Astral Chain “owned half by Platinum and half by Nintendo”, up to Nintendo for release on other platforms, was “a big success”
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Wonderful 101 started out on Wii U where it was an exclusive and published by Nintendo. On the other hand, for The Wonderful 101: Remastered, it’ll be self-published by developer PlatinumGames and will release on multiple platforms. Some may wonder what that could mean for Astral Chain, which is in a similar spot.
PlatinumGames studio head Atsushi Inaba confirmed to VGC that Astral Chain is “owned half by Platinum and half by Nintendo.” He also said that it’s “too early to say” whether Astral Chain will eventually take the multiplatform route, but it would be up to the Big N to sign off on such a move.
Inaba’s full words:
More: Astral Chain, Atsushi Inaba, interview, PlatinumGames, top
Why PlatinumGames is using Kickstarter for The Wonderful 101: Remastered, “Nintendo’s kindness” helped release on new platforms
Posted on 4 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
The Wonderful 101 is returning on Switch thanks to a new Kickstarter campaign. Rather than going with Nintendo or a different publisher, PlatinumGames has decided to fund this project directly.
Speaking with Nintendo Everything, studio head Atsushi Inaba discussed the decision to go down the Kickstarter route – a first for the company. Inaba also mentioned that “Nintendo’s kindness has allowed us to expand to other platforms”, allowing for The Wonderful 101: Remastered to launch on Switch as well as other systems.
Inaba shared the following with us:
More: Atsushi Inaba, highlight, interview, PlatinumGames, The Wonderful 101, top
CD Projekt Red again talks about the possibility of Cyberpunk 2077 on Switch
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
CD Projekt Red has again commented on the possibility of Cyberpunk 2077 coming to Switch.
Speaking with OnMSFT, the studio’s John Mamais confirmed there aren’t any active plans to port the game currently. He also acknowledged that that kind of project “might be too heavy for it,” but given what we saw with The Witcher 3 on Switch, it’s not something that can be ruled out entirely.
Mamais’ full words:
More: CD Projekt Red, Cyberpunk 2077, interview
Sakurai talks about Satoru Iwata’s passing, Smash Bros. Ultimate being Iwata’s final mission for him
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Shigesato Itoi’s company Hobonichi has been publishing new interviews with Super Smash Bros. Ultimate director Masahiro Sakurai. As part of this, Sakurai spoke about the passing of late president Satoru Iwata. He also discusses how Super Smash Bros. Ultimate was the final mission Iwata gave to him.
Here’s a translation of that excerpt, courtesy of Siliconera:
Persona 5 Scramble dev says the story can still be enjoyed without having played Persona 5
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Persona 5, along with its enhanced re-release Persona 5 Royal, have never appeared on Switch. However, that hasn’t stopped Atlus and Koei Tecmo from bringing Persona 5 Scramble: The Phantom Strikers to Nintendo’s console. This new game mashes up RPG and action gameplay from both companies and also features a story set six months after the original title.
For Nintendo fans, not having experience with Persona 5 apparently won’t be a huge barrier. Producer Daisuke Kaneda, speaking with Japanese magazine Nintendo Dream in a recent issue, says Persona 5 Scramble’s story can still be enjoyed even if you haven’t gone through the PlayStation 4 RPG.
Luigi’s Mansion 3 devs explain why there won’t be any single-player DLC, why they went with multiplayer instead
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Luigi’s Mansion 3 is getting DLC, but probably not in the way most would have expected. Two multiplayer parts are planned – the first by the end of April and the second by the end of July. This is somewhat surprising, as Luigi’s Mansion 3 is mainly looked upon fondly for its single-player experience.
In an interview with Kotaku, a few developrers weighed in on why Luigi’s Mansion 3 won’t be seeing any single-player DLC. Creative director Bryce Holliday explained:
More: interview, Luigi's Mansion 3, Next Level Games, top
Rare on how Banjo-Kazooie made it into Super Smash Bros. Ultimate
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Super Smash Bros. Ultimate just wrapped its first Fighters Pass. Undoubtedly, one of the highlights was the inclusion of Banjo-Kazooie. Nintendo ended up working with Microsoft and Rare, which wasn’t always the likeliest collaboration.
In an interview with GamesIndustry, Rare head Craig Duncan spoke about how Banjo-Kazooie ended up in the game. Duncan told the site:
More: interview, Rare, Super Smash Bros. Ultimate, top
Dr. Kawashima, Nintendo on how Brain Training for Nintendo Switch came to be
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
After a number of years out of the spotlight, the Brain Age series finally returned on Switch recently. Dr. Kawashima as well as Nintendo explained how the game came to be in a recent interview.
Producer Kouichi Kawamoto, director Kenta Kubo, and Kawashima shared the following, as translated by Siliconera:
Mega Man Zero/ZX Legacy Collection producer on the delay and fan response
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Mega Man Zero/ZX Legacy Collection was originally planned for January 21. However, Capcom ended up announcing a delay, and it will now ship on February 25 instead.
Capcom producer Kazuhiro Tsuchiya spoke about the delay in an interview with Siliconera. Additionally, Tsuchiya touched on the fan response and how the related video was suggested by Capcom USA.
Tsuchiya said:
Reggie stopped Nintendo of America from trying to age up the logo after joining the company
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Reggie Fils-Aime recently appeared on the Present Value podcast. The former Nintendo of America president discussed his time at the Big N in-depth, and at one point, was asked about what companies need to think about when building a brand.
Reggie spoke about Nintendo becoming a powerhouse in the gaming industry and how it was a team effort – specifically a “high-functioning, strong leadership team that disagreed in private but was aligned in public and drove the business forward.” He also discussed an experience he had in which Nintendo of America was taking the company’s well-known logo in different directions to try and appeal to an older demographic. This is when he was first starting out. However, Reggie realized that in order to appeal to a mainstream audience, they needed “to do it based on what the brand stood for, and not doing it in some false way.”
Reggie’s full words: