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Temple of Yog is a game about human sacrifice, it’s a tightly controlling roguelike temple crawler, and it just might be the sleeper hit of the fall for the Wii U eShop. I had a chance to play the game and talk with lead designer Cody Diefenthaler at IndieCade Festival 2015.

Temple of Yog is, at its core, a top-down dungeon crawler with a colorful and detailed pixel art style. The controls are relatively simple – left stick to move, right stick to aim and attack. But things get interesting when you begin to encounter the multiple interconnected systems that add a tremendous amount of gameplay potential to the experience.

System: 3DS
Release date: November 6, 2015
Developer: Level-5
Publisher Nintendo


Author: Dennis

Few games in the last few years have excelled at making me feel truly lost in their world. When these types of experiences come about, they can make you forget who you are, your age, status, and more due to the fact that you’re so invested in them your mind completely clears. Yo-kai Watch manages to accomplish this and delivers an unbelievable experience that excels in everything it has to offer, from its graphics, gameplay, story, mechanics, as well as an art form a lot of games don’t bother utilizing anymore: humor.

Update: Entries are now closed! We’ll announce a winner this weekend, likely alongside our next Patreon update.


It’s been awhile since our last giveaway! I’ve sort of had my hands in about 100 different site-related things over the past few months, so they’ve been put on the back burner slightly. Finally though, we’re back with a giveaway pertaining to a game that just launched on the Wii U eShop: Octodad: Dadliest Catch.

In total, we’ve giving away six codes. We have three codes for North America, and another three for European Wii U owners.

The task is simple: tell us about your favorite unconventional game – given the kooky nature of Octodad – in the comments below. Also, please be sure to specify which region you’re entering for! We’ll let the giveaway run through Tuesday, and we’ll then announce the winners soon after, who will be chosen randomly.

Oh, another important thing. All of our $5+ Patreon members are automatically eligible for this giveaway. No comment is needed for them to enter.

I believe that’s all of the important stuff. Good luck, everyone!

Update (11/1): Bumping this to the top. Next weekend, we’ll be choosing our Super Mario Maker giveaway winner. It’s your last chance to enter!


Original (10/5): A few months ago, Nintendo Everything launched its Patreon page. And in August, we held our first giveaway on the site. Those who are pledging $5 or more are eligible for our Partreon giveaways.

We gave away a gold Mario amiibo in August. September’s giveaway was Kid Icarus: Uprising, and I’d like to announce that Glenn Davis is the winner of the game – congratulations! We’ll be in touch shortly to send your reward.

I’d also like to take a moment to announce our prize for October: Super Mario Maker. Just like all of our contests on Patreon, everyone is eligible regardless of their region. So long as you’re pledging $5 by the end of the month, you’ll be automatically entered.

We have a bunch of rewards on our Patreon page ranging from entry into our special Hall of Fame to sneak peeks at upcoming content. If you’re not interested in pledging, that’s totally okay. One thing that would help us immensely though is to ensure that adblock is disabled on Nintendo Everything. We’re not in the best financial situation at the moment!

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System: Wii U (reviewed) / 3DS
Release date: October 20, 2015
Developer: Vicious Cycle
Publisher Little Orbit


Author: Vincent

Adventure Time: Finn and Jake Investigations is a game that I want to love. I really do. I used to enjoy the show, and taking a quick glance at this title, it really doesn’t seem that bad. Once you dive deep enough, however, you quickly begin to realize how everything falls apart and how this becomes something that really doesn’t seem worth adventuring through.

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Let’s Talk #28: Has your opinion on Nintendo’s November Wii U releases changed?

Nintendo is bringing out two more Wii U games next month: Mario Tennis: Ultra Smash and Animal Crossing: amiibo Festival. Before this week, both were shrouded in mystery for the most part. Nintendo hadn’t really said much about either game since E3, which was odd given how we’re under a month away from release.

With Mario Tennis, things started out particularly strangely. Nintendo showed off a trailer confirming a few more characters, but that was pretty much it. Perhaps they heard some of the complains, since just a few days later, we received another trailer and press release that shed more light on the game. We now know that there are things like amiibo support and online play.

Nintendo showed the Board Game as just one mode in Animal Crossing: amiibo Festival at E3. Thanks to new information shared this week, the Desert Island Escape, Balloon Island, and Quiz Show modes are now confirmed.

How do you feel about these two titles? Has any of the new information/trailers/videos swayed your opinion at all?


Highlights from last week’s topic: Have you ever been to a convention or expo?

LordDisco

I go to Tokyo Game Show every year I can, and it’s one of the highlights of my nerd-life for the entire year. This year, especially, was a dream. Tons of great swag, and I got to play a lot of cool games, including Star Wars Battlefront, Monster Hunter X, Hyrule Warriors Legends, a sweet Oculus Rift demo, and a few indie games.

