Brawlout surpasses 50,000 players on Switch in its first two weeks
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 88 Comments
Brawlout has reached a major milestone on Switch. As announced by Angry Mob Games on Twitter, the game has surpassed 50,000 players on Switch. That was done in the game’s first two weeks.
Here’s the official tweet:
Brawlout passed 50K players on #NintendoSwitch in its first 2 weeks!
Nintendo, and especially all you brawlers out there, you’re all amazing and we love every single one of you!!
THANK YOU and expect tons more Brawlout action coming your way in 2018! pic.twitter.com/4FU0wK4Q5A
— BRAWLOUT (@brawloutgame) January 2, 2018
More: Angry Mob Games, Brawlout, top
Amazon listing a ton of mystery titles for Switch
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 71 Comments
Update: Amazon has now started to pull these listings. It could be a sign that they went up too early.
Original: A ton of new mystery listings for Switch have appeared on Amazon. We’re counting 18 titles in total on the website, most of which can be pre-ordered. Prices range from $60 all the way up to $100.
The thought here is that these games could be unveiled during an upcoming Nintendo Direct, which will almost certainly take place in January. Amazon even used the exact same image for Project Octopath Traveler a few months ago after it was fully unveiled during the September broadcast.
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Nintendo feels that Breath of the Wild’s freedom needs to be maintained in future Zelda games
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 60 Comments
Zelda: Breath of the Wild has no set way of getting through the game. Thanks to its freedom, players can tackle it in any way they see fit. Zelda’s freedom has allowed players to come up with all sorts of interesting ways of solving puzzles. In some cases, they’ve even found ways of skipping large sections of Shrines entirely.
Producer Hidemaro Fujibayashi told IGN in a new interview that this was “all according to plan.” Nintendo wanted players to be able to have “multiple answers, multiple ways, multiple ways of doing anything.”
Zelda: Breath of the Wild devs borrowed assets from Mario Kart 8 while working on the Master Cycle Zero
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 2 Comments
No one could have expected Nintendo to add a motorcycle in Zelda: Breath of the Wild. But in The Chammpions’ Ballad, Nintendo did just that. The reward at the end of the DLC is none other than the Master Cycle Zero.
In an interview with IGN, Zelda series producer Eiji Aonuma discussed the development of the new motorcycle. You might be interested to know that Nintendo imported assets from Mario Kart 8 as a “test drive” of sorts.
Zelda: Breath of the Wild director comments on the reward for finding all Korok seeds
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 36 Comments
The Legend of Zelda: Breath of the Wild has a massive amount of Korok seeds to collect. Attempting to do so requires a great deal of time, as several hundred are scattered across Hyrule.
There will be a reward waiting for you once you’ve found every last Korok Seed. The thing is, it’s not exactly helpful or valuable – it’s more comical in nature.
Details about Switch’s use of web technology and the creation of the eShop
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 12 Comments
At the end of September, the HTML 5 Conference hosted a special session about Switch and its use of web technology. HTML5Experts followed up with Nintendo by interviewing director Munetaka Tsuda and front-end engineer Yuji Horikawa from the planning and production team. During the discussion, the two developers shared some very interesting information about the creation of the Switch eShop and the system’s use of web technology.
Tsuda joined Nintendo in 2011, and has been working on directions for network services, component browser, in-console software, and more. Horikawa joined in 2013, and has been developing the eShop for digital game sales and other web services.
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Xenoblade Chronicles 2 director on development, inspiration for the world and setting, upcoming DLC, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Around the launch of Xenoblade Chronicles 2, Japanese outlet 4Gamer caught up with director Tetsuya Takahashi for a lengthy conversation. The two sides discussed all sorts of different aspects regarding the game’s creation, including a return to numbered entries, the inspiration for the world as well as Drivers and Blades, and more. There was also talk about the Expansion Pass and future DLC.
We’ve prepared a lengthy summary of the new interview featuring Takahashi’s various comments. You can read it in full below.
Nintendo on new leaders and younger devs, Miyamoto looking for staff “who aren’t super-passionate game fans”
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 35 Comments
Over the past few years, we’ve heard more and more about Nintendo letting the younger generation of developers step into the limelight. Shigeru Miyamoto himself has also spoke previously about wanting to step back so that some of the newer staff can thrive.
Nintendo commented about this as part of a new feature on The New York Times. One noteworthy quote specifically is from Miyamoto, who said that he’s looking to bring in “designers who aren’t super-passionate game fans” because he wants them to have “different interests and skill sets.”
Enter the Gungeon sells 75,000 copies on Switch in two weeks
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 13 Comments
Enter the Gungeon has achieved significant sales success on Switch. In just two weeks, the game has managed to sell over 75,000 copies.
Dodge Roll announced the news via Twitter:
Enter the Gungeon has sold over 75,000 copies on Nintendo Switch in just two weeks, surpassing all expectations. Thanks to all the new Gungeoneers, Nintendo and 22nd Century Toys! pic.twitter.com/zYHwPVbMje
— Enter the Gungeon (@DodgeRollGames) December 29, 2017
More: Dodge Roll, Enter the Gungeon, sales, top
Nintendo on how Switch reaffirms the value of portable gaming, has an advantage over smartphones
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 199 Comments
Nintendo describes Switch as a console first and foremost, but it’s one that you can take anywhere. In an interview with IGN, Nintendo’s Entertainment Planning and Development Division general manager Shinya Takahashi spoke about the hardware’s portable nature.
When asked if they’ve seen many people playing Switch out in the world and its success thus far, Takahashi replied with the following: