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Metroid Dread difficulty

In a previous interview with Japanese magazine Famitsu, Metroid Dread producer and longtime series contributor Yoshio Sakamoto spoke about how the development team landed on the game’s difficulty.

Though it’s considered harsh by some players, Sakamoto explained that E.M.M.I.’s punishing nature and the way players gradually learn to avoid it over time was designed to mirror how Samus gets stronger as she collects power-ups throughout the game.

Below is our translation of Sakamoto’s comments regarding the difficulty in Metroid Dread:

Final Fantasy X-2 Square Enix

Direct sequels to mainline Final Fantasy games isn’t something that we see very often. But with Final Fantasy X, that’s a path Square Enix decided to pursue. The RPG ended up seeing a sequel with Final Fantasy X-2 that brought back familiar faces from the original.

Producer Yoshinori Kitase spoke about Final Fantasy X-2 in a recent blog post, and revealed some interesting information about its name. It turns out that deciding on a title for the project was “one of the biggest challenges” the team encountered. Kitase actually revealed that with X-2, Square Enix “was initially worried that it would be mistaken for Final Fantasy XII and turned it down.” But “they’ve grown fond of it” since that point.

Blaster Master Zero 4

Inti Creates has addressed the possibility of Blaster Master Zero 4 happening in the future.

A little while back, Dengeki Online had the opportunity to interview Satoru Nishizawa, who has been the series’ producer since the first entry in the series. He wouldn’t commit to anything, but wouldn’t rule out Blaster Master Zero 4 happening at some point in the future.

Below is Nintendo Everything’s translation of Nishizawa’s comments:

Super Monkey Ball Adventure

One of the more unique entries in the Monkey Ball franchise was Super Monkey Ball Adventure. Rather than the arcade puzzle platforming the series is largely known for, the GameCube title focused on story and navigating the 3D world. It was also made by Traveller’s Tales rather than SEGA / Amusement Vision.

15 years after its release, director Paul Gardner has now reflected on Super Monkey Ball Adventure in an interview with Retro Gamer. Speaking with the magazine about the game’s reception, he said:

neo world ends with you sequel new game

NEO: The World Ends with You producer Tomohiko Hirano has commented on the future of the series, and has indicated that there currently are no plans for a new game.

Hirano shared that information as part of an interview with PCInvasion. While he shot down any hopes of an immediate sequel, he did point out that there are still areas of Shibuya that have yet to be recreated, and perhaps a new title could be made with enough fan support.

Hirano said:

super monkey ball banana mania guest characters

Super Monkey Ball: Banana Mania went all out with guest characters. SEGA itself included some stars from its various franchises like Sonic the Hedgehog and Kazuma Kiryu from Kazuya, but the team also stepped outside of the box with some unexpected additions. The game includes Morgana from Persona 5, Suezo from Monster Rancher, and Hello Kitty as DLC.

In an interview with Retro Gamer, Super Monkey Ball: Banana Mania director and producer Masao Shirosaki spoke more about those guest characters and their inclusion. He told the magazine:

You can make the case that Super Smash Bros. is Masahiro Sakurai’s baby. He’s been there since the very start with the first entry on the N64, and since then, he’s directed every entry.

Going forward, it sounds like Sakurai would hope to have the development on Smash Bros. centered less around him. Speaking with The Vergehe mentioned that he’s “been doing too much of the work myself” and the series as it is “has too much of my personality poured into it.” For Smash Bros. to continue to succeed, he feels the need for the franchise to be about more than just one person’s vision.

Sakurai’s full words:

Super Smash Bros. director Masahiro Sakurai has yet again commented on the future of the series – this time in an interview with IGN.

Speaking with the site, Sakurai stated:

super monkey ball new game

Masao Shirosaki, the director of Super Monkey Ball: Banana Mania, has expressed interest in making a new game in the series.

SEGA has started to do more with the franchise in recent years. It started in 2019 with a remaster of the Wii game Super Monkey Ball: Banana Blitz, with an HD version releasing on Switch in 2019. We then just saw Banana Mania, which was based on Super Monkey Ball, Super Monkey Ball 2 and Super Monkey Ball Deluxe.

As for a new Super Monkey Ball game, Shirosaki recently told Retro Gamer:

deltarune chapter 2 toby fox

Around the release of Deltarune Chapter 2 on Switch, Nintendo published an interview with creator Toby Fox that touched on various topics like its development and characters. However, the discussion was only available in Japanese. Since it was never made available in English, our team has now gone ahead and translated the interview in full.

Here’s the full Deltarune Chapter 2 talk with Toby Fox – as well as some concept art:


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