Submit a news tip



interview

It’s been well-documented just how important Fire Emblem Awakening was to the series. If that game hadn’t been successful, the franchise could have been in jeopardy. Thankfully, all went well, and Fire Emblem Awakening even achieved huge popularity in the west.

In an interview with VG247, Fire Emblem: Three Houses director at Intelligent Systems Toshiyuki Kusakihara was asked about what made Awakening so successful. Funnily enough, he’s completely unsure. Kusakihara said that the team “didn’t make any change to our philosophy to make Awakening be liked outside of Japan” and doesn’t know “why it’s so popular.”

Oddworld: Stranger’s Wrath was announced for Switch last September, but then sort of disappeared. We haven’t heard anything about its status since then.

Fortunately, the port is still in the works. And on top of that, it sounds like some very big news about the series overall could be announced in the near future.

Switch is really the first time that Koei Tecmo and Gust’s Atelier series has been prominent on a Nintendo console. Atelier Lydie & Suelle got things started, followed by the Atelier Arland trilogy, Atelier Lulua, and the upcoming Atelier Ryza. Despite the franchise not really being associated with Nintendo platforms until this generation, the IP seems to be gaining some traction on Switch.

In an interview with GamesBeat, Gust’s associate head of development Keisuke Kikuchi said that Switch sales are “catching up with the PS4 version due to constant growth”. However, Steam “dominates sales” in Asia. Japan is where Atelier sells the most on the whole. Kikuchi also mentioned in the interview that the console versions of Atelier “have almost had the same performance throughout the years, but the best-selling title overall would definitely be Atelier Sophie: The Alchemist of the Mysterious Book.”

Pokemon Sword and Pokemon Shield are introducing a new Dynamax feature. With it, Pokemon can become huge during battle, and also receive a big power boost. Trainers can only Dynamax their Pokemon once per battle, and after three turns, they return to their normal state.

Pokemon Sword/Shield director Shigeru Ohmori had a bit to say about Dynamaxing in an interview with Kotaku. In his view, the feature will allow for “every Pokemon to shine in battle.”

Nintendo has shared a new interview with legendary game developer Takashi Tezuka all about Super Mario Maker 2. Tezuka was asked about a few different topics, including when discussions about the sequel started, how the Koopa Troopa Car came to be, and more.

Below is the full discussion:

Trials of Mana

E3 2019 was a fantastic time for Mana fans. Not only was Collection of Mana finally announced for the west, but Trials of Mana was also revealed to be getting a full 3D remake.

At the show, we were treated to a behind-closed-doors gameplay demo, and also met with a few of the game’s developers: producers Shinichi Tatsuke and Masaru Oyamada as well as project assistant Kohei Kuroda. Tatsuke and Oyamada answered a number of our questions about how the Trials of Mana remake came to be, how difficult it was localizing the original game for Collection of Mana, what the future looks like for the series, and more.

IGN has published its full interview with Zelda producer Eiji Aonuma. While much of the discussion has been covered previously, we now have a couple of other interesting excerpts. Aonuma was asked about what he looks for in staffers for the Zelda team and touched on diversity, before later sharing some thoughts on a Zelda movie / TV show.

Below are those new excerpts:

As many fans know, Link turns into a rabbit when he first enters the Dark Realm in Zelda: A Link to the Past. In an interview with Game Informer, director Takashi Tezuka explained how that came to be.

Tezuka said:

Luigi's Mansion 3

E3 has come and gone, but some outlets are still coming out with content from the event. Gamespot had a chance to sit down with two key figures involved with Luigi’s Mansion 3: producer Kensuke Tanabe and the game’s supervisor, Yoshihito Ikebata. You can find the full interview here; below are some of the highlights:

Astral Chain

Update: Since time of publishing, game director Takashi Taura has clarified that IGN Benelux’s report was mistranslated.

Instead of what was previously reported, the correct translation is that he is “thinking about various ways that it can be expanded into a trilogy or more.”

Original: It sounds like Astral Chain won’t be getting any DLC after launch. However, we could be seeing more from the IP in the future.

Speaking with IGN Benelux, director Takahisa Taura was asked about the possibility of extra content following release. While he shot that down, he noted that PlatinumGames is thinking about Astral Chain as a trilogy. We could see it turn into a proper series if the first game sells well, he said.


Manage Cookie Settings