According to Nintendo of Japan‘s Twitter, The Japanese demo for Super Smash Bros. for 3DS is being pulled from the eShop on October 31st. No word yet on if other regions are going to follow, but this isn’t too surprising given that the bulk of marketing for both games has already and both versions are almost widely available
A new update for Super Smash Bros. for 3DS is now available, though going by the released changelog for the patch the changes seem relatively minor. The update comes in at 762 blocks and hides Conquest Mode results during an event so players can’t see what side is currently winning, as well as adding a number of ‘various fixes’. If this ends up amounting to anything more than stability and minor adjustments we’ll update the post accordingly!
A little bit of alternate costume trivia today this time dealing with Shulk’s colours:
This week’s Paper Monsters Recut screenshot introduces us to an environment found in one of the game’s later areas. We also learn a need tidbit about the game straight from Mobot Studios. View the official screenshot description below:
This is towards the end of Paper Monsters Recut at the outskirts of Lord Papyrus’ castle, which is also where you’ll encounter some of the more challenging levels in the game with multiple lava pits, fire balls, and tons of classic platforming goodness. Fun fact: in the original game this background was only used in one of the cut scenes, but we liked the look of it so much that we brought it back to use the overworld and a playable level.
It’s time for the latest Famitsu’s most wanted games chart! Final Fantasy XV, Persona 5, Pokemon Omega Ruby/Alpha Sapphire, Tales of Zestiria, and Final Fantasy Explorers are the new top five.
Head past the break for the full chart. All votes were cast between October 9 and October 15.
New indie developer Unit DTH has revealed its first Wii U game titled “Child’s Mind”.
Child’s Mind is a physics-based puzzle game for the eShop. As shown in the shots below, the project features art of young children throughout the different levels. All art has been redrawn for the game.
The first batch of levels in Child’s Mind are based on original art drawn in pencil and crayon by creator Christian Sanders’ eight-year-old son. Additional level packs are planned that will be based on art from other children.
“All of the fonts and everything are meant to remind people of what it’s like to be a child,” Sanders said. “The menu for my son’s levels is meant to be like the front of a refrigerator, the place that all parents proudly display their child’s art.”
In terms of gameplay, Sanders says Child’s Mind is “akin to Marble Madness meets the gravity suit from Jetpack Joyride.” Players control a small ball item and must collect two other items in order to progress through each level to the final gate – all while racing against the clock. Different things will happen when you collect these items. The level, for instance, may complete transform to reveal an obstacle that will hinder progression.
Unit DTH intends to make the controls of Child’s Mind as simple as possible so that it can be easily approached and enjoyed. Players move left/right, and can control the gravity to an extent.
Child’s Mind is targeted for release in Spring 2015. You’ll find the first screenshots below.
With more and more Kickstarter campaigns popping up these days, it would be tough to cover them all without overloading the site. And thus, the Kickstarter roundup was born! We’ll be posting these each weekend so that we can bring the latest Kickstarter efforts to your attention.
Here’s today’s roundup:
Games
Black The Fall (new) – £25,000 for funding, Wii U stretch goal at £50,000
Holobunnies (new) – $15,000 for funding, including Wii U
Pixel Galaxy (new) – $6,000 for funding, including Wii U
Red Cobra – $60,000 for funding, Wii U stretch goal amount TBA
Impact Winter – £95,000 for funding, Wii U stretch goal at £150,000
Animal Gods – $26,000 for funding, including Wii U
Buildanauts – $35,000 for funding, Wii U stretch goal at $130,000
Beyond-Human – €20,000 for funding, Wii U stretch goal at €90,000