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At the end of 2017, Soulcalibur VI producer Motohiro Okubo was asked about the chances of a Switch port. Okubo was open to the idea as he was interested in Nintendo’s console and said it could be a possibility depending on compatibility with Unreal Engine.

Unfortunately, it doesn’t sound like things have changed since then. Okubo told Soulcalibur Community that the team hasn’t had time to investigate a Switch port as Bandai Namco has been occupied with Season 2 DLC.

Okubo said:

The Wonderful 101: Remastered is PlatinumGames’ chance to revisit the Wii U game and touch up some parts of the experience. While the developer isn’t planning massive overhauls, fans of the original can look forward to some improvements.

Director Hideki Kamiya told Nintendo Everything in an interview that UI in particular is an area of focus for The Wonderful 101: Remastered. Elaborating on improvements that are planned, Kamiya said:

Prior to joining the company, former Nintendo of America president Reggie Fils-Aime already had a lot of love for the Big N. He’s previously mentioned Zelda: A Link to the Past as one of his favorite games and owned a ton of titles for the SNES. Reggie’s personal interest continued into the N64 era, but things lapsed a bit after that.

Speaking during the Present Value podcast, Reggie mentioned that when he was interviewing with Nintendo, he didn’t actually own a GameCube. That’s despite the fact that he owned consoles from the competition – the PS2 and Xbox.

Here’s the full excerpt from the podcast:

Luigi's Mansion 3

Kotaku has shared another round of quotes from the developers of Luigi’s Mansion 3. The site was able to speak with lead producer Kensuke Tanabe, producer Yoshihito Ikebata, and director Bryce Holliday.

During the discussion, the developers weighed in on why there aren’t floor puzzles in the final game, the decision behind not adding an upgrade system, and how the Virtual Boy made it in. They also shared a bit of lore for the main colored ghosts and the classic Boo ghosts we’ve come to know.

You can find excerpts from these topics below. For the full interview, head on over to Kotaku.

Nintendo isn’t one of Microsoft’s main competitors, Xbox boss Phil Spencer has said.

Speaking with Protocol, Spencer instead pointed to Amazon and Google as primary threats. Despite having “a ton of respect” for Nintendo, he feels that the Big N is “somewhat out of position” due to a lack of investment in the cloud space.

Spencer noted:

The Wonderful 101 started out on Wii U where it was an exclusive and published by Nintendo. On the other hand, for The Wonderful 101: Remastered, it’ll be self-published by developer PlatinumGames and will release on multiple platforms. Some may wonder what that could mean for Astral Chain, which is in a similar spot.

PlatinumGames studio head Atsushi Inaba confirmed to VGC that Astral Chain is “owned half by Platinum and half by Nintendo.” He also said that it’s “too early to say” whether Astral Chain will eventually take the multiplatform route, but it would be up to the Big N to sign off on such a move.

Inaba’s full words:

The Wonderful 101 is returning on Switch thanks to a new Kickstarter campaign. Rather than going with Nintendo or a different publisher, PlatinumGames has decided to fund this project directly.

Speaking with Nintendo Everything, studio head Atsushi Inaba discussed the decision to go down the Kickstarter route – a first for the company. Inaba also mentioned that “Nintendo’s kindness has allowed us to expand to other platforms”, allowing for The Wonderful 101: Remastered to launch on Switch as well as other systems.

Inaba shared the following with us:

CD Projekt Red has again commented on the possibility of Cyberpunk 2077 coming to Switch.

Speaking with OnMSFT, the studio’s John Mamais confirmed there aren’t any active plans to port the game currently. He also acknowledged that that kind of project “might be too heavy for it,” but given what we saw with The Witcher 3 on Switch, it’s not something that can be ruled out entirely.

Mamais’ full words:

Shigesato Itoi’s company Hobonichi has been publishing new interviews with Super Smash Bros. Ultimate director Masahiro Sakurai. As part of this, Sakurai spoke about the passing of late president Satoru Iwata. He also discusses how Super Smash Bros. Ultimate was the final mission Iwata gave to him.

Here’s a translation of that excerpt, courtesy of Siliconera:

Persona 5 Scramble: The Phantom Strikers

Persona 5, along with its enhanced re-release Persona 5 Royal, have never appeared on Switch. However, that hasn’t stopped Atlus and Koei Tecmo from bringing Persona 5 Scramble: The Phantom Strikers to Nintendo’s console. This new game mashes up RPG and action gameplay from both companies and also features a story set six months after the original title.

For Nintendo fans, not having experience with Persona 5 apparently won’t be a huge barrier. Producer Daisuke Kaneda, speaking with Japanese magazine Nintendo Dream in a recent issue, says Persona 5 Scramble’s story can still be enjoyed even if you haven’t gone through the PlayStation 4 RPG.


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