Nintendo on the creation of Star Fox 2, the SNES controller, and more
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 8 Comments
Just like with the NES Classic Edition, Nintendo is producing a series of interviews centered around the games included in the Super NES Classic Edition. First up: Star Fox 2. Shigeru Miyamoto, Takaya Imamura, and Tsuyoshi Watanabe were all brought in for the discussion.
All three developers talked about the creation of Star Fox 2, why it was cancelled, and bringing it back for the SNES Classic Edition. They also spoke about making the original controller for the SNES, among other topics.
Continue on below for the full interview.
Splatoon 2 dev on why Salmon Run isn’t always available online, map rotation
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 73 Comments
The new Salmon Run mode in Splatoon 2 can be played locally at any time with friends. Online, however, is another story. Nintendo has set times in place throughout the week when the mode is available.
As part of a chat with Rolling Stone, designer Jordan Amaro (a rare western developer working at Nintendo in Japan) commented on why Salmon Run isn’t always playable online. Here’s what he had to say about the subject:
I’m not allowed to speak on it, because I’m not the game director. What I can say, and what I think can be said, is that there are lots of reasons. You have to trust us that if you could play Salmon Run online anytime, that would result in a worse experience for you and everybody.
More: interview, Jordan Amaro, Splatoon 2, top
Pokemon CEO told Nintendo that Switch wouldn’t be successful before it launched
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 174 Comments
There’s one last noteworthy excerpt from Bloomberg’s interview with Pokemon CEO Tsunekazu Ishihara. As part of the discussion, Ishihara spoke about he initially doubted Switch’s success, and even told Nintendo as such.
Ishihara added that he “came to realize the key to a successful game is quite simple: software with absolute quality leads sales of hardware.” He did acknowledge Switch’s early success, but Ishihara feels that it needs to take another step to reach a wider audience. While the potential is there, “one shouldn’t overestimate its potential.”
Ishihara’s full words:
More: interview, top, Tsunekazu Ishihara
Pokemon CEO on what Switch means for Pokemon, not ruling out accessories, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 20 Comments
Aside from Pokemon GO, Switch was another topic Bloomberg brought up during its interview with Pokemon CEO Tsunekazu Ishihara. Ishihara kept quiet for the most part about the upcoming game for Nintendo’s console, but spoke about the system in more general terms.
Ishihara said that Switch provides an opportunity to create something “that goes deeper and with a higher level of expression.” Playing on an HD TV also affords “a whole different world with graphics and sound.” Ishihara also wouldn’t rule out releasing accessories.
Ishihara shared the following:
More: interview, Pokemon, top, Tsunekazu Ishihara
Suda51 “definitely” wants to make No More Heroes 3 if Travis Strikes Again is successful
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 14 Comments
After many years, No More Heroes finally has a new entry in the series with Travis Strikes Again. It may not be No More Heroes 3, but it’s a entirely substantial addition to the franchise that fans have been craving for many years.
During an interview with VideoGameChooChoo, director Suda51 clarified what sort of game Travis Strikes Again is, noting:
“Well again, it’s not a direct sequel to No More Heroes 2, though they are directly related and take place in the same universe. Travis Strikes Again: No More Heroes takes place seven years after the events of No More Heroes 2. As you’ve probably noticed it’s ‘Travis Strikes Again: No More Heroes’, so ‘No More Heroes’ is more a subtitle, there’s not a number on it. This isn’t a direct sequel and it’s not No More Heroes 3, but it does address some of the things that happened in No More Heroes 1 and 2. While it is sort of a continuation of that stuff, it is not a direct sequel partially because No More Heroes is about one assassin against other assassins, and this isn’t like that. This isn’t exactly a spin-off, or something like that, and while it’s not a direct sequel it is something of a stepping stone on the road to No More Heroes 3. So the way I’d like people to think of this game is like the beginning of a new battle for Travis, a new series within the series.”
Suda51 was further asked if he intends to follow up in the future with a numbered sequel. He said this was a case, before adding: “If this succeeds I definitely want to put out a 3 someday.”
Suda51 strongly suggests that No More Heroes: Travis Strikes Again will have multiplayer
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 3 Comments
Like we heard towards the end of last week, Travis Strikes Again: No More Heroes will allow users to play with just a single Joy-Con. Director Suda51 isn’t forgetting about that other controller though. And in an interview with Polygon, it was strongly suggested that the game will feature multiplayer.
Suda51 teased:
“As far as what’s going to happen with the other Joy-Con, at this point technically it’s still a secret. [We’re] going to be releasing information at some point in the future, [but] as you can see, there are … two main characters, so draw your own conclusions, if you want.”
Assuming Travis Strikes Again includes multiplayer, this would be the first entry in the series with the functionality.
EA says more FIFA games likely for Switch, talk about missing story mode in FIFA 18 and single Joy-Con play
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 7 Comments
You may recall that FIFA’s appearance on Wii U was very short-lived. After FIFA 13, that was pretty much it for the console. With FIFA and Switch, however, things are likely to be different.
FIFA supervising producer Andrei Lazarescu told GameSpot, “I think we are going to see more FIFA on Switch in the future.” He also feels that FIFA 18 on Switch is “the best portable FIFA we’ve ever done”.
More: Andrei Lazarescu, EA Sports, FIFA 18, interview
Sakamoto reflects on original Metroid’s development, has wanted to make a 2D Metroid for 4-5 years
Posted on 7 years ago by Brian(@NE_Brian) in News | 10 Comments
Metroid producer Yoshio Sakamoto’s involvement with the series go all the way back to the original game. He wasn’t initially assigned to the project, but that all changed when the team encountered some issues during the latter stages of development.
Speaking with Game Informer, Sakamoto reflected on the first Metroid’s creation:
“My boss told me that the Metroid team was having a very hard time, and as someone who had experience on building video game projects could I go and somehow help this game progress to release? In short, I was forcefully asked to participate. By his tone, I really smelled danger. And as I joined the project and looked around, I realized that the release date was right around the corner but the project had nothing there. Even with our limited resources and time, I figured out how we could leverage the existing components of the game to create variation and an exciting experience.”
“Metroid was one of my first experiences on a pretty big video game project, but I wasn’t sure if players would enjoy the game. I thought that it was a special game, and even then, I believed that it could be a special franchise, something that I would like to continue. Through the development of Metroid 1, I really grasped the possibilities and potential of a video game.”
More: interview, Metroid, top, Yoshio Sakamoto
Mega Man movie in the early stages, script being worked on
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 18 Comments
The Mega Man movie is something we’ve heard about for awhile, though it has only become more concrete in recent months. That being said, it’s still a long ways off. Masayori Oka, who produced the Death Note adaptation for Netflix, gave an update in an interview with Collider.
Oka mentioned that the team “just started” working on the Mega Man movie. The project is in the early stages, and the script is currently being worked on.
Oka said:
More: interview, Masayori Oka, Mega Man, movie
Furi dev very interested in Switch version, but would need to run at a good frame rate
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 19 Comments
The developers of Furi have strong interest in making a Switch version. Speaking in a new interview, The Game Bakers’ Emeric Thoa said the team “would love (emphasis on love) to make that happen,” but “would need to secure a good enough framerate first.”
The Game Bakers describes Furi as an “ultra-responsive, fast-paced sword fighting and dual-stick shooting game.” It saw a great deal of praise when it originally came out last year. You can get a closer look at the game with the trailer below.