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Nintendo has released an English version of the third interview conducted to celebrate the Super NES Classic Edition. This time, Super Metroid gets the focus. Metroid creator Yoshio Sakamoto and sound designer Kenji Yamamoto participated in the discussion.

Sakamoto and Yakamoto delve into the making of Super Metroid in the new interview. There’s talk about how the project came to be, the approach to creating baby Metroid sounds, and how hectic things got towards the end stages of development – including staffers taking turns sleeping and working during Christmas.

Continue on below for the full interview.

During Variety’s Entertainment and Technology Summit, Nintendo of America president Reggie Fils-Aime was asked about Switch’s success thus far. He weighed in on why the system has been flying off store shelves.

Reggie first highlighted that the ability to take home console games on the go is a big selling point. Having great games like Zelda: Breath of the Wild as well as support from big third-parties and indies has also been important.

Here’s the full response from Reggie:


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GamesRadar recently caught up for an interview with Suda51 for all things Travis Strikes Again: No More Heroes. Although there was talk about the upcoming Switch game, Suda51 took some time to reflect on the series as a whole.

One noteworthy part of the discussion came about while Suda51 commented on No More Heroes being accepted in the west compared to Japan. He said that there has “definitely” been a “much more positive reaction” in North America and Europe. Although the reaction in Japan hasn’t been particularly bad, it perhaps hasn’t been as warmly received due to its violent nature and blood.

Suda51 said:

Nintendo Australia sat down with a Ubisoft representative to talk in-depth about the collaborative nature of Mario + Rabbids Kingdom Battle. Check out the full video below.

At Variety’s Entertainment and Technology Summit, Nintendo of America’s president Reggie Fils-Aime offered a brief overview regarding the company’s plans for 2018.

Reggie touched on all of the key points you would expect. Nintendo will still be looking to drive its Switch business with “a number of great games”. Reggie also stressed how increasing the system’s install base will create opportunities for third-parties.

The interviews with Suda51 continue to roll in. Kotaku spoke with the Travis Strikes Again: No More Heroes director at PAX West.

Other than talking about the Switch game, Suda51 had some words about the hardware itself. He described it as a “punk console” and was “shocked” when he first saw it.

Here’s Suda51 talking about Switch in his usually zany way:

Following Star Fox 2, Nintendo has published the second developer interview conducted for the Super NES Classic Edition’s launch. Director Kazunobu Shimizu, main programmer Yasunari Nishida, and designer Takaya Imamura were brought in to go in-depth about the making of F-Zero.

There’s really a whole lot of interesting stuff on this interview. Nintendo said that F-Zero was one of its first games that was created in-house, talked about the first demo having Hot Wheels-esque toy cars, how Shigeru Miyamoto’s suggestion of removing an invisible wall really opened things up during development, Captain Falcon originally being designed as the mascot for the SNES, and more.

You can read Nintendo’s full interview all about F-Zero below.

FT was able to speak with Nintendo of America president Reggie Fils-Aime at Variety’s Entertainment and Technology Summit 2017. Reggie was able to comment further on Switch supply situation during the interview.

The lack of stock – especially early on – ultimately boils down to two things. First, the demand for Switch was higher than expected. Second was that Nintendo has been dealing with supply shortages of components.

According to Reggie:

All indications thus far point to NBA 2K18 being very solid on Switch. Aside from some graphical differences, the Switch version matches up well to its counterparts on other platforms.

In an interview with Gamereactor, senior producer Rob Jones discussed the approach to creating NBA 2K18 for Switch in a bit more detail. From day one, Visual Concept’s president spoke about making it “the same exact game that was on PS4 and Xbox One”. It goes without saying that doing so was no easy task.

Jones’ full words:

Codemasters was listed in the lineup of developer partners on board with Switch last October. Thus far, however, the company has yet to produce any games for the console.

GameIndustry did ask creative director Lee Mather if Codemasters will return to Nintendo platforms by supporting Switch in the future. He acknowledged that, given its success, “there’s certainly the possibility we’ll look at doing something on Switch.” However, bringing over Codemasters’ same exact games from the PlayStation 4 and Xbox One is unlikely.


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