Nintendo’s Kensuke Tanabe says Metroid Prime 4 wasn’t at E3 2019 so that people could focus on Luigi’s Mansion 3
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo’s Kensuke Tanabe is working on Luigi’s Mansion 3. That’s not the only important project he’s involved with, however. Tanabe is also one of the key staffers helping to make Metroid Prime 4 happen.
At E3 last week, Eurogamer decided to ask if Tanabe had any sort of update on Metroid Prime 4. He gave a bit of an interesting answer, noting that he wants people to pay attention to Luigi’s Mansion 3 for now.
Video: 48 rapid-fire questions with Nintendo’s Takashi Tezuka
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, Switch, Videos | 0 comments
Game Informer posted a new video today with Nintendo’s Takashi Tezuka, who is producing Super Mario Maker 2. Among many things, he shows interest in the idea of letting players create an overworld map in Super Mario Maker and a Super Mario Bros. 2 theme. You can watch the full video below.
More: interview, Takashi Tezuka
Zelda: Breath of the Wild sequel happened because the team had too many DLC ideas
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Why is Nintendo moving forward with a sequel to The Legend of Zelda: Breath of the Wild? It all comes down to having too many new ideas.
In an interview with Kotaku, Zelda producer Aonuma shared the following:
Zelda producer says “staff comes first” when making games, Nintendo’s work culture focuses on flexibility
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Last week, Nintendo of America president Doug Bowser discussed crunch and how the company wants its staff to have a “good work-life balance”. Zelda producer Eiji Aonuma has now chimed in on the subject as well.
When asked about his team’s stance on overtime, Aonuma stated that the “staff comes first, and I always want to think about it when creating a game.” His full words:
More: Eiji Aonuma, interview, top
Aonuma on why Zelda: Link’s Awakening doesn’t have new dungeons on Switch, not ruling out Zelda Maker
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
When Nintendo announced the Zelda: Link’s Awakening remake for Switch earlier this year, some fans were hoping that a new dungeon or two would be included. Ultimately, that didn’t happen.
Zelda producer Eiji Aonuma spoke to Kotaku about the decision, explaining:
More: Eiji Aonuma, interview, Link's Awake, top
Astral Chain has two-player support when you detach the Joy-Con
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
What we’ve mostly seen of Astral Chain has been advertised as a single-player experience. However, there is actually a two-player mode of sorts included.
If you detach the Joy-Con, one controller will have the controls for the cop and the second will be for the Legion – which is connected by a chain. This is the only way in which two people can play together during the dual combat sequences.
More: Astral Chain, interview, PlatinumGames, Takahisa Taura, top
CD Projekt Red says The Witcher 3 “looks amazing” on Switch, not cutting content
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
One of the announcements made during last week’s Nintendo Direct was The Witcher 3: Wild Hunt for Switch. The acclaimed game will reach the system later this year.
After the reveal was made, VGC spoke with UI coordinator Alvin Liu about the port. While there are “hardware trade-offs” involving draw distance and less foliage, CD Projekt Red believes the game “looks amazing” on Switch.
Nintendo on supporting E3, says Labo VR has “worked well for us”, Switch “has a long run left in it”, more
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
GamesBeat shared a new interview today with Charlie Scibetta, senior director of corporate communications at Nintendo of America. Scibetta weighed in on the company’s support of E3, Nintendo Labo VR, Switch’s lifespan, and more.
We’ve rounded up some of the notable topics from the interview below. You can find the full discussion on GamesBeat here.
More: Charlie Scibetta, interview
Ubisoft “happy” to have the last game on Wii thanks to Just Dance
Posted on 5 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Believe it or not, Wii is still getting a tiny bit of support. Ubisoft has been pumping out Just Dance games on a yearly basis, and the series continued to appear on the old console.
Ubisoft EMEA executive director Alain Corre spoke about continuing to support the Wii in an interview with The Telegraph. Corre said that the company is “happy” to have the system’s last game “as there still a lot of fans wanting to play on it.”
More: Alain Corre, interview, Ubisoft
Astral Chain was originally a fantasy game with magic, influenced by Ghost in the Shell and more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
PlatinumGames has revealed some rather interesting origins for Astral Chain. According to director Takahisa Taura, the original plan was to make a fantasy game where players would use magic.
Taura told Polygon at E3 2019 last week: