GTA: The Trilogy – The Definitive Edition removed a few cheats due to tech reasons
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Grand Theft Auto: The Trilogy – The Definitive Edition has cheats, but it’s been confirmed that a few have been removed. According to producer Rich Rosado, some were taken out due to “technical reasons”. All of the remasters – Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas – now run in Unreal Engine. Unfortunately, there were some compatibility issues with cheats that were removed.
In an interview with USA Today, Rosado stated the following about the removal of certain cheats in Grand Theft Auto: The Trilogy – The Definitive Edition:
Sakamoto: “As long as the character Samus exists, I think her adventure will continue”
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Metroid director and producer Yoshio Sakamoto has again addressed the series’ future.
Sakamoto just finished up his work on Metroid Dread, which came to Switch last month. With many fans having completed the experience, some can’t help but wonder what lies in store for the character going forward.
More: interview, Metroid, top, Yoshio Sakamoto
Metroid director and producer hopes a movie will happen someday
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo is starting to dabble with the movie space in the form of the Super Mario animated film, but could we see other franchises – like Metroid – get the same treatment?
Yoshio Sakamoto started out on the original Metroid as a designer. Since then, he’s worked on almost all of the 2D games as either a director and producer.
CNET recently asked Sakamoto about a potential Metroid movie. That prompted the following response:
More: interview, Metroid, movie, top, Yoshio Sakamoto
Zelda: Ocarina of Time clip provides first look at portals prototype
Posted on 3 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos | 0 comments
Former Nintendo developer Giles Goddard has provided a first look at a prototype for The Legend of Zelda: Ocarina of Time that originally featured portals.
Earlier this year, we heard from Goddard that there was some experimentation very early on with an idea involving Hyrule Castle. Similar to Super Mario 64, players would access different parts of the map through these portals. The mechanic was ultimately scrapped and Nintendo ended up going with a more open design in the end as players visit areas by traveling through Hyrule Field.
Fatal Frame dev reveals other objects that were considered before settling on the camera
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
When you think of Fatal Frame, one of the first things that comes to mind is the Camera Obscura. However, when the series originally began, the development team actually considered a few other objects instead.
Nintendo Everything recently spoke with Keisuke Kikuchi, the producer of the Fatal Frame. There was some talk about the new release of Maiden of Black Water on Switch, but also discussion about the franchise and general. And when asked if there were other objects that were initially thought about before settling on the camera, he said:
More: Fatal Frame, highlight, interview, Keisuke Kikuchi, Koei Tecmo, top
Scott Burns on voicing Bowser in Mario Sunshine and the mixed reception
Posted on 3 years ago by Brian(@NE_Brian) in GameCube, News | 0 comments
Scott Burns, the former voice of Bowser, has spoken about voicing the character in Super Mario Sunshine.
The Mario franchise has never been known for voice acting, but Bowser and other characters did have quite a few lines in the GameCube title. Speaking with Gaming Reinvented about the role, Burns mentioned:
More: interview, Scott Burns, Super Mario Sunshine, top
Pokemon Unite dev explains lack of scoreboard
Posted on 3 years ago by Brian(@NE_Brian) in Mobile, News, Switch eShop | 0 comments
If you’ve played Pokemon Unite, you’ve probably noticed that the game doesn’t have a scoreboard. That can make it difficult to determine who’s winning a match while it’s in progress. Once a match is over, that’s when everything gets tallied up and a winner is chosen.
It turns out that the lack of a scoreboard in Pokemon Unite was a conscious decision made by the development team. Speaking with Kotaku, producer Masaaki Hoshino explained: “The matches last 10 minutes and players have the possibility of making a comeback, so we wanted people to play without giving up to the very end.”
World War Z dev: “there is no such thing as an impossible port”, Switch doesn’t really need more powerful version
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Saber Interactive has been behind some notable Switch ports, including The Witcher 3: Wild Hunt and the Crysis Remastered games. The studio is also about ready to ship another impressive release in the form of World War Z. Many wouldn’t have thought that we’d be seeing this game on Nintendo’s console, but Saber managed to make it happen in the end.
Even though World War Z has been the toughest Switch port for Saber Interactive thus far, lead game designer Dmitry Grigorenko doesn’t believe that Nintendo is in need of a more powerful iteration of the hardware. In fact, Grigorenko stated that his team along with other companies “have already proven that there is no such thing as an impossible port.”
More: highlight, interview, top, World War Z
Charles Martinet: “I want to voice Mario until I drop dead”
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Charles Martinet has no intention of leaving the role of Mario anytime soon.
Martinet has been handling the character in games now for almost three decades, having started out with Mario Teaches Typing in 1992. He has also played other key characters in the series, including Luigi, Wario, and Waluigi.
More: Charles Martinet, interview, Mario, top
World War Z Switch performance detailed, is Saber’s toughest Switch port
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Ahead of next month’s Switch release of World War Z, Nintendo Everything was able to speak with lead game designer Dmitry Grigorenko, and as part of that, we learned about what to expect from the title’s frame rate and resolution.
Regarding the game’s performance, Grigorenko stated: