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The first three Dragon Quest games for Switch are coming to North America and Europe, Square Enix has confirmed. They’ll all be available starting September 27.

These titles are expected to be digital-only in the west. However, in Asia, a physical version will be offered with English support. It can be imported from Play-Asia here.

Here’s the full announcement, including pricing:

Niantic has announced some new content additions for Pokemon GO, including the latest Pokemon. Players can discover Snivy, Tepig, Oshawott, Patrat, Lillipup, Purrloin, Pidove, Blitzle, and more Pokemon originally discovered in the Unova region.

There are some other updates from Pokemon GO as well. These include Pokemon that can hatch from Eggs, region-exclusive Pokemon, the Unova Stone, and more.

Here’s the full announcement from Niantic:

Update: The giveaway has ended. Congratulations to our winners: Carolyn, Donnie Len, Tarik, AnonUser, and Indielink.


The team behind Torchlight II were kind enough to supply us with a few codes from the new Switch release. In total, we have five codes to hand out to you lovely people. To enter, leave a comment below telling us which among the available character classes appeals to you the most.

We’ll choose our winners one week from today, September 15. Keep an eye on the comments section, as we’ll be responding to each of the winners’ entries on that day and will require you to get back to us with your email address.

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September has been a big month for Super Smash Bros. Ultimate. Banjo-Kazooie was added to the game, Terry Bogard from Fatal Fury was revealed, and it was announced that even more DLC characters are on the way.

Masahiro Sakurai discussed the major news in his latest Famitsu column, which we now have a full translation of. The Smash Bros. director commented on plans for even more DLC fighters (including that Nintendo again makes the decision on who should be implemented), not taking any big breaks, and wanting to push records as a massive fighter with many collaborations.

A new month rolled right on in a couple of weeks ago. Now that we’re in September, we want to know what you’ve been playing.

Are you giving Astral Chain a shot? Trying something else that’s new from the past few weeks? No matter the case, let us know in the comments below.

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Last year, Capcom finally delivered Mega Man 11. Fortunately, the series still has a bright future ahead, as the next major entry in the series has confirmed to be in development.

Speaking with Gamer, as translated by Rockman Corner, Mega Man series producer Kazuhiro Tsuchyia confirmed the news. He told the site:

At E3 2019, we had a chance to speak with Natsume producer Taka Maekawa. We talked Harvest Moon: Mad Dash and how it came to be, the company’s new indie program, the possibility of revisiting more classic IPs similar to what was done with Wild Guns Reloaded, and more. Oh, and we snuck in a question about Medabots as well.

Here’s our full discussion:

Dragon Quest Monsters: Terry’s Wonderland Retro is coming to Switch, Square Enix has announced. The news was just shared at the Tokyo Game Show today.

Square Enix is offering the original Dragon Quest Monsters as part of this release. The UI has been changed, players can switch between color and monochrome style, and new functions can be seen on each side of the screen.

Dragon Quest Monsters: Terry’s Wonderland Retro launches for Switch in Japan on September 17. Pricing is set at 1,500 yen.

Just after it was announced at the Tokyo Game Show, Koei Tecmo has confirmed that the Atelier Dusk Trilogy Deluxe Pack is coming west. It will be released “soon”.

Atelier Ayesha DX, Atelier Escha & Logy DX, and Atelier Shallie DX are all included in the Atelier Dusk Trilogy Deluxe Pack. Watch the first trailer from Koei Tecmo below.

Astral Chain

Famitsu recently published an interview with Astral Chain director Takahisa Taura and supervisor Hideki Kamiya. While we posted some tidbits previously, we’ve taken another look at the discussion and have a bunch of additional information to share.

Taura knew that directing was a tough and lonely endeavor, but it was even tougher and lonelier than he expected. Since it was a new IP, it was hard to define what was right and wrong to do, so he tried out a lot of ideas during production. He gained even more respect for Kamiya since he’s been a director so many times before.


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