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This week’s expanded Japanese software sales are as follows:

01./01. [3DS] Yo-kai Watch 2: Ganso / Honke (Level 5) {2014.07.10} (¥4.937) – 77.465 / 2.289.983 (-35%)
02./00. [PS4] The Last of Us Remastered (Sony Computer Entertainment) {2014.08.21} (¥6.372) – 30.587 / NEW
03./00. [PSV] Bullet Girls (D3 Publisher) {2014.08.21} (¥6.799) – 29.690 / NEW
04./00. [PS4] Diablo III: Ultimate Evil Edition (Square Enix) {2014.08.21} (¥8.424) – 17.832 / NEW
05./00. [PS3] Diablo III: Ultimate Evil Edition
(Square Enix) {2014.08.21} (¥5.184) – 15.816 / NEW
06./02. [WIU] Hyrule Warriors # (Koei Tecmo) {2014.08.14} (¥7.980) – 15.142 / 84.232 (-78%)
07./03. [3DS] Yoshi’s New Island
(Nintendo) {2014.07.24} (¥4.936) – 12.931 / 157.092 (-57%)
08./04. [WIU] Mario Kart 8 (Nintendo) {2014.05.29} (¥6.156) – 12.075 / 639.710 (-57%)
09./05. [3DS] Dragon Ball Heroes: Ultimate Mission 2 (Bandai Namco Games) {2014.08.07} (¥6.145) – 10.831 / 119.689 (-60%)
10./07. [PS3] Ultra Street Fighter IV # (Capcom) {2014.08.07} (¥4.309) – 7.928 / 61.859 (-32%)
11./08. [3DS] Taiko no Tatsujin: Don to Katsu no Jikuu Daibouken (Bandai Namco Games) {2014.06.26} (¥5.119) – 7.246 / 145.967 (-33%)
12./09. [3DS] Yo-kai Watch (Level 5) {2013.07.11} (¥4.800) – 7.189 / 1.252.231 (-31%)
13./06. [PSV] Monster Hunter Frontier G: Beginner’s Package (Capcom) {2014.08.13} (¥6.264) – 5.183 / 26.352 (-76%)
14./00. [PSV] Chaos;Head Dual # (5pb.) {2014.08.21} (¥6.264) – 4.662 / NEW
15./13. [3DS] Pokemon X / Y # (Pokemon Co.) {2013.10.12} (¥4.800) – 4.255 / 4.132.144 (-30%)
16./12. [PS3] Grand Theft Auto V (Bargain Edition) (Rockstar Games) {2014.06.26} (¥5.389) – 3.938 / 49.220 (-37%)
17./10. [3DS] Senran Kagura 2: Crimson #
(Marvelous AQL) {2014.08.07} (¥6.998) – 3.829 / 59.948 (-60%)
18./14. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} (¥4.800) – 3.376 / 2.371.488 (-39%)
19./18. [3DS] Animal Crossing: New Leaf # (Nintendo) {2012.11.08} (¥4.800) – 3.367 / 3.778.065 (-24%)
20./20. [3DS] Monster Hunter 4 # (Capcom) {2013.09.14} (¥5.990) – 3.321 / 3.330.825 (-13%)

Sanuk Games has shared a little bit of additional information about the Bombing Bastards update.

As previously mentioned, the GamePad now emits sound. Sanuk has also improved the analog stick controls, a bug in battle mode has been fixed, and a frame rate issue in the Ice World boss stage has been addressed.


Source, Via

DmC Devil May Cry and Enslaved: Odyssey to the West developer Ninja Theory is working on Disney Infinity 2.0, executive producer John Vignocchi revealed during the Giant Bomb PAX Prime 2014 panel last night. Ninja Theory is bringing its juggle-based combat to the franchise. In terms of characters, the studio worked on Green Goblin, Ronan, and Jasmine.

Vinocchi was later asked during the panel when Disney Infinity: Star Wars (3.0 Edition) will be announced. He said in response: “It won’t be that far, far away”.

Source

Photo One:

In this photo provided by Nintendo of America, Megan Mann slashes through hundreds of enemies while playing Hyrule Warriors, during PAX Prime 2014 on Aug. 30, 2014 in Seattle. Hyrule Warriors launches for Wii U on Sept. 26. The gathering presented excited fans with the opportunity to preview the unreleased game.

Photo Two:

In this photo provided by Nintendo of America, Morgen Gage dressed as Saria, slashes through hundreds of enemies while playing Hyrule Warriors, during PAX Prime 2014 on Aug. 30, 2014 in Seattle. Hyrule Warriors launches for Wii U on Sept. 26. The gathering presented excited fans with the opportunity to preview the unreleased game.

Photo Three:

In this photo provided by Nintendo of America, from left, Uyq Nguyen poses with Andrew Hosking, dressed as Ganondorf, at an off-site event during PAX Prime 2014 on Saturday Aug. 30, 2014 in Seattle. Attendees dressed in themed cosplay or exclusive branded T-shirts had the opportunity to enter to win a piece of original concept art from the upcoming Wii U game Hyrule Warriors.

Photo Four:

In this photo provided by Nintendo of America, fans dressed in costume pose for a photograph, while waiting in anticipation to play the action-packed Wii U game Hyrule Warriors before its Sept. 26 launch as part of an off-site event during PAX Prime 2014 on Aug. 30, 2014 in Seattle.

Source: Nintendo PR

Here’s a quick Random Thoughts reflection in which I discuss my excitement to play Super Smash Bros. on Nintendo’s portable. Question for you: if you had to choose between the two versions, would you go for Smash Bros. on Wii U or 3DS?


Pokken Tournament was announced a few days ago, which wasn’t all too shocking given the teaser image we saw last August. What was a bit surprising, however, was that the game was only confirmed for arcades.

But don’t worry just yet! During Famitsu’s stream, Pokemon president Tsunekazu Ishihara was asked about the decision to make an arcade game. Bulbagarden points out, “The way Ishihara phrased his answer, talking about doing arcade first, does suggest that Pokkén will eventually come to console.”

Wii U, anyone?! I know I could see something like that happening!

Thanks to Jake for the tip.

Source

In last week’s issue of Famitsu, Masahiro Sakurai wrote a new column that goes into detail about the debugging process with games. Although nothing earth-shattering was revealed about the new Smash Bros., it’s quite an interesting read (though there is some Smash talk).

We’ve finally managed to put up a translation of Sakurai’s column. Head past the break to read it in full.

Nintendo of America president Reggie Fils-Aime spoke about a few different topics in a recent interview.

First, regarding the initial wave of Amiibo figures, he stated:

“We wanted to make sure that the breadth of characters we had for the initial ‘amiibo’ line-up supported the fan favorites, as well as showcase the variety of people Nintendo speaks to — from kids to adults. For example, you’ve got a character like Marth from the ‘Fire Emblem’ series. We thought exposing Marth to a wider collection of consumers through ‘amiibo’ made a ton of sense, but, of course, we had to have Mario, Princess Peach and Donkey Kong in that initial line-up, as well.”


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