Miyamoto on Nintendo’s future plans, collaborating with other companies
Posted on 5 years ago by Oni Dino(@Oni_Dino) in General Nintendo, News | 0 comments
In Famitsu’s recent 12-page interview with Shigeru Miyamoto, he was asked about Nintendo’s plans moving forward. Considering Nintendo has been diversifying their interests in the past few years at a brisk pace, the public is eager to hear about Nintendo’s activity.
Here’s our translation of the excerpt:
Miyamoto: We want to expand our video game characters to a variety of settings – not just in games, all while keeping their value. In other words, we’ll be collaborating with various other companies. If we’re able to accomplish that, we can create more opportunities for people to make contact with our characters on a much larger scale than usual.
We’ve translated many other highlights from the interview here, here and here. Look forward to more translations in the coming days.
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Square Enix’s Yoshinori Kitase interested in remaking Final Fantasy V someday
Posted on 5 years ago by Brian(@NE_Brian) in GBA, General Nintendo, News | 0 comments
Yoshinori Kitase has had a long and prestigious career at Square Enix. He joined the company in 1990, and one of the first games he worked on was Final Fantasy V. Because of that, and given that Square Enix hasn’t done a realistic retelling, he’d be up for remaking that RPG someday.
Kitase told GameReactor in a recent interview:
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Video: Hideki Kamiya talks The Wonderful 101: Remastered and more
Posted on 5 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
PlatinumGames has published a new interview with The Wonderful 101 director Hideki Kamiya. Below, Kamiya talks about the new remastered version, what he’s been playing lately, and more.
Miyamoto on the reasons behind Switch’s success
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
This week’s issue of Famitsu contains a 12-page interview with Nintendo’s legendary game designer Shigeru Miyamoto. During one portion of the conversation, Miyamoto commented on Switch’s success.
Miyamoto noted that Switch was successful because people like carrying around devices with them. It’s also different to smartphones, in that it’s a straightforward piece of hardware.
Here’s our translation of the full excerpt:
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PlatinumGames reiterates that “there’s nothing to worry about” with Bayonetta 3’s development
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
It seems like PlatinumGames is regularly asked about the status of Bayonetta 3. Each time, the response boils down to the studio saying that things are going well. If you weren’t convinced by the many times this has been relayed by Hideki Kamiya, perhaps the latest comments from executive vice president Atsushi Inaba will put your mind at ease.
At PAX East 2020, Gematsu asked PlatinumGames about Bayonetta 3, and if they can say that there’s nothing to worry about. In response, Inaba said:
More: Atsushi Inaba, Bayonetta 3, interview, PlatinumGames
Yoko Taro hasn’t finished Astral Chain yet, but he had strange predictions on where the story would go
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News | 0 comments
A recent issue of Famitsu has a lengthy discussion between Japanese game director and scenario writer, Taro Yoko (who is also the creator of NieR), and PlatinumGames’ Takahisa Taura and Hideki Kamiya. The three chat about each other’s games, their development style and their experiences. Yoko revealed some of his wild, early impressions of Astral Chain and where he thought the story to go.
We’ve translated the following:
More: Astral Chain, interview, Takahisa Taura, top
PlatinumGames targeting Switch with Project G.G., won’t just be an action game, release timing talk
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Earlier this week, PlatinumGames announced Project G.G. from director Hideki Kamiya. It’s intended to be a third part of Kamiya’s hero trilogy following Viewtiful Joe and The Wonderful 101. This time around, the theme is based around a giant hero.
PlatinumGames had previously mentioned to Famitsu that the studio was targeting pretty much every platform with Project G.G. While speaking with IGN, studio head Atsushi Inaba officially named Switch as one of those systems the company is pursuing for the new title. PlatinumGames ultimately hopes to release on all main platforms when the game launches.
More: Atsushi Inaba, Hideki Kamiya, interview, PlatinumGames, Project GG, top
Doom Eternal dev “stunned” by the game on Switch, thinks it’ll surprise people
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Doom Eternal won’t be launching on Switch this month alongside other platforms, but it sounds like the wait will be worth it. Marty Stratton, who has been heading up the game, told USgamer that he’s “stunned” by the game on Nintendo’s console. He also think it’ll surprise people given what Panic Button has managed to pull off on Switch.
Extra care is being put in to ensure that Doom Eternal isn’t compromised on Switch. That also extends to ensuring that the game looks and feels great whether you’re playing docked or in portable mode.
Stratton said:
[Interview] Langrisser I & II devs on new art style, western release, challenges, remaking other titles, more
Posted on 5 years ago by Oni Dino(@Oni_Dino) in General Nintendo, Interviews, Switch | 0 comments
A little while back, we had the pleasure of sitting down with some prominent figures behind the Langrisser I & II remasters for Switch. We discussed revisiting the series, the difficulties of the system’s card sizes, the future of the Langrisser universe and remaking other titles.
We spoke with game director Takayuki Akiho, Koichi Kondo (from Chara-Ani), and the legendary artist, Satoshi Urushihara, known for his work on the original Langrisser series, the Growlanswer series and much more.
To celebrate the upcoming western release, we’ve prepared our full interview below.
Yacht Club Games says it is “absolutely” considering a Shovel Knight sequel, “sure that’ll happen at some point”
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
It took a number of years, but Shovel Knight’s lengthy journey ended as 2019 came to a close with King of Cards and Showdown. There’s still plenty going on with the franchise though between 2021’s Shovel Knight Dig and the recently-announced Shovel Knight Pocket Dungeon. But what about the next core entry in the series?
Fans will be happy to hear that developer Yacht Club Games is thinking about the future. Speaking with DualShockers, artist Sandy Gordon said “this is definitely not the end of Shovel Knight” and that the team has “hope for a lot more Shovel Knight down the road.”
As for Shovel Knight 2 specifically, Gordon noted that Yacht Club is “absolutely” considering a sequel”. He’s also “sure that’ll happen at some point: it’s something we talk about a lot.”