The atmosphere is also so much fun. Everyone there is trying to have fun, and in the 6 years I’ve been going, not a single year do I recall any negative confrontation or fighting. It’s amazing that a crowd of over 100,000 at a given time can keep such a fun-loving, caring, and nerdy environment.

I only hope for future Tokyo Game Shows that Nintendo will make their presence known. The past many years, especially, has just been third-party support, which really doesn’t help promote their hardware. You’d think Nintendo would make a showing at the biggest game show in their home country, right? Right?!

Vigilante_blade

The only convention I have ever gone to was Otakuthon, which is an anime convention. It’s fun, and I like it. I also went to the gaming festival called Arcadia in Montreal, but I admit it wasn’t that great. I went to play Brawl’s demo at that time, but after playing it, I didn’t really have any fun, and was really bummed about it. There wasn’t a lot of game and most of the new stuff was Ubisoft-related. While not a great con, it did have a funny moment where they had the brilliant idea of giving energy drinks and Axe body spray to everyone on the venue… Let’s just say that after the Nintendo reps had finished throwing swag at us, they were prompty sprayed with Axe by a mob of angry fans. They had to get every single fan in the building and open every door and window. It was a mess, but funny nonetheless.

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Hello. Nintendo Everything looks a bit different. Have a look around!

What you’re seeing on the site at the moment is the first part of our redesign. We’re doing this in a couple of steps. One reason is because NE is absolutely massive – we have over 60,000 posts, and even more images than that. So we want to do things a bit slowly and methodically in hopes of not killing the site!

We’re starting out by introducing the core new theme. Around next week or so, we’ll be adding in some new functionality. But in terms of how Nintendo Everything will look going forward, this is it for the most part!

Even though some colors and design elements have changed, Nintendo Everything is still the same as before. We have the same blog layout. The sidebar is practically the same. We still have the featured content area, though I think it looks a bit nicer! Of course, it goes without saying that our approach to Nintendo coverage is the same. Nintendo Everything has just been spruced up for the better.

One big aspect I’d like to touch upon is that Nintendo Everything now fully responds to all devices. The site should fit your PC, phone, tablet, or whatever else you’re using. We tried cramming responsive functionality into the last version of the site – probably not the best idea – and it ultimately didn’t work out. On the other hand, the new version has been built from the ground up to support practically all devices.

Let us know what you think of the new site thus far! If you believe you’ve encountered a bug/issue, definitely leave a comment here or send in a message. I do want to stress that we’re not actually done here yet. By the end of next week, you’ll see the new site fully realized.

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Today is a pretty important day for Nintendo Everything. That’s right – it’s our eighth anniversary!

I’ve been saying this for the past couple of years, but it boggles my mind that I’m still doing this. Eight years is a long time. Actually, that’s about a third of my life.

As corny as it sounds, Nintendo Everything is really much more than a job to me. I’ve literally poured every morsel of energy I have into the site in hopes of making it the best it can be. That usually means very little sleep, continuing work when I’m deathly ill (I still remember covering the 2011 3DS conference before going to the hospital a couple of days later – that was fun), and putting all free time to the side.

I have a huge love for Nintendo, and that’s why it’s great that I can deliver updates about the company to you all each day. Even though there have been struggles along the way (many of which I tend to keep quiet so that we can focus on what’s happening in the world of Nintendo), knowing that I’m sharing my passion with people who take interest in what the site provides make it all the more enjoyable. So thank you to everyone who has stopped by Nintendo Everything over for the years – be it for eight years or one day. I truly appreciate every single one of you. I hope I can keep this going as long as I can.


A little heads up for everyone! If you see anything strange happening on the site or any downtime throughout the day, know that it’s intentional. Nintendo Everything will be going a bit of a metamorphosis. Once finished, the site will hopefully turn into a beautiful butterfly!

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System: Wii U
Release date: October 22, 2015
Developer: Koei Tecmo
Publisher Nintendo


Author: Dennis

Fatal Frame: Maiden of Black Water sees the return of a series that has been dormant since Mask of the Lunar Eclipse’s release in 2008 for Wii. Sure, there have been a few spinoffs since then – most notably Spirit Camera on 3DS back in 2012 – but it’s been a while since we’ve seen any mainline entries, especially considering Maiden of Black Water would be the first Fatal Frame released outside of Japan since Fatal Frame III: The Tormented in 2005. Fatal Frame: Maiden of Black Water takes a different approach mechanically and gameplay-wise than any of the other releases in the franchise, yet it still very much stays true to form delivering a great horror experience that we seldom see on Nintendo consoles.

I just couldn’t wait for the European release next year, so I spent the last month memorising Japanese Pokémon names and diving into the import version of Pokémon Super Mystery Dungeon. The following are my impressions after playing through the main storyline, although there seems to be a massive amount of stuff to do after the credits. Don’t worry, I’ll keep it spoiler-free in posting my thoughts on the Japanese version of Pokémon Super Mystery Dungeon. Yes, not the one that that’s being released in America – I can’t stress that enough. Ain’t no embargos being broken here.


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