Astral Chain has two-player support when you detach the Joy-Con
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
What we’ve mostly seen of Astral Chain has been advertised as a single-player experience. However, there is actually a two-player mode of sorts included.
If you detach the Joy-Con, one controller will have the controls for the cop and the second will be for the Legion – which is connected by a chain. This is the only way in which two people can play together during the dual combat sequences.
More: Astral Chain, interview, PlatinumGames, Takahisa Taura, top
CD Projekt Red says The Witcher 3 “looks amazing” on Switch, not cutting content
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
One of the announcements made during last week’s Nintendo Direct was The Witcher 3: Wild Hunt for Switch. The acclaimed game will reach the system later this year.
After the reveal was made, VGC spoke with UI coordinator Alvin Liu about the port. While there are “hardware trade-offs” involving draw distance and less foliage, CD Projekt Red believes the game “looks amazing” on Switch.
Nintendo on supporting E3, says Labo VR has “worked well for us”, Switch “has a long run left in it”, more
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
GamesBeat shared a new interview today with Charlie Scibetta, senior director of corporate communications at Nintendo of America. Scibetta weighed in on the company’s support of E3, Nintendo Labo VR, Switch’s lifespan, and more.
We’ve rounded up some of the notable topics from the interview below. You can find the full discussion on GamesBeat here.
More: Charlie Scibetta, interview
Ubisoft “happy” to have the last game on Wii thanks to Just Dance
Posted on 5 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Believe it or not, Wii is still getting a tiny bit of support. Ubisoft has been pumping out Just Dance games on a yearly basis, and the series continued to appear on the old console.
Ubisoft EMEA executive director Alain Corre spoke about continuing to support the Wii in an interview with The Telegraph. Corre said that the company is “happy” to have the system’s last game “as there still a lot of fans wanting to play on it.”
More: Alain Corre, interview, Ubisoft
Astral Chain was originally a fantasy game with magic, influenced by Ghost in the Shell and more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
PlatinumGames has revealed some rather interesting origins for Astral Chain. According to director Takahisa Taura, the original plan was to make a fantasy game where players would use magic.
Taura told Polygon at E3 2019 last week:
More: Astral Chain, interview, PlatinumGames, Takahisa Taura, top
Game Freak: Pokemon Sword/Shield emphasize trainers going through their own evolutionary journey
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
A lot of what Pokemon is involves training and evolution. For Pokemon Sword/Shield, this will relate directly to the player as well.
In an interview with Kotaku, director Shigeru Ohmori mentioned that the Switch entry emphasizes that trainers are going through their own evolutionary journey:
Luigi’s Mansion 3 – better bosses promised, Luigi only “a little bit terrified”, series is one adventure on a timeline, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
At E3 2019 last week, Kotaku spoke with Luigi’s Mansion 3 developers Yoshihito Ikebata and his boss, Kensuke Tanabe. We learn that this time around, the team is really looking to improve the boss battles over the last game, Dark Moon. We also get some inisght into Luigi as a character, confirmation that the series has a timeline, and more.
Here’s the full roundup:
Game Freak elaborates on Pokemon Sword/Shield’s inability to bring in Pokemon not in the Galar Pokedex, Pokemon Home, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
One of the hot topics surrounding Pokemon Sword and Pokemon Shield this week is how not all Pokemon will be supported in the games. If you have a creature from another Pokemon title not in the Galar Pokedex, you won’t be able to transfer it over.
Game Freak’s Junichi Masuda and Shigeru Ohmori have attempted to address the situation a few times over the past few days. In an interview with Famitsu, they commented on it further, as well as Pokemon Home and more. Find a summary of what was shared during the discussion below, courtesy of Siliconera.
SEGA wants to take on a new challenge for Sonic’s 30th anniversary, mixed thoughts about eSports
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
2021 will be a big year for Sonic, as the character and the franchise as a whole will be turning 30 years old. According to Sonic Team boss Takashi Iizuka, the team wants to take on a new kind of challenge for the the series’ big milestone.
Iizuka shared that news in a recent interview with 4Gamer. During the same discussion, he was also asked about the possibility of Sonic crossing over into eSports territory. Given the nature of the main games, Iizuka believes it’s unlikely. Other genres may be a better fit for the idea, however.
More: interview, SEGA, Sonic the Hedgehog, Takashi Iizuka
Animal Crossing: New Horizons details – cloud saves disabled “to avoid manipulating time”, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
A new batch of Animal Crossing: New Horizons details have surfaced as part of a developer interview with French website Gamekult. We learn that there will be support for the Nintendo Switch Online app with voice chat, Switch’s touch screen, and (probably) amiibo. Cloud saves won’t be available, however “to avoid manipulating time”.
Gamekult’s interview was conducted with director Aya Kyogoku and producer Higashi Nogami. Translations from the discussion can be found below, courtesy of Miketendo64.