eShop Sales

Wii U

Angry Birds™ Star Wars® (Activision) €9.99 / £7.49 / CHF 12.00 until 13.05.2015, 22:59 UTC. Regular price €59.99 / £49.99 / CHF 72.00
Angry Birds™ Trilogy (Activision) €9.99 / £7.49 / CHF 12.00 until 13.05.2015, 22:59 UTC. Regular price €39.99 / £29.99 / CHF 49.00
SpongeBob SquarePants™: Plankton’s Robotic Revenge (Activision) €24.99 / £19.99 / CHF 29.00 until 13.05.2015, 22:59 UTC. Regular price €49.99 / £39.99 / CHF 59.00
The Amazing Spider-Man 2™ (Activision) €29.99 / £24.99 / CHF 36.00 until 13.05.2015, 22:59 UTC. Regular price €59.99 / £49.99 / CHF 72.00
The Amazing Spider-Man™ Ultimate Edition (Activision) €24.99 / £19.99 / CHF 29.00 until 13.05.2015, 22:59 UTC. Regular price €49.99 / £39.99 / CHF 59.00
TRANSFORMERS PRIME™ The Game (Activision) €24.99 / £19.99 / CHF 29.00 until 13.05.2015, 22:59 UTC. Regular price €49.99 / £39.99 / CHF 59.00
TRANSFORMERS: Rise of the Dark Spark (Activision) €29.99 / £24.99 / CHF 36.00 until 13.05.2015, 22:59 UTC. Regular price €59.99 / £49.99 / CHF 72.00
Art of Balance (Shin’en Multimedia) €6.70 / £5.36 / CHF 8.20 until 21.05.2015, 22:59 UTC. Regular price €8.99 / £7.15 / CHF 10.95
Costume Quest 2 (Midnight City) €9.99 / £8.99 / CHF 14.00 until 07.05.2015, 22:59 UTC. Regular price €14.99 / £13.49 / CHF 21.00
Family Tennis SP (Shin’en Multimedia) €3.70 / £2.99 / CHF 4.49 until 21.05.2015, 22:59 UTC. Regular price €4.99 / £3.99 / CHF 5.99
Kung Fu Rabbit (Neko Entertainment) €1.49 / £1.29 / CHF 2.09 until 07.05.2015, 22:59 UTC. Regular price €4.99 / £4.49 / CHF 7.00
Nano Assault Neo (Shin’en Multimedia) €7.49 / £6.70 / CHF 10.50 until 21.05.2015, 22:59 UTC. Regular price €9.99 / £8.99 / CHF 14.00

3DS

Angry Birds™ Star Wars® (Activision) €9.99 / £7.49 / CHF 12.00 until 13.05.2015, 22:59 UTC. Regular price €39.99 / £29.99 / CHF 49.00
Angry Birds™ Trilogy (Activision) €9.99 / £7.49 / CHF 12.00 until 13.05.2015, 22:59 UTC. Regular price €39.99 / £29.99 / CHF 49.00
Moshi Monsters™ Moshlings™ Theme Park (Activision) €14.99 / £9.99 / CHF 17.99 until 13.05.2015, 22:59 UTC. Regular price €29.99 / £19.99 / CHF 35.99
SpongeBob HeroPants (Activision) €14.99 / £9.99 / CHF 18.00 until 13.05.2015, 22:59 UTC. Regular price €29.99 / £19.99 / CHF 36.00
SpongeBob SquarePants™: Plankton’s Robotic Revenge (Activision) €19.99 / £14.99 / CHF 24.00 until 13.05.2015, 22:59 UTC. Regular price €39.99 / £29.99 / CHF 49.00
Teenage Mutant Ninja Turtles™ (Activision) €19.99 / £14.99 / CHF 24.00 until 13.05.2015, 22:59 UTC. Regular price €39.99 / £29.99 / CHF 49.00
Teenage Mutant Ninja Turtles™: Danger of the Ooze (Activision) €19.99 / £14.99 / CHF 24.00 until 13.05.2015, 22:59 UTC. Regular price €39.99 / £29.99 / CHF 49.00
The Amazing Spider-Man 2™ (Activision) €25.99 / £18.99 / CHF 31.00 until 13.05.2015, 22:59 UTC. Regular price €39.99 / £29.99 / CHF 49.00
The Amazing Spider-Man™ (Activision) €25.99 / £19.99 / CHF 31.00 until 13.05.2015, 22:59 UTC. Regular price €39.99 / £29.99 / CHF 49.00
TRANSFORMERS PRIME™ The Game (Activision) €19.99 / £14.99 / CHF 24.00 until 13.05.2015, 22:59 UTC. Regular price €39.99 / £29.99 / CHF 49.00
TRANSFORMERS: Rise of the Dark Spark (Activision) €19.99 / £14.99 / CHF 24.00 until 13.05.2015, 22:59 UTC. Regular price €39.99 / £29.99 / CHF 49.00
3D Classics Kirby’s Adventure™ (Nintendo) €3.99 / £3.59 / CHF 5.60 until 07.05.2015, 22:59 UTC. Regular price €5.99 / £5.39 / CHF 8.40
Art of Balance TOUCH! (Shin’en Multimedia) €5.20 / £4.70 / CHF 7.35 until 21.05.2015, 22:59 UTC. Regular price €6.99 / £6.29 / CHF 9.80
Castle Conqueror Defender (CIRCLE Ent.) €3.49 / £2.79 / CHF 4.10 until 21.05.2015, 22:59 UTC. Regular price €4.99 / £3.99 / CHF 5.90
Demon King Box (CIRCLE Ent.) €2.99 / £2.39 / CHF 3.60 until 21.05.2015, 22:59 UTC. Regular price €3.99 / £3.19 / CHF 4.80
Fun! Fun! Minigolf TOUCH! (Shin’en Multimedia) €2.24 / £1.87 / CHF 2.62 until 21.05.2015, 22:59 UTC. Regular price €2.99 / £2.50 / CHF 3.50
Jett Rocket II: The Wrath of Taikai (Shin’en Multimedia) €6.70 / £5.70 / CHF 8.30 until 21.05.2015, 22:59 UTC. Regular price €8.99 / £7.66 / CHF 11.08
Kung Fu Rabbit (Neko Entertainment) €1.49 / £1.29 / CHF 2.09 until 07.05.2015, 22:59 UTC. Regular price €4.99 / £4.49 / CHF 7.00
Nano Assault EX (Shin’en Multimedia) €7.49 / £6.35 / CHF 9.30 until 21.05.2015, 22:59 UTC. Regular price €9.99 / £8.49 / CHF 12.45
Snow Moto Racing 3D (Zordix AB) €3.99 / £3.59 / CHF 5.59 until 21.05.2015, 22:59 UTC. Regular price €7.99 / £7.19 / CHF 11.19
Tiny Games – Knights & Dragons (REACTOR) €1.49 / £1.19 / CHF 1.69 until 14.05.2015, 22:59 UTC. Regular price €2.99 / £2.49 / CHF 3.59
VAN HELSING SNIPER ZX100 (EnjoyUp Games) €3.49 / £3.49 / CHF 4.80 until 24.05.2015, 22:59 UTC. Regular price €6.66 / £6.66 / CHF 9.20

