Nintendo shared some screenshots and art from Art Academy: Home Studio today. You’ll find them in the gallery below.
With today’s announcement that LBX: Little Battlers eXperience is coming to North America, Nintendo shared some art from the game. All of the images are in the gallery below.
A few screenshots have come in for Splatoon’s N-Zap ’85 rapid-fire Shooter weapon and Port Mackerel map. Take a look at them below.
Well, that didn’t take long! Nintendo has announced that Splatoon’s Ranked Battle is being unlocked today in North America. It’s going online at 10 PM ET / 7 PM PT, which is tomorrow in Europe.
Ranked Battle opens tomorrow! That was fast… #Splatoon pic.twitter.com/7Fey0UJBbP
— Nintendo UK (@NintendoUK) June 1, 2015
Today, Nintendo confirmed that Bravely Second is heading west next year in a Nintendo Direct Mini. But there’s good news for Europe as well, as the RPG will be heading to that continent, too. It’ll launch in 2016.
Bravely Second End Layer is coming to Nintendo #3DS in Europe in 2016. pic.twitter.com/FpTmyUxMhR
— Nintendo of Europe (@NintendoEurope) June 1, 2015
Nintendo has shared the first English screenshots and art from Bravely Second. You’ll find them all in the gallery below.
Nintendo has now issued a press release capping today’s Nintendo Direct Micro. If you missed out on the video or any of today’s announcements, be sure to read on below.
REDMOND, Wash.–(BUSINESS WIRE)–Nintendo’s Digital Event video presentation for E3 2015 might be only a couple weeks away, but Nintendo is jumping at the chance to get started early on some of its new announcements. A special Nintendo Direct Micro video is now live on Nintendo.com and YouTube and is not short on new reveals and further details about previously announced Wii U and Nintendo 3DS games. If you don’t want to spoil any of the fun surprises for yourself, stop reading now and watch the full 17-minute video presentation in its entirety by visiting http://www.nintendo.com/nintendo-direct. Come back when you’re done for a helpful recap of all the great news!
“Between now and the end of the year, Wii U and Nintendo 3DS owners are in for a solid stream of great games.”
“This Nintendo Direct provides a nice preview of things to come – for Nintendo 3DS in particular – ahead of our Digital Event and other activities for E3,” said Scott Moffitt, Nintendo of America’s Executive Vice President of Sales & Marketing. “Between now and the end of the year, Wii U and Nintendo 3DS owners are in for a solid stream of great games.”
Highlights of the Nintendo Direct video include:
A new “Nintendo Direct Micro” was just issued for North America. It builds off on yesterday’s Japanese presentation with news specific to the states. Check it out below.
German website Nintendo-Online published a new piece about the development of the Game Boy. It’s an interesting recap of how the system came together, which includes information about a partnership with Sharp and more.
Here’s a brief summary Nintendo-Online passed along:
– developed by the 40-man R&D1 team with Gunpei Yokoi handling the system’s design and Satoru Okada working on the hardware
– goal was to combine the concepts behind Game & Watch and NES
– system had to be small, technically on par with the NES and cheaper than the NES
– to archive this, the team had to use a black & white LCD display; a color screen would have increased the power consumption and thus made the system more expensive
– system was codenamed “Dot Matrix Game”, hence the console’s model no. starting with “DMG”
– Sharp was approached to manufacture the screens of the DMG because it already supplied the Game & Watch displays
– Sharp was unable to produce the screens at a price low enough for Nintendo so that development of the console reached a dead point
– R&D1 learned about the “Chip on Glass” technique which would make a cheap production possible and approached TV maker Citizen to produce the Game Boy’s screens using this technique
– in the end, Sharp was also able to use the CoG technique and was thus chosen to produce the screens and made a four billion yen investment for that
– the screens Sharp produced at the beginning were of a wrong type and were next to useless for the Game Boy project
– Yokoi remembers Hiroshi Yamauchi’s reaction on Game Boy prototype with wrong screen type: “What the hell is this? I can’t see a damn thing. What’re you thinking? No one’s gonna buy a game they can’t see. Forget it.”
– finally Sharp produced Super-Twisted Nematic displays with decreased motion blur effect
Splatoon is doing very, very well in Japan. Because of the game’s strong sales, the game has been tough to find on store shelves. Nintendo even issued an apology on its Twitter account last week, and vowed to ship more copies in the coming days.
We’re now hearing that Splatoon managed to sell through over 90 percent of its initial shipment in Japan. That isn’t confirmed just yet, but it wouldn’t be terribly shocking based on reports of how its selling out at various stores. This would also likely mean that Splatoon sold somewhere in the range of 150,000 copies in Japan. We should be receiving official data on Wednesday!