Kirby Weeks: Part Two (30 April 2015 – 7 May 2015)

Ahead of the launch of Kirby and the Rainbow Paintbrush for Wii U on 8th May (7th May in France), Nintendo eShop is celebrating the Kirby series with discounts on a selection of Kirby games every week between 23rd April 2015 and 14thMay 2015.

Fans of the Kirby series can also look forward to a 10% fan discount on Kirby and the Rainbow Paintbrush from the game’s release on 8th May 2015 (7th May in France) until 14th May 2015. If a title from the Kirby series for Wii U or Nintendo 3DS has been downloaded before, Kirby and the Rainbow Paintbrush can be purchased on Nintendo eShop for just €35.99 / £31.49 / CHF46.70 instead of the regular price of €39.99 / £34.99 / CHF51.90.**

 

Wii U

Kirby Super Star™ (Nintendo) €3.99 / £2.74 / CHF 5.60 until 07.05.2015, 22:59 UTC. Regular price €7.99 / £5.49 / CHF 11.20
Kirby’s Adventure™ (Nintendo) €2.49 / £1.74 / CHF 3.50 until 07.05.2015, 22:59 UTC. Regular price €4.99 / £3.49 / CHF 7.00
Kirby’s Dream Course™ (Nintendo) €3.99 / £2.74 / CHF 5.60 until 07.05.2015, 22:59 UTC. Regular price €7.99 / £5.49 / CHF 11.20
Kirby™ & The AMAZING MIRROR (Nintendo) €3.49 / £3.14 / CHF 4.90 until 07.05.2015, 22:59 UTC. Regular price €6.99 / £6.29 / CHF 9.80

3DS

Kirby’s Block Ball (Nintendo) €1.49 / £1.34 / CHF 2.10 until 07.05.2015, 22:59 UTC. Regular price €2.99 / £2.69 / CHF 4.20
Kirby’s Pinball Land (Nintendo) €1.49 / £1.34 / CHF 2.10 until 07.05.2015, 22:59 UTC. Regular price €2.99 / £2.69 / CHF 4.20
Kirby’s Star Stacker (Nintendo) €1.49 / £1.34 / CHF 2.10 until 07.05.2015, 22:59 UTC. Regular price €2.99 / £2.69 / CHF 4.20
Dedede’s Drum Dash Deluxe (Nintendo) €4.89 / £4.39 / CHF 6.80 until 07.05.2015, 22:59 UTC. Regular price €6.99 / £6.29 / CHF 9.80

Source: Nintendo PR

Author: Kirara

Mario Kart as a franchise has been around for a long time– twenty-three years to be exact. Although that seems like awhile, it really isn’t for a series from Nintendo; they have a history of creating franchises that are able to stand the test of time. In 1992 when Mario Kart had its debut on the Super Nintendo, it was dubbed Super Mario Kart. Fast forward twenty-three years and we now have Mario Kart 8 on the Wii U, and after five games for home consoles – three on portable, and even three in the arcade released in Japan – I think it is safe to say that Mario Kart has been a successful franchise. But what if it wasn’t Mario Kart? What if, instead of basing the game initially on the Mario series, it was simply Nintendo Kart or even Smash Kart? Is that something that would have seen as much notoriety then as it could today?

The news of Legend of Kay’s revival was unexpected, to say the least. It originally launched for the PlayStation 2 back in 2005, and ended up as more of a niche platformer for the console. Yet now the game is back in a remastered format for Wii U and a few other platforms, thanks to Nordic Games and developer Kaiko.

Nordic recently announced that Legend of Kay Anniversary is slated for spring. With the title’s launch coming sooner rather than later, we caught up with Kaiko’s Peter Thierolf for an interview. We asked Thierolf about why Legend of Kay is returning after so many years, what sort of improvements are being implemented, how it will play on Wii U, and more.

Read on below for our full interview.

Let’s Talk #5: Your thoughts on Mario Kart 8’s new DLC and 200cc mode

Mario Kart 8’s second wave of DLC has finally arrived. Players now have access to eight additional courses, three new characters, and four more vehicles. Plus, let’s not forget the new 200cc mode that can be obtained through the latest update! Given all of the new content that Mario Kart 8 has added, it seems like the perfect topic for this week’s Let’s Talk.


Unlike previous Let’s Talks, I don’t have much to say about this one… yet! That’s largely in part because I just haven’t had any time to give the new DLC a go yet. I’m hoping to change that sometime this weekend. That being said, I absolutely love the courses in this latest DLC batch. Ribbon Road might be my favorite based on what I’ve seen due to all of the little details.

How many of you have gone hands-on with the new DLC? What’s your favorite track? How are you liking the new characters? Have you tried out 200cc yet? Would you be interested in seeing even more Mario Kart 8 DLC? Sound off in the comments below!


Last week’s topic: The future of 3D Mario games (highlights)

Vigilante_blade

I personally want a Super Mario 64 more open game. While I think there is some merit in Super Mario Galaxy, (apart from the Wiimote controls), I quickly grew bored of the extremely linear level design. Besides, I think it’s been a while since we had a 64-style Mario game.

sonicfan1373

I think we need a balance between linearity and exploration. I think that is one of the things Super Mario Sunshine did well, at least conceptually. Much of the shine collecting occurred in a walled garden setting, whereas there were also linear courses (albeit they were somewhat dull).

I would not mind something like that in future Mario games, having exploration based worlds where you collect stars by completing missions, collection red coins, searching for hidden coins or star parts, and competing in races but also having these worlds connect to more linear courses that really test your platforming, though unlike Sunshine’s somewhat dull courses these could be more like courses from Super Mario 3D Land/World or Galaxy.

FrostedFireFly

I don’t want another Galaxy game because I think the Galaxy mechanic would lose it’s wonder after a 3rd game. I’d still buy it if they made one though, but I’d prefer they didn’t.

I don’t want another 3D World either though… The games felt fun, but extremely underwhelming, making it not really feel like a main Mario game in the series. A sequel to Sunshine would be nice but if possible, I want a completely new Single Player experience using a newer mechanic for the overall game perhaps.

I doubt it’d happen, but I’d like a new 3D Mario game that mixes it’s elements with the Super Mario RPG game back on the Snes… Yeah I guess you could say I just want a new Super Mario RPG but imagine jumping around like you can in Galaxy in actual inhabited Mario places. Have you seen the villages used in the background for Mario Kart 8 tracks!? Why can’t we explore a world like THAT in video games???

More: ,

Xenoblade Chronicles X is finally coming to Japan next week. With the game’s release so close, Joshin Web was able to ask director Tetsuya Takahashi about the Wii U game. We’ve now translated a few notable quotes.

One question has Takahashi being asked about Xenoblade Chronicles X’s development. In turn, he discusses the challenges working on an HD title for the first time.

He said:

An open world is a single phrase, but it wasn’t a simple thing to realize. As you know, it was our first HD title. The environment for development was drastically different compared to anything we had done before when it comes to distributing resources or formulating workloads. You can’t expect things to get done in a day and it finally took form as a result of many adjustments. There were many hardships, but it was worth the trouble as the gameplay turned out to be pleasant, even if I say so myself!

amiibo tap: Nintendo’s Greatest Bits came to Japan earlier this week. We recently found out that the app is coming to Europe next week, and we can now say the same for North America.

Nintendo will launch amiibo tap: Nintendo’s Greatest Bits through the North American Wii U eShop on April 30. You can find a brief overview below.

amiibo tap: Nintendo’s Greatest Bits (confirmed for April 30): Download the game from the Nintendo eShop for Wii U, then tap any amiibo to your Wii U GamePad. You’ll unlock a random playable three-minute scene from a classic NES or Super NES game. It’s a cool way to extend the playability of amiibo. Here’s the game page: http://www.nintendo.com/games/detail/FHXK5fELXvygJ9ALk2bqyATmG-iDm07q

Source: Nintendo PR


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